Starbound
Book of Spirits - NPC & Monster Name Displayer
댓글 35
Cgoober2000 2025년 5월 9일 오후 2시 23분 
that was actually really fast, amazing work.
Chofranc  [작성자] 2025년 5월 9일 오후 1시 11분 
@@Cgoober2000 Its done. I added a capture pod icon(updated the pictures in the mod page) to show what monsters are capturable and it changes of color when you have weakened them enough to be able to be captured.
Chofranc  [작성자] 2025년 5월 8일 오후 8시 58분 
@Cgoober2000 Sure, let me see what i can do.
Cgoober2000 2025년 5월 8일 오후 8시 21분 
would it be possible to add an icon in the corner of the name box to show if a creature is able to be captured in a capture pod? maybe even alongside the health percentage required for them to be captured?
Chofranc  [작성자] 2025년 4월 25일 오후 7시 58분 
@0A0 I have updated the mod, now you can rename your ship pet.
0A0 2025년 4월 18일 오전 10시 26분 
ohoh I mean ship pet. I forgot they even didn't have name.
Sorry I wasn't strict enough before.
Then I think the current situation is good enough. Thank you for clear up my confusion.
Chofranc  [작성자] 2025년 4월 18일 오전 9시 49분 
@0A0 You mean the pet ship or pets you capture through pods? You can view the name of captured monsters with Alt and i don't know if there is a mod to name pet ships so that's why i didn't bother with them. I could add a feature to view the pet name when interacting the same way you can do with NPCs.
0A0 2025년 4월 17일 오후 10시 47분 
Did this works when monsters are pets?
I interact my ship pet but nothing happen.
洛晨羽 2025년 3월 18일 오후 9시 12분 
ok,thx
Chofranc  [작성자] 2025년 3월 18일 오후 1시 24분 
@洛晨羽 Sure, if there is anything else that need localization support in my mod, let me know.
洛晨羽 2025년 3월 16일 오전 5시 09분 
I have created a Chinese patch for this mod. Can I publish it on Steam?
Sera 2025년 2월 7일 오전 8시 40분 
Ah fair.

well i have been trying to find a mod that lets me build custom monsters in game like the weapon mod that makes weapons into parts. or failing that a detailed list of each parts name with a picture on one page (or others is someone separates it based on type.) or as in my question part id. I treat monsters more like pets so their power and stuff doesn't really matter but i guess someone would want that.
Chofranc  [작성자] 2025년 2월 7일 오전 7시 21분 
@Sera No, it just tells you their names but there is a way to know the path of the parts they are using and the seed with a few edits here and there in the script: "/monsters/bookofspirits_monster_core.lua" and replacing it, if you need help with that i can make it.
Sera 2025년 2월 6일 오후 11시 50분 
oh cool. does this tell me what id parts the generated ones use? Making my own custom monsters are far too needlessly complex
CinnaBae 2024년 9월 4일 오후 5시 27분 
wow, this is a really nice mod
I love seeing the names of the people I talk to especially
MegaMato 2024년 4월 18일 오전 12시 03분 
Interesting side effect of having generated monster attacks enabled is the name includes details about what attack it has.
trappu 2024년 2월 4일 오전 11시 18분 
@Chofranc sounds good, thanks for clarifying
Chofranc  [작성자] 2024년 2월 4일 오전 11시 13분 
@trappu In the alpha/beta, random monsters could spawn as elite monster which gave them an status effect called elite that increased their HP by x4, damage x2 and immunity to status effects. In the current version from what i read, they only spawn for some quest given by NPCs.

I don't know if other modders have reintroduced them but you will be able to see them if they do.
trappu 2024년 2월 2일 오후 1시 21분 
What exactly is meant by "Elite" monsters? Betabound's generated creatures maybe?
Nuka Cola 2024년 1월 30일 오후 9시 03분 
@Chofranc Oh great! Tysm I really like your mod!!!
Chofranc  [작성자] 2024년 1월 30일 오후 8시 05분 
@Renatta Here i made a patch that moves the displayer to the center bottom of the screen: https://sp.zhabite.com/sharedfiles/filedetails/?id=3150873131
Nuka Cola 2024년 1월 24일 오후 6시 21분 
Could you make an alternative version that moves the displayer to the midlde-bottom of the screen please?? I've got a mod that rearranges the whole UI and it happens to put something else on the bottom-right corner of the screen, which makes it impossible to read the monster and NPC name displayer since it covers it completely :steamsad:
Chofranc  [작성자] 2024년 1월 14일 오후 8시 02분 
@ZAPZONZAL i don't think that is possible to change it dynamically through an in-game option which mean that it would require to manually patch the change. I put the displayer in the bottom right corner because no other UI element occupy that space.

In what location would you like to have it?
ZAPZONZAL 2024년 1월 8일 오전 10시 19분 
This is Great mod, but How do i change displayer's location??
Dr_Shadox 2023년 11월 2일 오후 1시 54분 
I see ^^
Anyways it's a very cool and usefull mod , well done
Chofranc  [작성자] 2023년 11월 2일 오전 10시 27분 
@Dr_Shadox Yeah, it have different names depending on the Castlevania game, in Order of Eclessia is called Book of Spirits.
Dr_Shadox 2023년 11월 1일 오후 5시 34분 
litteraly Faerie Scroll from castlevania <3
Redstark Magnusson 2023년 10월 30일 오후 10시 31분 
Oh, i might have the previous version-- Yep, i was using 1.4 after the fact, since i was trying to change the identity replacement part, good eye and quick thinking! Thanks for the pointers, i'll get mine updated!
Chofranc  [작성자] 2023년 10월 30일 오전 10시 55분 
@Redstark Magnusson Sorry i deleted your comment by accident when i was trying to edit my comment. What number version of the mod do you have? It should say 1.7. You can see the version in the main menu by clicking the gear icon at the bottom right. And selecting the mod. I noticed that problem when i was making the patch that display the name for all NPCs and fixed it in the 1.6 version. For some reason, the workshop didn't downloaded automatically that update when i launched it.
Chofranc  [작성자] 2023년 10월 29일 오후 12시 38분 
@Redstark Magnusson naming in npcname or naming them in identity it seems that is the same, the identity seems that it overrides the npcname from what i tested, the ones that are with npcname are there from my testing, i removed them and changed them back to identity.

I only gave titles and left their names intact for friendly npcs and important hostile npcs to differentiate them from generic hostile npcs that only should display their type as their name, this usually how is done in games where only the important NPCs have name.

Here i made a patch that will display all the names regardless if is generic or not.
https://sp.zhabite.com/sharedfiles/filedetails/?id=3065586024
Redstark Magnusson 2023년 10월 28일 오전 12시 15분 
Neat mod, but the patches from it are really inconsistent, some NPCs get titles, others get "npcname" and some others are just straight up renamed in their identity. Is there no way to keep names for some of those hostiles, or was there some other reason things are done this way?
Beezy 2023년 10월 27일 오전 6시 58분 
Calling it now, this mod is gonna be big....
Fishlord 2023년 10월 25일 오후 12시 40분 
You should download this mod now
Silver Sokolova 2023년 10월 25일 오전 11시 24분 
ooo
Oмεяυıп 2023년 10월 25일 오전 5시 42분 
This seems incredibly interesting! I think I may have my mods support this. Good work!