Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
I am not sure what the answer might be but right now with the 3.10 update the game is already slowed down a ton in the early game. This mod is still amazing I am just not sure I will use it alongside the slowed down research of the base game now :)
@PHILIPPE i have both mods installed and it doesnt seem to blow up
- Fixed defines file having the wrong encoding
- compatibility for the new game version
The only issue is, most AIs just pick this surveying policy that gives survey speed boost, and they explore and build outposts way too fast. Maybe these boosts from policies should be lowered/removed while this mod is active?
Sub-light Hyperlanes/Non-FTL Hyperlanes
enjoy
Has anyone made a mod on this workshop that reduces the FTL travel time so much that it's basically no longer FTL anymore? Like, one jump takes 10 entire years
- FTL pure travel time is increased from 2-4 days to 12-25 days. But that's on top of 15 days fixed windup time before the travel initiates and up to 100 days to cross the system. So overall barely noticeable
- Survey speed is decreased 1.5x but feels less due to travel times between planets and due to anomalies and projects being bigger timesinks
- Construction speed is decreased 2x but it doesn't mater too much
Gravitic Sensors
+3% FTL speed
+4% Sublight Speed
Subspace Sensors
+5% FTL speed
+3% Sublight Speed
Tachyon Sensor
+5% FTL speed
+5% Jump Range
-3% Jump Recharge
Here's some ideas, once you get more advanced engines/ power, those also boost FTL, as well as other stats. The idea being that thesemanipulate subspace, so can be used as propulsion in subspace as well.
So, here they are:
The engines do:
Impulse Thrusters
+5% FTL speed
Dark Matter Thrusters
+15% FLT speed
+5% Jump Range
-5% Jump Recharge
The reactors:
Zero Point Reactor
+5% FTL speed
+1% sub light speed
Dark Matter Reactor
+15% FLT speed
+5% Jump Range
-5% Jump Recharge
Note: This also should have compatibility with the thrusters/ reactors from Sensible Late-Game Tech's , since those should have much stronger effects.