Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
Worked fine a couple of days ago ..
Thank you valve..
Maps without errors/missing models/materials load fine.
I have tried my own server and other community servers.
If the map has a missing model/texture, it fails to call error.vmat
Game crashes.
When I load this map locally/offline. It is fine.
When I put it on my dedicated server,
I get this error.
https://imgur.com/a/6YCjCZ5
anyone who joins the server will get same error and crash to desktop
Console is spamming really bad this thing: [SndOperators] Operator Error: Event piranesi.Indoor: vmix_start_vmix_8track has empty vsnd string
And this File not found.
[ResourceSystem] Failed loading resource "panorama/images/map_icons/screenshots/1080p/de_piranesi_d_prefab_png.vtex_c" (ERROR_FILEOPEN: File not found)
[ResourceSystem] Failed loading resource "panorama/images/overheadmaps/de_piranesi_d_prefab_radar_spectate_tga.vtex_c" (ERROR_FILEOPEN: File not found)
Thank you so much for this and thank you for all the work you're doing porting all of these maps !
I don't know what that error in 3.) means unfortunately - probably something with the custom sounds of the map, but since I don't know how to fix them I will not do anything for now, since it is not gamebreaking.
Tested and a few things of note:
1.No RadarMinimap ( this you know :) )
2.Exactly under the CT small window in Site A there are now 2 invisible boxes, textures probably did not port over ok for those boxes. These are still climbable, they're just invisible :)
3.In a lot pf areas of the map the console is spamming really bad this thing:
[SndOperators] Operator Error: Event piranesi.Indoor: vmix_start_vmix_8track has empty vsnd string