Space Engineers

Space Engineers

The Grenade Mod
105 件のコメント
SkipSkool 6月3日 11時07分 
Having the same issue as melelconquistador. Maybe have a config file wher you can turn of the safezone feature?
RougeSable 3月21日 3時46分 
This awesome mod is part of our collection "Sirius - An arcade vision of a survival game" https://sp.zhabite.com/sharedfiles/filedetails/?id=3154892496

Thank you to offer this to the community ❤️ And thanks a lot for keeping this mod up to date ❤️
jTurp  [作成者] 2024年10月20日 15時06分 
@melelconquistador

Hmm, looking at my code I have a check for if the player is in a safe zone / restricted use area (intended for grenades), which might be the root cause. I'll look into it, thanks for the info!
melelconquistador 2024年10月20日 14時53分 
Curious I'm having a mod conflict with "Eat Drink and Sleep" when combined with this mod.
I isolated the mod list to these two.
The bug in question: Eating food in a bed's seats, flight seats fills hunger and thirst bar but does not consume the item.

Just curious if it is related to a conflict in mechanics.
_jo.nat_ 2024年7月29日 23時19分 
Hey if I put the proximity mines on a Prefab, will it keep them when the Prefab spawns?
Jonathan Torres 2024年7月4日 11時55分 
I made a submod for this mod to change how the flare illuminates, do I have your permission to publish it?

If you say yes, then the only file that I would publish is a modded version of your "HandGrenade_Particles.sbc".

I modded it only for myself, but I would share it if you allow.
Deapri 2024年2月25日 1時05分 
I think you are mixing terms. The flare gun is vanilla, it's true, the fireworks (flare launcher) is as well, this however is where including all DLC that list ends in the similarities to this mod.
Nep-Nep 2024年2月24日 21時14分 
@JTurp those are vanilla now too.
jTurp  [作成者] 2024年2月24日 18時07分 
@Nep-Nep

This doesn't have a flare gun, though, just flares - or are those vanilla now, too?
Nep-Nep 2024年2月24日 15時46分 
If this gets updated, can we have the Flare Gun removed or replaced with a 40mm grenade launcher? Asking because the flare gun is now a vanilla thing.
Deapri 2024年2月18日 11時05分 
I know, a very late response, it is not WC incompatible either, they will still blow things up, they are not something wc looks for but as they do not use a targeting system it's fine. Though one could potentially bypass shields with these. A triggering animation for the c4 reciever would be handy thoguh... but anyway they work fine with wc
jTurp  [作成者] 2023年12月1日 8時19分 
@Zach

No these are just grenades that I've added :)
Zach Jepson 2023年10月30日 18時43分 
Is this weaponcore compatible? :D
DlriumTrgger 2023年8月26日 8時03分 
i love this mod so much
jTurp  [作成者] 2023年8月24日 18時52分 
Yes, I include the textures when I say models :)
Serža 2023年8月24日 18時20分 
models should take few MB, I suspect model textures to take most of the size. as a server owner I cry a bit to leave this mod out due to its size/content ratio but awesome work nonetheless
jTurp  [作成者] 2023年8月23日 14時35分 
It’s the models that take up the space
Serža 2023年8月23日 11時41分 
why it takes 250mb of space?
jTurp  [作成者] 2023年5月27日 6時08分 
@Nuko - San

The recipes are all done via SBC. You can just copy the HandGrenade_Blueprints.sbc file and add what you want to the Prerequisite section and stick it in another mod. Just make sure you load that mod *after* this one :)
Nuko - San 2023年5月27日 4時44分 
Hi there, looking good mod wise, good idea, is it possible to get a compatibility patch with Better Resources ( https://sp.zhabite.com/sharedfiles/filedetails/?id=2841960221 )? would love to use some of the chemicals in there to make the granades.
jTurp  [作成者] 2023年5月8日 19時13分 
@Yung Pro

That's a new one.. if you test in a fresh world with just this mod, is it populated?

I'm not sure I can fix that issue without knowing which mod is conflicting
CynicDragon 2023年5月8日 18時41分 
For me my grenade tab of the G menu is empty, making it so I can't hot bar any grenade items, I realize it's likely due to my other mods interfering with it
Squidtank 2023年5月7日 13時49分 
No more spinning/floating, thanks! Will huck more grenades at thing when I have some free time!
jTurp  [作成者] 2023年5月6日 13時52分 
@Squidtank

Should be fixed now, give it another try and let me know if you still have issues
Squidtank 2023年5月6日 8時45分 
@jturp Movement is also sluggish/sticky in the blast area afterwards. Attempted to post a video here, hopefully worked: https://youtu.be/uQll-EyDZEs
Squidtank 2023年5月6日 7時24分 
@Kitty Of Pathos You might want to toy around with the share inertia tensor checkbox, sometimes helps with that kind of thing!

I fired up an earth-like start with just this mod, left it on default survival settings, flipped on admin creative and made some grenades, made a chunk of 4 large blocks and dropped it on the ground, threw a grenade at those blocks, they slowly start rotating and floating off the ground. Easier to see the effect when there are no inertial dampeners at play.
Squidtank 2023年5月5日 20時19分 
Apparently does it to large grids too, just start turning and floating.
Squidtank 2023年5月5日 20時02分 
@jturp Single player, I'd post a world but it's old saves and new games, doesn't seem to matter, just new custom game with only the grenade mod, default settings and yeah near 99.9% of the time. I tried resubscribing but it's still doing it. I know it sounds weird since its just throwing a grenade, it definitely looks weird!
I have been using the mod since it was posted and this started a good while ago, but i haven't played in a few months. It was after plasma was introduced and before C4 I believe. I can post a video later if you can't reproduce it.
jTurp  [作成者] 2023年5月5日 17時21分 
@Squidtank

Interesting... is this in single player or DS? Can you link the world so I can test? Assuming it's reliably reproducible?
Squidtank 2023年5月5日 13時36分 
Hi, at some point along the way the M2 Grenades started causing strange effects. If I throw one at a small grid vehicle, the grid will start slowly rotating and doesn't stop. Rovers will sort of tip up on their nose. Created a new world with just the grenade mod to make sure its not a conflict.
Lady Sorcia 2023年4月30日 19時44分 
"The Shape Charge model is based on the "Sci-Fi Explosive Mine"[ sketchfab.com ] by Atrin, and is licensed under CC-BY-4.0"

I suggest changing the model for the sake of copyright.

https://www.renderhub.com/zurel/land-mine-sci-fi-v-1
S Boogy 2023年2月10日 19時26分 
@jTurp
Totally understand, the shape charges give me a good republic commando feel. This just pairs well with so many other mods!
jTurp  [作成者] 2023年2月10日 18時56分 
@S Boogy

Hey, thanks for the feedback! I purposefully made the regular grenades not do a ton of damage to anything but players - shape charges are for blowing holes in walls :P
S Boogy 2023年2月10日 18時20分 
I'm really enjoying the updated grenade mod. I've mostly played with the shaped charges and flares, very useful. Smoke grenades are situational and sound great for MP (calling in airstrike/support/extraction/friendly location, and color code each), I dig it. Tbh I find the grenade dmg to be a bit underwhelming sometimes to blocks but hey they're blocks not an infestation of spiders, works great on them! Thanks jTurp you've enhanced the game! I'm probably not going to deliberately induce a bug, but i'll let you know if something doesn't seem to be working properly or if you want something tested hmu. Good hunting!
jTurp  [作成者] 2023年2月5日 5時14分 
@jushdrug

I tried those steps and it did not produce an error state for me. You also can’t spam click grenades due to the consume effect. If you have a world where the issue is present I’ll need that.

And as for uranium, to make them a bit harder to create a ton of them early on :)
jushdrug 2023年2月4日 20時54分 
why do the new explosives require Uranium? That makes no sense.
jushdrug 2023年2月4日 20時23分 
repro steps for issue #3:
1. get a bunch of proximity mines and MK2 nades in your inventory in survival and place them on your hotbar.
2. then spam click mines until you placed say 3 of them.
3. immediately spam click nades and you should see mines being thrown without animation.
4. eventually your character should start throwing nades like normal again.
jTurp  [作成者] 2023年2月3日 20時14分 
@Sensational Being

I wanted that as well, but it would require custom code when Keen's api has a ready built method to give them their defined damage effect. Maybe one day I'll write something up, but not really a priority
Sensational Being 2023年2月3日 19時56分 
I'd like to suggest that the EMP uses some kind of general electrical effect on affected grids so as to distinguish when they've been damaged to non-functional beyond being under the influence of the EMP.
jTurp  [作成者] 2023年2月2日 19時05分 
Okay the position issue should be fixed now
jTurp  [作成者] 2023年2月2日 17時18分 
@Sensational Being

Okay I think I see the issue with moving grids, will have it fixed up soon

@jushdrug

I'm not seeing the issue with #3 with the wrong type being spawned - tried in offline and on my DS
jTurp  [作成者] 2023年2月2日 15時48分 
@Sensational Being

It should be placed where your character is pointing when you press the button, not where you are pointing after the short delay
Sensational Being 2023年2月2日 15時10分 
Placing things like C4 and shape charges on a mobile grid is not ending up where my character is pointing. Some grid speeds of about 10 mps.
jTurp  [作成者] 2023年2月2日 11時11分 
@jushdrug

1. They are all just blocks at the end of the day, that is true of all placed / thrown explosives. I'll look into a way to prevent it, though, thanks

2. Proximity charges only go off for *enemies* - it won't trigger for the one that placed it or their allies

3. I'll check this out, thanks!

4. All explosives are just telling SE to generate an explosion at the given location, they are not using any custom logic.. that could be an issue with vanilla explosions if that's the case
jushdrug 2023年2月2日 0時24分 
found some bugs :
1. the white smoke (possibly others too) can be ground down or welded once thrown. You just have to get really close to them. i used a jetpack.
2. proximity charges don't trigger on approaching them after placement or after shooting them. They do seem to go off from explosions though.
3. trying to lay several proximity charges in quick succession and then throwing some grenades has caused more proximity charges to be placed instead, I think even more then i had in my inventory.
4. explosives don't damage subgrids but kick them around after detaching them.
Sensational Being 2023年2月1日 19時39分 
Works as advertised
jTurp  [作成者] 2023年2月1日 19時25分 
Done :D
jTurp  [作成者] 2023年2月1日 16時50分 
Yeah, I'll just turn the EMP into a sticky grenade. But I think a minute is a bit long.. maybe 30 seconds for blocks :)
Sensational Being 2023年2月1日 16時35分 
Could we get a sticky variant of the EMP like the plasma grenade? The idea would be to throw them at drones, which is hard to catch them at the moment.
Sensational Being 2023年2月1日 16時33分 
In my opinion, a minute wouldn't be too long if the blocks have to turn back on at all.