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idk why it would, this addon doesnt do anything per-frame, it only does something when bullets are fired
it naturally uses a bit more memory and increases net usage, but only very minimally
there aren't memory leaks (like shot info tables being retained in memory forever) and the net messages are packed as tight as they can possibly be, you can check the code on github
thanks for reporting, can you check if the recent update fixes your issue
1. unknown - [C]:-1
2. v - lua/marghitreg/sv_marghitreg.lua:1059
3. unknown - lua/includes/modules/hook.lua:102
It seems to be an issue only with SWCS, even with bullet penetration disabled.
can you send the errors
now that leyhitreg was just recently made free and open source and available on the workshop ( https://sp.zhabite.com/sharedfiles/filedetails/?id=3421440369 ), please do NOT use both leyhitreg and this addon at the same time
having both leyhitreg and this addon active at the same time will NOT somehow result in better hitreg if that's what you're thinking, it will actually just break a ton of things that nobody's gonna help you with, because they are not meant to be used together
you must install only either this addon or leyhitreg, so just use whichever one's most compatible with your server's set of addons
https://github.com/wgetJane/gmod-clientside-hitreg
i could not replicate this at all in any branch, can you be specific about the circumstances of the crash?
very odd, this is a crash on the C-side of the game
what branch of gmod is the server on, main or 64-bit or dev?
also can you be more specific on how the crash happened? is it a vanilla hl2 gun shooting a strider?
Client
*Not in Lua call OR Lua has panicked*
Server
0. DispatchTraceAttack - [C]:-1
1. func - lua/marghitreg/sv_marghitreg.lua:1087
2. internal_call - lua/includes/modules/hook.lua:409
3. (null) - lua/includes/modules/hook.lua:428
MenuSystem
*Not in Lua call OR Lua has panicked*
yes, the addon only ever disables itself in single-player mode
can you paste in the error you're getting
sv_allowcslua 1 fixes the add-on not loading at all problem, but it still randomly decides to show only three or four convars instead of all the ones listed in the description, as well as erroring when shooting things (indicating something is missing).
Add-on works fantastic for my needs, but I cannot for the life of me get it to reliably load without restarting the server several times. (tested without other add-ons enabled)
if you're playing in a private server with only friends then setting clhr_supertolerant 1 should be fine
this is a multiplayer-only addon, there's nothing it can possibly even do in singleplayer
print("WHY THE FUCK IS GOTO A THING IN LUA I HAD NO IDEA. IDK HOW TO FEEL ABOUT THIS")
goto loop
just tested on the main and 64-bit versions and it works completely fine
most of the cvars are serverside, also are you sure that the addon is actually enabled? if it is then there might be a diff addon that's preventing this from working
projectile bullets will not use clientside hitreg, only hitscan bullets will
I'll look into that tip, thanks a bunch
clhr_printshots should only be printing shots that would've missed without clhr, try applying a clientside bonemanip on your target to ensure that the client and server hitboxes are desynced
I'll keep poking at it
yeah i did attempt that too but got distracted by something else and when i finally got back to it all my progress was incomprehensible to me
currently, i don't really have plans to switch it over since nobody has reported any issues with it, and after some testing, various bullet-related hooks including the new one still work fine
I made an attempt to convert this over to it and failed miserably lol
thanks, should be fixed now
[Clientside Hitreg] lua/marghitreg/sv_marghitreg.lua:176: attempt to index field 'targets' (a nil value)
1. validate - lua/marghitreg/sv_marghitreg.lua:176
2. v - lua/marghitreg/sv_marghitreg.lua:1131
3. unknown - lua/includes/modules/hook.lua:96
it is very unlikely that this addon would affect your framerate