Stellaris

Stellaris

Extended Machines
39 opmerkingen
mute  [auteur] 18 mei om 18:16 
As mentioned on my other Extended Species Mods, I am discontinuing the individual mods in favor of a (built from the ground up) merger: Galactic Diversity

Not all mods have been integrated yet, and some features maybe never will, but this is the place where, if anything, everything will be from now on.
Potato fish 12 nov 2024 om 15:20 
crap i might actually have to play stellaris again with all these updated mods.
mute  [auteur] 12 nov 2024 om 10:34 
An update for those unaware: The lovely people over at Machines & Robot Expansion Continued have updated, revamped and included features of this mod into theirs. For a while now. Go check it out if you haven't already.
The Viral Divinity 2 aug 2024 om 12:25 
are you ever going to update any of these mods?
Mortarch Of Blood 15 jan 2024 om 11:14 
Any update planned?
Potato fish 17 dec 2023 om 11:44 
does this work with 3.10?
ЛюбительЧая 13 sep 2023 om 8:30 
please, patch for 3.9
BuyThatAltye 2 aug 2023 om 20:59 
It would be nice if nanomachines had an option to disable it's effect on a per-planet basis so the pops get moved VIA automatic resettlement rather than being 'trapped' on a planet due to having a job and without needing the player to manually resettle pops from the planet
Jeffbacca 23 jul 2023 om 6:32 
Is this mod compatible with the machine and robot expansion mod? and thank you for a great mod.
Them8 20 jul 2023 om 13:42 
Hey right now it nonomachines reads like you get bonuses over 100 and negatives under 100 while in game it seems to be the other way around? maybe change from over/under to under/over?
mute  [auteur] 20 jul 2023 om 3:34 
Yep, looks like that's it. Thanks for letting me know
democracy's little pogchamp 18 jul 2023 om 10:21 
Ah, I figured it out. The More Events Mod is using the same namespace - mem_l_english.
mute  [auteur] 18 jul 2023 om 8:10 
I've checked and it works perfectly fine on both of my devices. So shouldn't be due to that.
If it is a mod conflict it's got to be something other than Machine&Robots Expansion, as I tried and running both worked just fine. My best guess is another mod uses the same acronym as my mod and overwrites the entire loc. Can you confirm if it works by itself?
democracy's little pogchamp 18 jul 2023 om 7:50 
English. Most times I've had issues like this it was down to yml formatting or encoding, but both of those seem like they *should* be fine in the localization files here. :T
mute  [auteur] 16 jul 2023 om 14:46 
What language do you use ingame?
democracy's little pogchamp 16 jul 2023 om 13:48 
Finally starting a new game with this mod in play and I'm having an issue with the locstrings - everything's showing up as "name_of_thing_effects" and whatnot. I am running Machine & Robot Expansion, but I'm not sure that's to blame. Tried deleting and redownloading the mod to no avail.
mute  [auteur] 12 jul 2023 om 6:14 
@anyday308 Unlikely, but I haven't tested. If you do encounter any problems, be sure to let me know. My mods don't overwrite vanilla so unless another mod uses the same naming_scheme or completely overhauls something there shouldn't be any problems.
anyday308 12 jul 2023 om 5:57 
Thanks for the update - any chance this has any compatibility issues with "Machine & Robot Expansion" and/or "Extra Machine Traits"?
democracy's little pogchamp 11 jul 2023 om 19:27 
Cool update, looking forward to giving this a go in an upcoming game. *Love* the idea of Overtuned == Overclocked, and it's kinda weird PDX didn't consider that kind of addition when doing Toxoids.
mute  [auteur] 11 jul 2023 om 17:45 
Updated! Reworked!

This has been the first update since December last year. While I didn't maintain the mod during this time, it luckily wasn't broken in any way either. I've now added a bunch of new Traits and reworked most existing ones - mainly Nanomachines and AI Splitting. The encrypted Protocol has been reworked into an Origin & we now have Overclocked, a machine Origin inspired by Toxoids' Overtuned, with new special Traits of its own as well as a new mechanic: Glitches.

Let me know what you think about the changes.
mute  [auteur] 9 jul 2023 om 13:46 
I recommend not starting a new playthrough with this mod right now, I've recently cooked up some pretty significant changes for Nanomachines, AI Split and Encrypted Protocol. Will update as soon as I finalize loc.
Archhaven 9 jul 2023 om 9:40 
Heya! This mod still works fine in the current version, but it seems like some of the trait descriptions are broken. Nanomachines for example doesn't actually give a breakdown of what is does and its name isn't formatted properly
𝓢𝓷𝓸𝔀 ℬ𝓪𝓵𝓵 26 apr 2023 om 15:49 
is this still compatible?
WAFFEL E100 27 feb 2023 om 13:12 
what does encrypted protocol actualy do?
mute  [auteur] 1 dec 2022 om 10:43 
Have you tried it? I'm always happy to hear people's thoughts and suggestions

@b0ba_9 Thanks for pointing that out, I actually thought that change was only for organic assembly, totally missed it.
Astralith 30 nov 2022 om 16:53 
Something tells me Warmachine Protocol is overpowered af...
b0ba_9 30 nov 2022 om 14:10 
Hi, im not sure if you saw it but Paradox Removed a modifier: "Removed pop_assembly_speed modifier. You should use planet_pop_assembly_(organic_)mult instead. The sole difference previously was the former only worked in species traits (the untriggered sections) and the latter worked everywhere else (but not species traits). The error log didn't warn you of this, either. So now the latter works everywhere and the former no longer exists." so some parts of your mod might not work
BronzeSailor 26 jun 2022 om 9:46 
Like one popular american politician,
"Nano-machines son!."
Dukkokun 22 mei 2022 om 8:25 
Thank you for removing the terrifying error messages :)
mute  [auteur] 21 mei 2022 om 14:40 
Not great, not terrible.
Dukkokun 21 mei 2022 om 13:55 
I copied only one error but there's like 100+ occurrences in my log. It did not cause CTD but still not great 😂
mute  [auteur] 21 mei 2022 om 11:13 
Shouldn't be an issue. Did your game crash?
Also that's just one Error?
Dukkokun 21 mei 2022 om 10:28 
Getting lots of errors because of this mod:

https://pastebin.com/AknMHC63
SpingZero 8 mei 2022 om 2:25 
Nvm got the event
SpingZero 8 mei 2022 om 1:48 
Yo, I have Encrypted Protocol from the start of the game, the game let´s me remove it even when the trait says that cannot be removed, and I am on the year 2287 waiting for the "event" to activate the "encrypted protocol" Do I have to do something to trigger it?
A Shiny Noob 6 mei 2022 om 6:31 
Think it's a mod conflict. I re-subbed and the issue continues. I also have several trait mods so it's probably one of those, will likely change up my list for Overlord expansion
mute  [auteur] 6 mei 2022 om 3:03 
@Tumama Possibly in the future, but currently Machines is pretty low on my to-do list.

@A Shiny Noob That's strange, everything works fine on my end. Either the file broke somehow which a simple re-download should fix or there's some mod conflict. Using any other mods which add machine traits?
A Shiny Noob 5 mei 2022 om 13:04 
I'm having an odd issue. The only traits that show up are Nano Machines and Encrypted, everything else is gone. Have they not been implemented yet or something?
Tumama 5 mei 2022 om 8:23 
Do you plan on adding an origin like in the others? By the way, thanks for all your wok!