Garry's Mod

Garry's Mod

DOOM 64 SWEPs
Počet komentářů: 41
jmoore1771 24. kvě. v 5.40 
now i have guns from doom 64, doom 2016, and doom eternal:steamhappy:
Pluck the Dragon 5. lis. 2024 v 19.08 
Aren't we talking or requesting DOOM 64 HUDs?
Rodro5555555 26. srp. 2024 v 19.42 
hey i made a pull request on your github repo
it fixes some common errors :p
Dick_Van_Vicodin6377 23. čvc. 2024 v 7.19 
it even knows the upgrades to the umaker
Zanik231 18. čvc. 2024 v 2.09 
Bro mod is bugged :(
Epic._.Green 12. říj. 2023 v 23.22 
everything is almost perfect, for me, the one thing thats irking me is how the weapons kick back like normal weapons and is a little disorienting when firing the plasma rifle and the chain gun as he cross-hair stops aligning with the bullets. if you can maybe manage to get rid of that, this will be one of my favorite swep mods ever, well, at least more than it is rn.
Lunky_Junky 5. zář. 2023 v 2.27 
Need backpack
bartakrisztian85 2. čvn. 2023 v 23.46 
some sounds are broken and are creating errors
phoenixpnr 19. bře. 2023 v 17.52 
@ Glez

what if you added the Demon Keys that upgrade the Unmaker, and even make text appear on the screen when you pick up a Key just like in the game ("What The !@#%* Is This" "Whatever It Is, It Doesn't Belong In This World..." "You Have A Feeling That It Wasn't To Be Touched..." "It Must Do Something..."). P.S. no offense but some of the textures could use a makeover, take this other doom addon for example.

https://sp.zhabite.com/sharedfiles/filedetails/?id=904371814

Not trying to force or push things or being rude, just throwing out ideas.
NextKurome76TheSoldier 8. bře. 2023 v 11.17 
like everything with entity creation perhaps
NextKurome76TheSoldier 8. bře. 2023 v 10.10 
[ERROR] lua/weapons/d64_rocket.lua:29: attempt to call field 'Create' (a nil value)
1. Shoot - lua/weapons/d64_rocket.lua:29
2. unknown - lua/weapons/d64_base.lua:114

maybe call it on server only
Mimi 2. bře. 2023 v 14.10 
bit of an issue, can't pick up any props or use stuff like buttons or doors when any of the weapons are equipped. maybe this is an issue on my end but i figured it's still worth bringing to your attention
Pluck the Dragon 23. úno. 2023 v 20.09 
Rebalance the weapons?
¿LλMBDᴬ? 23. úno. 2023 v 12.06 
Make doom 64 npcs and hud next
sicurella4 17. úno. 2023 v 17.36 
dose this requires the gmdoom addon?
VictorVild 2. led. 2023 v 8.14 
can you make more things like this i want beyoned wolfenstein 3d sweps
dj.duuty 31. pro. 2022 v 17.50 
hahahahahahaha:steamthumbsup:
Molol96 31. pro. 2022 v 9.42 
⣞⢽⢪⢣⢣⢣⢫⡺⡵⣝⡮⣗⢷⢽⢽⢽⣮⡷⡽⣜⣜⢮⢺⣜⢷⢽⢝⡽⣝
⠸⡸⠜⠕⠕⠁⢁⢇⢏⢽⢺⣪⡳⡝⣎⣏⢯⢞⡿⣟⣷⣳⢯⡷⣽⢽⢯⣳⣫⠇
⠀⠀⢀⢀⢄⢬⢪⡪⡎⣆⡈⠚⠜⠕⠇⠗⠝⢕⢯⢫⣞⣯⣿⣻⡽⣏⢗⣗⠏
⠀⠪⡪⡪⣪⢪⢺⢸⢢⢓⢆⢤⢀⠀⠀⠀⠀⠈⢊⢞⡾⣿⡯⣏⢮⠷⠁
⠀⠀⠀⠈⠊⠆⡃⠕⢕⢇⢇⢇⢇⢇⢏⢎⢎⢆⢄⠀⢑⣽⣿⢝⠲⠉
⠀⠀⠀⠀⠀⡿⠂⠠⠀⡇⢇⠕⢈⣀⠀⠁⠡⠣⡣⡫⣂⣿⠯⢪⠰⠂ ._.
⠀⠀⠀⠀⡦⡙⡂⢀⢤⢣⠣⡈⣾⡃⠠⠄⠀⡄⢱⣌⣶⢏⢊⠂
⠀⠀⠀⠀⢝⡲⣜⡮⡏⢎⢌⢂⠙⠢⠐⢀⢘⢵⣽⣿⡿⠁⠁
⠀⠀⠀⠀⠨⣺⡺⡕⡕⡱⡑⡆⡕⡅⡕⡜⡼⢽⡻⠏⠀
⠀⠀⠀⠀⣼⣳⣫⣾⣵⣗⡵⡱⡡⢣⢑⢕⢜⢕⡝⠀
⠀⠀⠀⣴⣿⣾⣿⣿⣿⡿⡽⡑⢌⠪⡢⡣⣣⡟⠀
⠀⠀⠀⡟⡾⣿⢿⢿⢵⣽⣾⣼⣘⢸⢸⣞⡟⠀
⠀⠀⠀⠀⠁⠇⠡⠩⡫⢿⣝⡻⡮⣒⢽⠋
Microsoft PowerPoint 2010 30. pro. 2022 v 4.36 
i agree with johnny cage
Sokira 29. pro. 2022 v 11.17 
Make NPS DOOM 64
Need someone to do w_ models 28. pro. 2022 v 14.29 
Plasma is now animated, but lacks the point filtering.
Need someone to do w_ models 28. pro. 2022 v 8.59 
I feel like the delay between the chainsaw sounds is weird, sometimes it cuts-off instead of going like doom, probably because it emits along with the firing rate of the chainsaw, instead of its own thing (looping every time the sound ends).
Those aside, i like the changes made and it looks great! Without requiring the WAD content too, which is great.
Glez  [autor] 28. pro. 2022 v 3.14 
Nevermind what I said about the plasma rifle projectiles, you are right as well. I will look into it.
Glez  [autor] 28. pro. 2022 v 3.10 
Hey Matsilagi, thanks for the information! As far as I'm aware the projectiles from the Plasma Rifle aren't animated in the original game. I really don't understand what do you mean by making the chainsaw loop more efficiently. As for the pistol loop issue, you are absolutely right, I will look into it.
Need someone to do w_ models 28. pro. 2022 v 0.27 
Found a few more bugs:
-Plasma Rifle projectiles ain't animated.
-Chainsaw loop needs to be done differently (maybe making the sound play and bullet firing individual?)
-Pistol should loop from frame 2 of firing instead of starting over when sustaining fire.
Glez  [autor] 27. pro. 2022 v 5.31 
Fixed.
Mr. Slip 26. pro. 2022 v 17.23 
Thank you for adjusting the Plasma Rifle. That said, I now notice that if you right-click with any of the weapons in this weapon pack, it produces the clicking sound you normally hear when there's no ammo, as if there's an alt-fire.
Glez  [autor] 26. pro. 2022 v 13.14 
Hey HECU, thanks for pointing these out. It is true there have been some oversights regarding the BFG's hit sound, the rocket launcher not leaving trails and the SSG's frames being wrong. I will fix these three issues as soon as possible. Regarding the pistol's accuracy and plasma rifle's accuracy, shotgun's muzzleflash and the unmaker, I really won't do much as these are nitpicks if anything. I do know about the unmaker using hitscan, but making it use projectiles was really my own design decision. Please, do let me know if you find any more inconsistensies.
A Strange Guy Called Klaz 26. pro. 2022 v 12.54 
I noted a LOT of inconsistencies and errors with this one, so i'll try to make it brief:

- Pistol is not even accurate at all
- Shotgun has it's muzzleflash stay for way too long
- Super Shotgun improperly switches its frame before DSDBOPN is played.
- Rocket Launcher doesn't leave trails, neither does the projectile have all the explosion frames
- Plasma Rifle is really accurate as far as i'm concerned
- BFG9000 has the same issue with the Projectile as the Rocket Launcher. Not enough frames, and WRONG SOUND is being used.
- Unmaker uses Projectiles instead of Hitscan. Seriously. I'm not joking, the Unmaker is actually hitscan.
VictorVild 26. pro. 2022 v 11.35 
maybe tekwar weapons its a old game that is a pice of crab
VictorVild 26. pro. 2022 v 11.17 
i have played the game and weapons outside ware not so giant so make them smaller not like inside veiw
S-199 Smirnof 26. pro. 2022 v 3.16 
please make BLODD 1997 SWEPs
Glez  [autor] 26. pro. 2022 v 3.14 
Both issues fixed.
Glez  [autor] 26. pro. 2022 v 2.48 
Thanks for letting me know Mr.Slip! I'll look into these issues.
SW!TCH 26. pro. 2022 v 1.58 
im not a huge DOOM 64 fan i prefer classics and 2016
but i love this def thumbs up
ep53558 25. pro. 2022 v 22.34 
Well it’s Christmas Day. But it is almost over.
Mr. Slip 25. pro. 2022 v 16.22 
I'm quite pleased that someone finally did a DOOM 64 weapon pack for GMOD, and this certainly doesn't disappoint. That said, I noticed two things about the Plasma Rifle.
1. Its in-game name has a typo, where it is spelled "Plama Rifle" instead of "Plasma Rifle".
2. Its passive buzzing sound can linger for a few seconds after switching to another weapon.
AgrestⒸ 25. pro. 2022 v 14.11 
I've been waiting for this so long.
Glez  [autor] 25. pro. 2022 v 12.17 
Thanks for the letting me know, apparently there was also a texture missing aswell, whoops
VictorVild 25. pro. 2022 v 11.19 
an error the weapons etites are to big
VictorVild 25. pro. 2022 v 10.20 
WWWWWWWWWWWWWWWWWHHHHHHHHHHHHHHHHHHHAAAAAAAAAAAAAAAAATTTTTTTTTTTTTTT