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回報翻譯問題
Is a fantastic bug
Probably divine storm should not happen if the empire has been defeated :(
That is not good, hopefully the non existant empire doesn't glass my base.
You aren't permanently locked out of making peace with the Empire. Progressing the deserter questline will result in (2, from memory) offers from the Empire to make peace so you'll stop killing nobles.
However even if you couldn't...what did you expect? Why should the Empire care about making peace with what is generally some backwater mudhole that has maybe 15 people living there?
So I placed down an autocannon ammo box next to my Palintone (as it needs 20x102mm NATO), but then realized that with ammo-requirement off in Combat Extended, this wasn't necessary.
I then tried to remove the box, but then it throws a System.NullReferenceException...
So I turned on ammo for Combat Extended, and the same issue persisted.
Also, the imperial response for Public Enemy (rocket barrage) is much less punishing than the imperial response for News (stellic guard), one just lobs water balloon mortar shells at you while the other sends a 10 person gank squad in full prestige cataphract armor to absolutely wipe you off the face of the earth.
The Stellic Guard could use a nerf, OR, if you are feeling diabolical, the rocket barrage could use a buff so you are tempted to gtfo before it arrives instead of just luring it to the turrets and mission objectives so the Empire artillery can do your job for you.
Ty for your time and mods :)
the deserter is still one of my pawns but i did not do any deserter quests or offended the empire further, but when i should gain goodwill with them the opinion stays at -100.
is there any way to get royal pawns with permits in this save?
dev mode to change whatever the mod did or spawn a new empire faction is fine, but i dont want to just edit those permits in.
Thx, this actually worked.
Can you try this?
https://imgur.com/a/h2AgVj3