Barotrauma

Barotrauma

Immersive Diving Gear - COR Compatibility Patch
13 則留言
Alexasha [ZF] 2024 年 10 月 27 日 上午 5:54 
gotcha, thanks!
Battle Engineer  [作者] 2024 年 10 月 26 日 下午 10:09 
i really havent touched COR in ages. so unlikely
Alexasha [ZF] 2024 年 10 月 26 日 上午 6:31 
hey, are you planning on updating the mod by any chance?
Battle Engineer  [作者] 2024 年 1 月 3 日 下午 6:34 
interesting, the size of it isnt correct...
Kardagan 2024 年 1 月 3 日 下午 2:12 
I have performed some tests and i figure out that only one of suit helmets have this issue. it is blue "scout" suit helmet. Load order is good. Fix that!
Kardagan 2024 年 1 月 3 日 下午 2:01 
developer. I need let you know that helmets from COR mod diving suits is much bigger on charachter head than needed.
Battle Engineer  [作者] 2023 年 12 月 20 日 下午 12:32 
You do know im the one who made COR right? also its updated now
Kiri 2023 年 12 月 20 日 上午 6:04 
good day. COR got updated recently, so I can't enable the patch. Any info about how long updating of the patch will take?
Battle Engineer  [作者] 2023 年 12 月 17 日 下午 7:05 
ill look into the size issue now
Kiri 2023 年 12 月 17 日 上午 9:43 
hello there, for some reason when we start a new game almost all of the diving suits are weirdly generated: sometimes instead of a normal diving suit there's shiftmade armored suit, or random DES from COR. The same goes for helmet, though they are broken even more often - it's a huge luck if there's 1 or 2 normal helmets
and almost all of des helmets are big for some reason. Might be because of how they are generated, but still
Load order is correct
dommygutman 2023 年 12 月 13 日 下午 1:05 
@Battle Engineer also the sprite for the DES-15 marksman helmet is the suit and helmet sprite.
Battle Engineer  [作者] 2023 年 12 月 12 日 上午 1:31 
this might of happened when i update the suit, my mistake
dommygutman 2023 年 12 月 11 日 上午 11:43 
Why is the DES-12 Military helmet big? I am running these mods with Lua for Barotrauma and Cs for Barotrauma, and it turns big when you equip it in the diving suit slot. :steamhappy: