Stellaris
Xenology : Traits Expansion Unofficial - Truncate Module (3.14.X)
12 коментара
Peter34 7 юли 2024 в 20:57 
To be honest, I've often wondered if there was something like that in the vanilla game, like if the Natural Sociologist Species Trait made it more likely for Leaders to get Society Expertise Traits, and if the Intelligent Species Trait makes Spark of Genius/Maniacal more likely.
President Memes  [автор] 7 юли 2024 в 18:17 
That would be neat, but at the moment the only way to add that functionality traits would also involve overwriting the other 110+ scientist traits in the 00_scientist_traits.txt
Peter34 7 юли 2024 в 16:40 
That would be nice, yes.
leteo39 7 юли 2024 в 8:28 
May I suggest that the specialisation traits such as biology and new worlds, computing, and industry, are more likely to pop up when a leader reaches a level to pick a specialty while the race from which the leader stems has one of the 3 traits:

Theoretical: Biology and new worlds
Analytical: Computing
Practical: Industry

I never seem to get any society specialisation when playing with my gene ascended empire that starts with the theoretical trait
President Memes  [автор] 14 март 2023 в 10:27 
Updated for 3.7.X 'Canis Minor'
President Memes  [автор] 6 дек. 2022 в 4:02 
@Scarecrow The trait removal should now fire for countries with the Synthetic Evolution AP.
Sssaging 6 дек. 2022 в 2:50 
There is one issue with synthetic evolution, when you complete project to turn your species into synth, leaders will keep their genetic module leader trait despite no longer having species trait.
President Memes  [автор] 29 ноем. 2022 в 4:50 
Updated for 3.6.X 'Orion'
President Memes  [автор] 23 окт. 2022 в 6:10 
Updated for 3.5.X 'Fornax'
Winter 31 май 2022 в 0:53 
clever
Peter34 20 май 2022 в 18:05 
Nice!
Konstable 20 май 2022 в 11:13 
Inshallah