安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
edit: they just walked off the map... is the only option to capture and take the germ from them? Text says they can give it if you let them crash
How will the Territorial Gene work with camps? Do those count as our land for the sake of the threshold change? Or no?
Loving the genes here btw. Made a horny territorial night wolf with a psychic fragile daytime human.
I have a question about the warhowl gene though. In my game, enemy pawns with the gene aren't using warhowl, but the gene does have the tag "aiCanUse" set to true. Should they be using warhowl and they just aren't for me, or do they just not use it?
https://sp.zhabite.com/sharedfiles/filedetails/?id=3442424913
https://sp.zhabite.com/sharedfiles/filedetails/?id=3424729344
https://sp.zhabite.com/sharedfiles/filedetails/?id=3424729331
https://sp.zhabite.com/sharedfiles/filedetails/?id=3424729311
https://sp.zhabite.com/sharedfiles/filedetails/?id=3424729294
https://sp.zhabite.com/sharedfiles/filedetails/?id=3424729284
https://sp.zhabite.com/sharedfiles/filedetails/?id=3424729261
great mod as always though!
(perhaps throw the info in there somwhere that the quest is broken as for now)
(p.s. couldnt it work with droppign a custom genepack(or however they are called you can use instantly, cant remeber right now) as quest reward?)
This only seems to be a problem in custom germlines though, as when converting another to a wolfman, the skin tone and hair color genes go away.
Thanks for all the hard work you do making these Xenohumans.
Or do you know a way for me to mod this in? (my test to do so all have failed XD)