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Comunicar un error de traducción
at System.Collections.Generic.List`1[System.UInt32].Add (UInt32 item) [0x00000] in <filename unknown>:0
at CampusIndustriesHousingMod.Managers.WorkerManager.RefreshWorkers (UInt32 step) [0x00000] in <filename unknown>:0
at CampusIndustriesHousingMod.Managers.WorkerManager.RefreshWorkers () [0x00000] in <filename unknown>:0
at CampusIndustriesHousingMod.Managers.WorkerManager.ProcessFrame (UInt32 frameIndex) [0x00000] in <filename unknown>:0
at CampusIndustriesHousingMod.Managers.WorkerManager.OnBeforeSimulationFrame () [0x00000] in <filename unknown>:0
at HealkitMod.Patches.ThreadingWrapperOnBeforeSimulationFramePatch.Prefix (System.Collections.Generic.List`1 ___m_ThreadingExtensions) [0x00000] in <filename unknown>:0
An error has occured in mod's OnBeforeSimulationFrame method.
Mod name: Campus Industries Housing Mod - Turn the Dorms and Barracks to actual living spaces apart from their other functions
Assembly: CampusIndustriesHousingMod, Version=1.0.9086.4829, Culture=neutral, PublicKeyToken=null
Severity: Medium
System.OutOfMemoryException: Out of memory
at (wrapper managed-to-native) object:__icall_wrapper_mono_array_new_specific (intptr,int)
at System.Array.Resize[UInt32] (System.UInt32[]+ array, Int32 length, Int32 newSize) [0x00000] in <filename unknown>:0
at System.Array.Resize[UInt32] (System.UInt32[]+ array, Int32 newSize) [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[System.UInt32].set_Capacity (Int32 value) [0x00000] in <filename unknown>:0
at System.Collections.Generic.List`1[System.UInt32].GrowIfNeeded (Int32 newCount) [0x00000]
continued ...
An element with the same key already exists in the dictionary. [System.ArgumentException]
Details:
No details
save, exit e reload and work fine for me
System.ArgumentException: An element with the same key already exists in the dictionary.
at System.Collections.Generic.Dictionary`2<uint16, CampusIndustriesHousingMod.Managers.HousingManager/BuildingRecord>.Add (uint16,CampusIndustriesHousingMod.Managers.HousingManager/BuildingRecord) <0x002d5>
at CampusIndustriesHousingMod.Managers.HousingManager.CreateBuildingRecord (uint16) <0x002d8>
at CampusIndustriesHousingMod.AI.DormsAI.CreateBuilding (uint16,Building+) <0x0004a>
at BuildingManager.CreateBuilding (uint16+,ColossalFramework.Math.Randomizer+,BuildingInfo,UnityEngine.Vector3,single,int,uint) <0x00cab>
at (wrapper dynamic-method) BuildingTool.BuildingTool.CreateBuilding_Patch2 (BuildingTool,BuildingInfo+,UnityEngine.Vector3,single,int,bool,bool) <0x00531>
at BuildingTool/<CreateBuilding>c__Iterator0.MoveNext () <0x00706>
at AsyncTask.Execute () <0x000a8>
* Fix people not moving into industry and campus housing.
* Fix saving and loading mechanisem.
Can Simplified Chinese be added to MOD
@LadyKona - thanks for the kind response.
Hi from the other mod! :)
* Locked button to avoid type changes.
* Refresh panel UI look.
* New saving and loading mechanisem.
* Dorms are now housing only and students will no longer study in them.and they will not add to the student count.
McD
Method not found: 'CitizenManager.CreateUnits'. [System.MissingMethodException]
Details:
No details
Also forestry barracks never get any people, oil ones sometimes get occupied and in Ore I have like 1/480 people, but for Forest ones is always 0 for me, tested on 2 industry zones
All I am doing is fetching students studying in a certain campus and transfer them under certain chance to live in the dorms. Once they finish school I make them move out. While they are in the dorm they can marry, or have kids.