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Segnala un problema nella traduzione
i used mads zombie loot bfore but i turn it off later.
How exactly do I configure this via the Loot Rarity (for containers) and Zombie Loot settings? I believe I use fhqODSTHelm:0;fhqODSTSuit:0 as the multiplier, but I'm not sure exactly which boxes I add this to in settings. I am also not sure if this would still restrict the loot since I see no options for loot "rolls" settings. Is it possible to keep these items from ever spawning using this mod?
If this isn't already in the mod, it would be a great addition—I haven't found any other mod that decreases generator spawns.
So does it work or I'm doing something wrong?
sandbox options dont appear in the sandbox.lua file at all. only a tiny section for Time Decreased Loot, the very thing we dont want.
shame really
anyone else have this problem?
Also, I think there's another place where you can adjust for all zombies at once, if you don't need to specify the types. I forget what it's called or where it's at, though.
Is it working with loot respawn on? Will there less loot after it respawn or it gonna work once, when I discover "unchecked" container?
I'm using this mod to lower loot overall and make some items that I feel spawn WAY too frequently (looking at you PKMN cards mod), spawn far less.
I set most of my loot to extremely or insanely rare to begin with, then adjust it further with MLS. Turn down the max rolls per container to 1-2 to really make an impact on top of this. Some modded items have separate distribution rules - they're still affected by loot settings but they'll do a separate check which makes it appear as though there is more loot because they're added on top. (correct me if I'm wrong)