Stellaris
Upper Limits V3.4+
118 comentarios
Guluere  [autor] 14 MAR a las 6:13 
@Battlespark you are using a old version of this mod. The link is in the desc for the latest one.
Battlespark 13 MAR a las 11:56 
i cant seem to get this one to work. It just immediately crashes on creating a universe.
Guluere  [autor] 6 NOV 2024 a las 4:48 
3.4
ShyDemon 5 NOV 2024 a las 11:09 
what version of the game is this for?
Guluere  [autor] 4 FEB 2023 a las 7:11 
The armor value fix will not be given to V3.4, mainly because this bug only really exist if you attempt to play the mod with 3.6.
Guluere  [autor] 4 FEB 2023 a las 7:09 
I've finished updating and uploading, it contains the fix to the armor value issue too.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2928282382

I need people to test to see if it works, it works for me, but it is a good idea for me to get feedback from everyone else.
Guluere  [autor] 4 FEB 2023 a las 4:34 
@Maelstrom Vortex That kind of is the plan, but it hasn't worked.
Maelstrom Vortex 4 FEB 2023 a las 4:17 
@Guluere I'd suggest copying the text data from your page detalis.. yank the mod.. and then reupload it entirely, see if that helps.
Guluere  [autor] 3 FEB 2023 a las 13:21 
The Stellaris launcher aren't able to upload it, might try it on a different pc to see if it persist.
Guluere  [autor] 3 FEB 2023 a las 12:46 
I am actually having trouble updating and uploading my mod, I am not sure what is causing it. I have tried a few things to resolve it, but nothing have worked...
Maelstrom Vortex 2 FEB 2023 a las 13:30 
@aarnold If only steam wouldn't correct it every time you had to verify files. *sigh*
Maelstrom Vortex 2 FEB 2023 a las 13:29 
@Guluere Sent you a couple bucks to try to stir you to update and fix this basic bug to make your mod workable again.
Maelstrom Vortex 29 ENE 2023 a las 15:57 
@Guluere The fixes the others found, any possibility you could take a couple minutes to integrate them and re-upload? I know a lot of us would be incredibly appreciative.
aarnold 29 ENE 2023 a las 8:17 
OMG thank you! it totally worked!
the file is located here:
steam\steamapps\workshop\content\281990\2809238516\common\scripted_variables

the file is called:
02_scripted_variables_component_cost.txt
you merely have to change it to this:
02_scripted_variables_component_cost_UL.txt

its that simple
conermils 28 ENE 2023 a las 8:45 
@Swaze21 how do you do that fix btw
bartblack 28 ENE 2023 a las 0:43 
@swaze21 you mean *.txt_UL or *._UL or *_UL.txt?
Swaze21 23 ENE 2023 a las 13:49 
Just a PSA for anyone who wnats to play the mod this is how to fix it

A guy on the 3.0 version of the mod said he found a way to fix the no armor value. He renamed 02_scripted_variables_component_cost.txt in common/scripted_variables and put _UL at the end. As long as you rename something and put _UL at the end it will add the armor values back tot he game. I just did it and it works for this version 2. Until theres an update this is the best way to remedy this issue.
BrickAstley 20 ENE 2023 a las 5:37 
JFC I spent -hours- looking for the culprit of the armor-0 problem. Please just de-list this til you fix it. Ugh.
Beebix the Swamp Hobo 3 ENE 2023 a las 21:54 
So THIS is the mod that makes armor have no value...hoping for a fix soon cuz I love spicing up the endgame
bartblack 1 ENE 2023 a las 16:19 
I really like your mod, I think it's essential, so I hope you will resolve the armor issue soon.
Renaming the 02_scripted_variables_component_cost file doesn't helped.

BTW. launcher shows 3.0+ as v3.6 compatible, but the 3.4+ shows as for v3.4
Guluere  [autor] 28 DIC 2022 a las 10:04 
Yes, I know, the fix will be either on 3.6 or 3.7.
AAChris 28 DIC 2022 a las 10:02 
this also affects hull btw
Guluere  [autor] 28 DIC 2022 a las 0:42 
Soon-ish.
Lewisharrison141 27 DIC 2022 a las 8:44 
what will the ETA be on the update roughly?
Guluere  [autor] 26 DIC 2022 a las 8:26 
Because armor value was the only one that was actually flipped incorrectly. It's almost like an OCD thing.
Guluere  [autor] 26 DIC 2022 a las 8:26 
Oh, I found the issue.
In 2.6, they silently rewrote the defines, flipping the [Number][Size] to [Size][Number] for specifically armor values only.
Unpixelled 21 DIC 2022 a las 9:28 
Will this mod get an update to fix the armor define issue?
Guluere  [autor] 20 DIC 2022 a las 1:39 
Might be 3.7, I am still finishing the last my semester's assignments, which is eating into the time of my sem break. I already formed a basic idea of what direction I will be pushing toward for Starcore and Illunia.
half god 19 DIC 2022 a las 8:55 
will be 3.6 version ?
Mod is superior :D
Swaze21 17 DIC 2022 a las 21:44 
Shout out to @Silos for the fix
Swaze21 17 DIC 2022 a las 21:43 
A guy on the 3.0 version of the mod said he found a way to fix the no armor value. He renamed 02_scripted_variables_component_cost.txt in common/scripted_variables and put _UL at the end. As long as you rename something and put _UL at the end it will add the armor values back tot he game. I just did it and it works for this version 2. Until theres an update this is the best way to remedy this issue.
JuzeEU 14 DIC 2022 a las 10:11 
@Guluere sadly not, I have a 75 mod long playlist put this one top and the armor values were still zero
Swaze21 12 DIC 2022 a las 21:00 
What mod is it so I download it
Guluere  [autor] 12 DIC 2022 a las 3:03 
The issue probably is fixed if you have another mod that fixes it in the load order after my mod. Since that mod will replace my 02_scripted_variables_component_cost changes instead, if theirs is fixed, it will also fix this one.
lawrencehaynes6969 12 DIC 2022 a las 2:09 
My armor values are fine
Avenger12 8 DIC 2022 a las 21:49 
not just armor but hull too. i let him know through NSC2's discord. just be patient everyone. Guluere, keep up the good work. o7
Guluere  [autor] 8 DIC 2022 a las 21:31 
There is a high chance this is due to the fact that my mod has new defines for the values of the cost and stats. As part of the purpose was to rescale the vanilla value into something much nicer.

This is not something I am not aware of, I have not gotten the time to go into fixing the issue, but there is a lot of available patches out there already. Since there is a good amount of other mods also having this problem.
Solar-Skies 8 DIC 2022 a las 20:00 
armour removal is due to the change in file "02_scripted_variables_component_cost" , as there's no armour values there. had someone track it down. it is definitely this mod.
Marcus Black 3 DIC 2022 a las 22:09 
Seems to work with 3.6, but as mentioned, armor value is always zero.
Its the same for the AI empires, but not the fallen empires
vincellini 30 NOV 2022 a las 15:26 
With the Orion update, this mod somehow removes armor from all fleets in the galaxy. I can add all the armor I want, but the value remains zero no matter what. Disabling the mod immediately fixed the issue.
Troubles The Cat 30 NOV 2022 a las 14:50 
Do any mods require this one? Game is crashing when this mod gets disabled?
Troubles The Cat 30 NOV 2022 a las 14:36 
Definitely breaking things in 3.6
AzoorFox 30 NOV 2022 a las 4:56 
WHEN???
Guluere  [autor] 29 NOV 2022 a las 18:05 
Still busy with college, I will be getting a longer break soon.
AzoorFox 29 NOV 2022 a las 17:45 
UPDATE WHEN???????
camberiu1 29 NOV 2022 a las 17:40 
@Guluere - Hi there. Love this mod. Just curious if you are still working on it or if you moved on to other things. Thanks.
gumbar 30 OCT 2022 a las 12:52 
Because the numbers don't match. That is the reason. Mismatching numbers is a mistake, and mistake is always bad. Besides, these yellow things look ugly.
Do not criticize those who use the system properly.
77Watts 5 OCT 2022 a las 18:55 
\/ seems like most people see a version mismatch and automatically assume it's completely incompatible
Ovid 28 SEP 2022 a las 19:09 
Why is everyone clamoring for an update? the 3.4 version seems to work just fine with Stellaris 3.5, I've had no issues in my campaign. I've gotten all the pictured techs.
AzoorFox 25 SEP 2022 a las 5:05 
UPDATE WHEN???