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Nahlásit problém s překladem
Do you have some of the suggested mods installed? I may be wrong, but you won't get swords or shields from loot boxes, if you don't have the shield or melee attachments mods.
I'm running a campaign at the moment, where I have received at least one gremlin and one grenade launcher from vanilla weapons.
Not sure I'm afraid, when I last ran a campaign with this I'm pretty sure I was getting a mix of everything. Hopefully someone who knows will come along.
XComTLM.ini
https://old.reddit.com/r/xcom2mods/wiki/wotc_modding/mod_folder
Re-read the comments about bUpgradesDropAsLoot in the .ini
The unmodded game only has 2 tiers of grenade launcher. I don't know if the Beam Grenade Launcher is supported natively or would need a bridge mod. From what you say I think a bridge mod would be needed.
What exactly is it that you need to unlock get the best grenade launchers?
You're using LWotC? That'll be the problem.
Are you expecting to be able to build the attachments this mod adds? That's not how this works.
What would happen if I were to add in a TemplateName = "LightPlatedArmor" equivalent whenever I see the medium template reference in the INI's?
Also FYI I'm using LWOTC
My version of Onlylootboxes Weapons
+LootTables = ( TableName = "TLM_TimedLoot", Loots[0] = (Chance = 25, MinCount = 1, MaxCount = 1, TemplateName="RareBox", RollGroup = 1), \\
Loots[1] = (Chance = 10, MinCount = 1, MaxCount = 1, TemplateName="EpicBox", RollGroup = 1), \\
Loots[2] = (Chance = 2, MinCount = 1, MaxCount = 1, TemplateName="LegoBox", RollGroup = 1), \\
Loots[3] = (Chance = 25, MinCount = 1, MaxCount = 1, TemplateName="LockboxKey", RollGroup = 2) )
and this in XComTLM.ini
+LootEntry = ( TableName = "ADVENTEarlyTimedLoot", Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TableRef="TLM_TimedLoot",RollGroup=5))
+LootEntry = ( TableName = "ADVENTMidTimedLoot", Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TableRef="TLM_TimedLoot",RollGroup=6))
+LootEntry = ( TableName = "ADVENTLateTimedLoot", Loots[0]=(Chance=50,MinCount=1,MaxCount=1,TableRef="TLM_TimedLoot",RollGroup=6))
A Bridge to the Call of Duty MW2 Weapons