RimWorld

RimWorld

Vanilla Races Expanded - Hussar
265 Kommentare
Sarg Bjornson  [Autor] 26. Apr. um 23:18 
Found the culprit! Will be fixed on next push
LayZboy 26. Apr. um 8:49 
The problem with giant is that it sets some body parts to decimal values, which when below .5 causes them to be counted as "weakened" and apply negative effects. This effects the Brain, Tongue & Eyes lowering consciousness, talking, eating & sight. They never heal the last few decimals of HP.

Inversely, some body-parts that are above .5 count as "enhanced" such as the heart, lungs, sternum, kidney, liver & stomach, which affects breathing, blood filtration/pumping & digestion.

Compared to ever-growing from VRE: pigs which seems to never set a body part to a decimal value and thus suffers no negative effects from their increased body part HP (well food but that's not relevant).

The only mods installed were the dependencies, harmony and Vanilla Expanded Framework.
Sarg Bjornson  [Autor] 23. Apr. um 14:38 
Not as far as I can see
Windows 95 23. Apr. um 14:34 
giant gene is still bugged
MuSHrooM 10. Jan. um 5:26 
I have a strange question, but why uhlans is uhlans? Like in real history uhlans are light cavalry and hussars are heavy cavalry. So, i think name them "dragoon", "reiter" or "cuirassier" would be logically. Yes, that's stupid.
Professional Pro 17. Dez. 2024 um 22:29 
Is it true that if bulletproof skin turns sharp damage into blunt it is resisted by the pawns blunt resist instead of sharp resist on the body part hit? Because if that's the case, that's actually pretty terrible, sharp resistance is way more available than blunt resist and in armor, a low penetration sharp attack can easily be given a 100% chance to be grazed, turning to blunt and being halved, while bulletproof skin gene could allow it to do full damage.
haunzter1 19. Okt. 2024 um 6:53 
pls pls PLSS make it so that glidewings double/triple the amount of jumpack distance you can go
Gamma 1. Okt. 2024 um 10:17 
Are others having a bug where the Luciferium ticks don't actually start till the first time you have them luciferium?
VeryPog 24. Sep. 2024 um 9:29 
@haunzter1 @Mizaria Bulletproof Skin works as written, although yes, words like kevlar and deflection are confusing. All this gene does is prevent bleeding from small wounds, and has no effect on damage taken at all. So if a pawn without this gene takes 14 damage with bleeding, a pawn with it will take 14 damage but without bleeding.
@haunzter1 "it makes it so that blunt damage that your armor would otherwise tank is instead tanked by the body." - You are stating a simple assumption as a fact, and yes, this assumption is incorrect.
Egoist 24. Sep. 2024 um 5:57 
There's been several complaints going around since last year for misleading infographic, might want to fix that
Oskar Potocki  [Autor] 17. Sep. 2024 um 1:56 
Consider reporting the bugs properly.
VeryPog 16. Sep. 2024 um 9:35 
@Mizaria I confirm. I noticed the same thing. The giant gene is bugged.
Just imagine. Brain 13/13.2 Forever from birth. It's sad to be uhlan.. :steamsad:
tinfoil hat bird 3. Sep. 2024 um 16:20 
sadly i think thats the case
JacenThrent 28. Aug. 2024 um 11:39 
So the random weapon aptitude isnt a gene itself? It's just locked to the two hussar xenos?
Dracon 21. Aug. 2024 um 13:10 
Do war casket weapons have aptitude?
rebelops 29. Juli 2024 um 11:00 
@Mizaria, I noticed that as well and have begun removing it from my younger melee supersoldiers. I still keep it on the older ones to boost Ever-Growing from VRE Pigskin. The body size multiplier does eventually turn them into bullet sponges though, which is why I leave it off the shooters. On 15k cap 500% threat, I'm seeing legendary Siegebreaker nearly shot off of them in caravan ambushes, so you may want to roll them into warcaskets that don't degrade.

@haunzter1, it's not entirely clear how Bulletproof Skin works based on the description, but your armor should be mitigating damage down before it gets to the skin layer – if that happens, it halves the damage and converts it to blunt, in which case BS would seem to do nothing. My best guess is that it's a niche gene for a nudist/tribal/child/dodge build. You should normally just eat the sharp damage and run Superclotting for +1 metabolism efficiency.
haunzter1 13. Juli 2024 um 12:18 
bulletproof skin gene is (unintentionally I think) bad. it makes it so that blunt damage that your armor would otherwise tank is instead tanked by the body.
Mizaria 26. Juni 2024 um 15:01 
not yet, even did a full uninstall and reinstall of the mod to make sure it was up to date
Jw42291 26. Juni 2024 um 13:53 
@Mizaria, it just updated again, do you know if it fixed that issue <3?
Mizaria 25. Juni 2024 um 9:30 
more specifically it looks due to rounding, brains and eyes and similar round down under max hp and become weakened while legs and arms round up over max hp.

this rounding includes to bionics like detox lungs
Mizaria 25. Juni 2024 um 8:36 
newest update made the giant gene behave weird, all body parts got a decimal added but not healed up to the new max resulting in all health stats (sight, consciousness, hearing, etc) counting as weakened
Snowstorm 14. Juni 2024 um 13:25 
finally, just what i needed
throwing club aptitude
azraelsecreto 5. Juni 2024 um 5:09 
"flamethrower weapon aptitude" is not necessary because the weapon does not require pressure.
PinkPlinko 29. Mai 2024 um 4:37 
Howdy, are the Armored Speed/Unconstrained Genes supposed to not overwrite the Naked Speed gene?
Slop 19. Mai 2024 um 20:43 
Fucking bravo on that speedy fix fellas
Slop 19. Mai 2024 um 2:08 
I can confirm about the wings @Mr. J
Mr. J 18. Mai 2024 um 13:55 
Seems the Glidewings are rendering in front of the torso when pawns are facing south without any other clothing on. Also saw luciferium need not kicking in for an Uhlan I raised since childhood. Lastly, luciferium dependency seems to run on 5/30/60 thresholds instead of 10/20/30 that the gene says in game, though this was on that same Uhlan I raised from childhood after I gave them luciferium.
xXAntrexXx 16. Mai 2024 um 13:09 
Hi, kinda weird but finishing enemies off doesnt grant kill satiety
Oskar Potocki  [Autor] 15. Mai 2024 um 14:54 
It only kicks in after some age. I don't remember which.
Bareback Hussein Obama 15. Mai 2024 um 6:18 
I have a 19 yo uhlan I raised from age 9 and he doesn’t need luci despite it being listed on needs. Not sure where the insight is. My hussar needs gojuice so he’s working
lianhero 11. Mai 2024 um 7:18 
The description only mentions armor and functionally it also works like that. But was wondering whether its a flavor fail that hussar's still receive movement speed penalties from weapons?
Sigourney Weaver in Alien4 7. Mai 2024 um 15:37 
hello, can you add coffeine impervious and nikotine? impervious/dependent as a gene ...? for users of vanilla cooking expanded
Oskar Potocki  [Autor] 5. Mai 2024 um 4:28 
Luciferium kicks in at a certain age yes.
Bareback Hussein Obama 5. Mai 2024 um 1:16 
so i recruited a uhlan (evil hussar w red wings) and hes an absolute BEAST. i caputured him as a child and raised him. He is now 15 years old and he does not require luciferum as of yet. is that a bug or does that only kick in when they turn 18??? its the only uhlan ive seen in my game so far (30 hours) so they seem excedingly rare. I think they are way more fun than hussars. Demon time!
S.T.A.L.K.E.R. 30. Apr. 2024 um 11:00 
10/10 mod very well balanced with the hunger rate and the luciferium dependancy
Fabu 27. Apr. 2024 um 6:03 
Can I give a pawn Luciferium Dependency after they develop an addiction to "cure it"? Or does it not work retroactively?
megabot 16. Apr. 2024 um 5:18 
I see, thank you for elaborating! I am mostly curious about any balance changes/feature aditions, which is why I wanted to ask for change logs. Good luck with the updating!
Oskar Potocki  [Autor] 15. Apr. 2024 um 5:05 
We're in a whirlwind of bug fixes right now, caused by 1.5, fixing 20 bugs a day. You can check the commits on our github but there isn't changelogs available at this time.

https://github.com/Vanilla-Expanded/VanillaRacesExpanded-Hussar
megabot 15. Apr. 2024 um 5:00 
apologies for asking, is there a change log?
Oskar Potocki  [Autor] 7. Apr. 2024 um 23:21 
Please report it properly with correct screenshots attached, using the google form.
GVLT 7. Apr. 2024 um 15:19 
It seems that giant gene affects head a lot more than body
Ravinglegend 6. Apr. 2024 um 15:18 
@Goofball I mentioned why this is on a previous comment. The reason is that the hussar aptitude gene is applied after they are generated and so are not seen in the xenotype screen. The hussar have a invisible aptitude gene worth 0, which gets replaced by a weapon aptitude gene worth -3. So they show up as having 0 metabolism in the xenotype screen but have -3 metabolism when spawned in. I would suggest changing the weapon aptitude gene to have 0 metabolism so the hussar xenotype has the metabolism shown in the inforgraphic and the genes are too specific to be that powerful most of the time anyway.

I would assume the metabolism in the infographic was based on what Oscar saw in the xenotype screen and therefore that is what ended up on the workshop page. I really don't care. it isn't a bug, just an oversight as far as I can tell.
Poised 31. März 2024 um 13:09 
Can aptitudes please be changed? I hate it when i get some op uhlan and their aptitude is for throwing rocks in a spacer tier colonoy.
Oskar Potocki  [Autor] 28. März 2024 um 6:36 
This is not how you report bugs on VE mods.
GoofBall 22. März 2024 um 12:42 
Nvm, earlier before hussars was having -3 metabolism for some reason but now everything seems alright, must have been something wrong with my mods compatibility before.
Oskar Potocki  [Autor] 22. März 2024 um 12:20 
Wym?
GoofBall 22. März 2024 um 8:55 
Have hussar metabolism been fixed???
CrackaJack 15. März 2024 um 10:20 
@RiverJester big and small genes has genes that allow wielding warcasket guns, iirc
Average Genestealer 10. März 2024 um 9:38 
I think the uhlans should be updated with the new genes in the Archon vanilla expanded mod
PinkPlinko 9. März 2024 um 11:50 
Would it be reasonable to have the Uhlans spawn in the VE: Ancients Vaults? Their origins are mysterious enough to make it feel reasonable that the Ancients either did create, or utilize them in their militaries before they mysteriously closed themselves behind in their vaults.