Stellaris
[3.14.x] Ancient Cache of Technologies Modpack Collection
Коментарів: 218
Cosmoros  [автор] 25 квіт. о 10:08 
Yeah, I normally used that mod because I wanted more different empires without spending a lot of time creating my own.
Yaboi_Kern 25 квіт. о 9:42 
i think making it optional is the best bet cuz the empires do not really use the contents of the modpack and kinda seem a very tacked on
Yaboi_Kern 25 квіт. о 9:36 
i deleted my whole document folder and still doesnt work xD idk i honestly mentally given up tryin to fix it
Cosmoros  [автор] 25 квіт. о 9:16 
So far this mod has been nothing but issues... Removal from documents folders should be enough to remove the empires. I will likely make this mod optional for whom wants it.
Yaboi_Kern 24 квіт. о 14:06 
ehh after the update the empires from just more empries keep showing up in my game even though i uninstalled the mods and deleted my whole stellaris folder in documents idk how to make them dissapear again xD
Cosmoros  [автор] 22 квіт. о 11:47 
Shouldnt be intended. Will take a look.
Vermy 22 квіт. о 8:35 
Not sure if intended or not, but science constructor from ancient empire mod does not have any options for FTL drives making it useless.
Cosmoros  [автор] 15 квіт. о 11:55 
And steam not updating mods strikes again.
Vermy 15 квіт. о 10:02 
Doing an almost clean install of 1.7.6 fixed the issue for me.
Vermy 15 квіт. о 8:14 
Patch mod seems to be active by default, and I have not even noticed that line before, let alone change it. Does it care if there is one cosmetic mod missing?
Cosmoros  [автор] 15 квіт. о 7:26 
By patch, I mean in irony you can see "Patch Mod: Enabled."

Also, try reinstalling Irony and doing merge again, I had an issue with Irony being broken and giving me bugged-out merged for some reason. It could be happening to you.
Vermy 15 квіт. о 6:32 
Not sure what you mean by patch being enabled, I redownloaded the mega file from apr 4th update, and imported it to irony, it redid the collection (i suppose?) after which I merged it again because load times.

https://imgur.com/a/sJcbEsE all the greyed out ones, some of them probably have delta alternatives, but I don't think it should make them unavailable.
Cosmoros  [автор] 15 квіт. о 5:41 
All buildings or only specific ones? Because I triple-checked and buildings are managed by their own mods.

Does that also happen with my patch enabled?
Vermy 15 квіт. о 4:51 
I tried the updated version from april 4th, buildings still require administrative array after upgrading to FE administration.
Cosmoros  [автор] 14 квіт. о 7:30 
Probably? Only UI issue I had was when I used "starbase tiny UI" or something similar named. Had to remove it due to it being broken.
lottanubs 14 квіт. о 6:12 
Strange bug on starbases having some overlapping UI elements, "No docked ships" covering up the rest of the UI. Did I install it wrong..?
Cosmoros  [автор] 4 квіт. о 8:25 
Okay, I might, the big word might, have fixed it. It's still a question if it is in fact fixed.

Also inny dev of merger of rules retired. o7
Cosmoros  [автор] 4 квіт. о 0:07 
Funny enough I do not know why this happened, theoretically merger of rules should address all the rules that govern over capital buildings.

But it seems something updated or didn't which broke that. I looked through all conflicts and couldn't find why is it broken. Gonna ask today in modding den maybe they can point out whats wrong.
Vermy 3 квіт. о 11:30 
Im not sure if this is intended, but upgrading to FE nexus locks you out of a lot of useful buildings, including some mega-gigastructures ones. Would be nice if this got addressed in the future :)
Cosmoros  [автор] 1 квіт. о 2:54 
No issues, I know the shitshow Stellaris modding and stability is.

Try doing a complete reinstall of the game AKA:
Stellaris folder from documents/Paradox Interactive
steamapps/common/stellaris
Users\"USER"\AppData\Roaming\Paradox Interfactive and paradox-launcher
Winetoo 31 берез. о 9:55 
Hey, thank you for your offering help, sorry about the comment, i was just venting. Already tried all thinkable and unthinkable short for windows reinstall, seems i just play in some cursed way or something. At least it works for others.
Cosmoros  [автор] 30 берез. о 22:19 
Try reinstalling the game. It should probably fix the issue.

Would ask for error logs if they actually meant anything to me xD. Cannot do much with a core dump of obfuscated game written on a language I do not know.
Winetoo 30 берез. о 10:34 
I give up, every single collection i tried since january keeps crashing. This game is ass
Cosmoros  [автор] 27 берез. о 12:11 
Should be fixed, hopefully. Uploading soon. You can just import the file and it should work fine.
Cosmoros  [автор] 27 берез. о 12:02 
It appears at some point most of the mods I currently have stopped supporting NSC. So stuff that was dependant on that support just stopped working.

Components gonna be a pain. But I think I found the issue and should be fixed in 1.7.3
Cosmoros  [автор] 27 берез. о 11:28 
Combat computers? I will take a look. I think I passed over them and they looked fine.
SkyBoxLive 27 берез. о 8:51 
Agreed with Xalimur, you aren't given Combat Computers at game start, and cannot create new ship designs, I've redownloaded the collection 3ish times and wiped my mods folders aswell.

The only way to overcome this is to quick research combat computers
Cosmoros  [автор] 27 берез. о 5:33 
Well, that sure is a solution. Hopefully one time off one tho.
Vermy 27 берез. о 4:30 
I redownloaded everything yesterday, but still had to fix the save through console. Thankfully the entity in question had an ID and playing as them didnt crash the game, so I just deleted their empire.
Cosmoros  [автор] 26 берез. о 23:04 
So, I have looked into practically everything that was not managed by a large compat mod. Try making sure all mods are updated and download my newer version of collection.

Also, the next update is not that far all things considered.
Xalimur 26 берез. о 16:05 
is the start of the game purposely has no corvette?
can;t even make them because it said missing component
Vermy 26 берез. о 13:04 
I subbed to this collection, did all the stuff with irony, disabled soft galaxy mod and then merged it. Not sure what could possibly go wrong there, unless removing a purely visual mod somehow messes up load order. Settings in the beginning of the game I also mostly leave with default settings.
Cosmoros  [автор] 26 берез. о 11:19 
So took a look at patches in general and seem to not be able to find that issue at all. Weird. Have you made sure to have all stuff up to date on mods' end?
Vermy 26 берез. о 8:58 
I see. I thought it might be useful because it refers to a file from great khan mod.
Cosmoros  [автор] 26 берез. о 6:47 
Error/Crash logs are absolutely useless, logger crashes with the game and only errors that are shown in logs are irrelevant.
Vermy 26 берез. о 3:06 
End of error log for one of the crashes https://pastebin.com/9dYhs5qk
Vermy 26 берез. о 2:59 
Yeah there was an update because of a new upcoming dlc, however there is no rollback version for ***96, only ***92 :(
Cosmoros  [автор] 25 берез. о 22:22 
Will take a look as to why that happend.
Cosmoros  [автор] 25 берез. о 22:21 
Did perchance stellaris update recently or something, really well timed bug reports about different things today...
Vermy 25 берез. о 7:55 
Ran into an issue with great khan (apparently, the guy has no name and no dialogue).

https://imgur.com/a/F8uecOm

This thing appeared at some point, there was no notification or anything (1st screenshot)

Around 2307/1/1 it contacts me, the window looks like this (2nd screenshot)

If I click anything, ok or close window, the game crashes.
Cosmoros  [автор] 5 берез. о 2:35 
Yes it should be documents folder one. Weird. Also, I am pretty sure I left a comment about maybe it being Flag mod somehow related. Tho noone there said anything about it doing that
Winetoo 3 берез. о 11:55 
I noticed some of the empires have the emblem, but without color. Some dont have the emblem on the flag, but do have one color on background, the second one is black ... seems to me like flag/color mod issue. Still, please confirm the "empire creation folder", just in case i missed something when googling around. Thank you!
Winetoo 3 берез. о 11:39 
Can you please clarify on the Empire Creation folder? You mean one in Documents? Deleted that. Also deleted the premade ones from the game files itself.
Cosmoros  [автор] 3 берез. о 10:22 
Flag mods could be the reason. Tho I suspect you missed the empire creation folder. Flags and portraits rarely break.

Could also be outdated mods.
Winetoo 3 берез. о 9:39 
Hello, i have same problem like Yaboi_Kern, almost all the AI empires have black empty flags. Unfortunately. unsubbing and deleting everything and reinstalling didnt resolve the issue for me. Could there be some deleted flag or color mod causing this?
Cosmoros  [автор] 5 лют. о 7:01 
Welp. It appears that I cannot even access the mod with the link. So it seems it has to be removed.

RIP.
Xalimur 4 лют. о 14:48 
same here, i understand if they want to be away from modding scene for awhile but to unlist the mods is baffling imo.
Cosmoros  [автор] 4 лют. о 12:11 
I don't know why it got unlisted. Dev left the stellaris modding den so I cannot even ask.

Im torn between leaving it in just having a direct link to it so people still can sub to that great mod.

Or removing it, which gonna be quite sad. Liked it.
Cosmoros  [автор] 4 лют. о 4:38 
great
Xalimur 3 лют. о 23:51 
Heads up, Additional Mega engineering project mod got delisted