Project Zomboid

Project Zomboid

Barricade Hurt Zombies
116 opmerkingen
塞外散人 15 jun om 19:44 
the zombie killed by banging barricade just fly and twisted as Gmod
Player 1 15 mei om 9:02 
(v.42.7.0) Somehow this only seem to Work on Barrikades build on "Pre-Build" Building's. For Custom House or "Cheval de frise" it dosent work... or i have a Bug in my Install.
rjh63 25 mrt om 2:40 
I have found that the bandits either take off barricades using weapons or remove them the same way the player does @Flufyfox.
FlufyFox 4 mrt om 0:44 
is this mod works with npc mods ? i cant get to work using bandits, since they are basically zombies but modified, or it can be something else ? ^^ Thank You
Bitch Ass Furry (pearl :3) 29 jan om 11:34 
tbh it looks like the barricade just punched them back lol
nickolas.black.nb 22 jan om 18:09 
Translation to UTF-8 please.TY
Walsingham 19 jan om 5:40 
Just FYI possible bug - I just came back to my B41 base and found all my previously built wooden chevaux de frise have disappeared.

Great job getting this into B42 though.
Hung Trans Bun 12 jan om 3:45 
You are an actual legend
Deon ☣ 11 jan om 7:38 
Thank you Brightex. Now we have the original big bad guy back. I will add link to your mod in my mod description.
Token McFatkid 11 jan om 7:26 
*THANK YOU FOR UPDATING!* :BobaFett:
This mod is essential for massive populations (hordez) in singleplayer, in my perfeshunal opinion!
Brightex  [auteur] 11 jan om 7:03 
Mod have been updated to B42
ZeroTheAbsolute 6 jan om 13:13 
@Deon I didn't realize you had already done this or I wouldn't have created a new fork as well haha. https://sp.zhabite.com/sharedfiles/filedetails/?id=3402208866&searchtext=barricades

Great minds ♥

If Brightex or other original devs request it will come down immediately.
tilarium 6 jan om 4:43 
It's OK to do so, @Deon. You're doing the zed-gods work with all your modding efforts for B42.
Deon ☣ 6 jan om 4:35 
While people wait, I will do a shameless plug and advertise my version:
https://sp.zhabite.com/sharedfiles/filedetails/?id=3401856014&tscn=1736166480

It's different, it gives different damage values to metal barricades and basic windows.
It also considers what side of the barricade the zombie is hitting from.

I hope life is kind for Brightex, and he returns to update this mod in the future.
Walsingham 3 jan om 4:42 
I used to say I couldn't play without this any more. I need it for build 42!!

Just kidding. Do when you can, guys.
Hélios 30 dec 2024 om 23:14 
42
KeanZ 30 dec 2024 om 18:53 
42 please huhu
Burty 28 dec 2024 om 2:02 
I need this for Build 42
Billikin 26 dec 2024 om 22:13 
Would love to see this upgraded to B42 :)
DEADSOLDIERtr 25 dec 2024 om 11:35 
o7
myce_mycologic 20 dec 2024 om 11:13 
Build 42 and my life is yours
Kapibara1 20 dec 2024 om 6:46 
42? <3
FlufyFox 27 nov 2024 om 9:44 
So this mod dont work if we use brutal/fancy handwork ? or is with npcs mods ? cause for me is not working and i use npcs and those mods
aaaaaaaaaawdssss 26 okt 2024 om 16:59 
So if the zombie attacked the door it will take damage when hitting the door?
doktoberfest_gaming 16 okt 2024 om 4:24 
I like it, never thought that it made sense that literal rotting piles of flesh could destroy entire walls and compounds.
Cece535 29 sep 2024 om 9:00 
This mod + destroyable world fences mod = much better defense/base-building immersion. Thank u :)
lawsen 11 sep 2024 om 8:48 
@Jold unless you're actively trying to get zombies to get to your base it will not do such a thing. I play on x2 population and with expanded helicopter event as well as pinpoint hearing zombie settings for highest movement in zombie population. After almost 2 months of playtime in rosewood zombies would still attack my base almost x2 a week, in large hordes. And even after leaving my base I would get attacked outside my immediate surrounding very quickly.

So unless someone is playing with very low amounts of zombies and little to no migration, this mod will not make the game 'too easy' but it will just help you defend your base better.
ghost 4 sep 2024 om 3:40 
Does a higher number damage mean it kills zombies faster which means things last longer?
MAHUBA 17 aug 2024 om 14:12 
@Jold that is not how world rendering works, if you are far away enough the event of a zombie destroying something will not account for the damage that should be taken, only in an area problably a few blocks from you it works
Lord Accokstorm 11 aug 2024 om 8:56 
Yeah but is the mod affecting zombies outside the visual range? If so slowly every zombie will die before the player has any chance of meeting them, and what re-spawn values are enough to counter this? Confusing
R4skall 7 aug 2024 om 13:06 
by default there is some zombie respawn thats a percentage of the current population valie
Lord Accokstorm 7 aug 2024 om 12:38 
Won't this make the game too easy? I mean if zombies who are always smashing into everything die with after some time there won't be any left to fight the player...
Or am I mistaken somehow?
iron side 25 jul 2024 om 19:49 
200 walls later what we doing when this horde sees us oh just wait to repair i guess
aquelarrefox 25 jun 2024 om 7:12 
is posible to add a blacklist to everything option, to blacklist the undestroyable fences (a blacklist to add is someone make a tile indestructible)? This could solve very much issues in reaven creek and some map mods were zombies get trapped
D|2e4m1ng_D34D 21 mei 2024 om 16:44 
Does load order matter when combining your wonderful mod here with "Barricade Hurt Zombies." I have both loaded on my server and am trying to figure out why the Barricades are not doing damage to the Zombies.
>) 9 mei 2024 om 6:20 
@Brightex
Found two semi-incompatible mods that are Long-standing Wooden/Metal Structures mod, and this mod seems to reset the structures back to normal and making them destroyable again.

Which is a shame cuz these two mods could pair well together.
Myself 6 mei 2024 om 21:30 
@SDgamer - yes, would recommend. I added specific support for this mod in my Vanilla Building Expansion mod. If you set the damage to Modded defenses only then only the spiky log barricades and barbed wire fences will deal damage to zombies.
xapti 6 mei 2024 om 2:02 
(and I know of the Chevale de Frise mod, but those take up a lot of space. Spikes attached to walls could be made to not block pathing at all, and have more precision with working 1 tile at a time)
xapti 6 mei 2024 om 2:01 
Would be good if there was a mod that had this effect only apply to spikes that you add onto walls (which I know can be done because shelves are thumpable and can be added to walls). That, and maybe special barricades, but special barricades might be difficult or impossible to do because I've never seen anyone make a different kind of barricade via mods. Maybe it's possible but just nobody has done it?
WALN Zell 29 apr 2024 om 20:54 
Reminds me of that bit in Dead Space where the guy slams his head into the wall so many times that he eventually dies.
EX0stasis 20 apr 2024 om 12:42 
"Barricade" is both a noun and a verb. "Hurt" is both an adjective and a verb. When I saw the mod name of "Barricade Hurt Zombies" I thought it was a mod to barricade zombies but only zombies that are hurt.

"Barricades Hurt Zombies" is not only a more grammatically correct name, but it also avoids the confusion.
SDgamer 22 mrt 2024 om 22:37 
@Myself
I can imagine this pairs well with your new Base Building Expansion that adds Log barriers
Myself 19 mrt 2024 om 15:08 
@Sketrchman this is a bug with the zomboid game itself, where zombies who die while not rendered don't get their clothes. I used to get it with the Survivors mod
Bad Goose 6 mrt 2024 om 16:40 
Can you make it so for metal barricades?
Blessed Mother 1 mrt 2024 om 18:46 
Is it possible to make it so they only get damaged when zombies are using their head to hit barricades?
Kxarsis 12 jan 2024 om 0:03 
Makes sense as to why barricade hurts zombies, imagine beating down a barricaded door barehanded, of course you'd get injured. Splinters, scratches, lacerations, punctures.

Great mod :)
Hamster's Rage 22 dec 2023 om 2:47 
@Tactical Penguin
Both are working fine for me. But some of my other mods did break this mod and Cheval
Try testing witha new game with only the 2 mods enabled with damage set to 50 for quick testing
Sketchman 18 dec 2023 om 10:04 
@R4skall i get the same glitch, seem there is a bug that destroys all clothing from zombies who dies off screen from barricades, too many naked zed in front of doors because i play with setting zombies attack everything turned on, if i watch one kill himself or stand behind the door his clothes will not disappear only the ones i do not see die its like if a survivor is going around ripping all their clothes before i could get to them.
Tactical Penguin 11 dec 2023 om 19:26 
The zombies aren't getting damaged by barricades or the Cheval de frise. I've set the barricade type to all three types and they haven't received damage (at least I don't see them taking damage). Any idea?
R4skall 1 dec 2023 om 7:41 
not sure why bit it seems like zombies clothing is being erased when they die from hitting things. i was in an apartment and every zombie dead at a door had no clothing