RimWorld
Vanilla Chemfuel Expanded
793 comentarii
FurryFailure 7 iun. la 0:06 
A simple yet effective mod. <3
SToolypid 25 mai la 7:47 
HIDE THE DEEPCHEM FROM AMERICAN!!
lol 13 mai la 0:46 
Custom Chemfuel Expanded has some pretty neat balance fixes https://sp.zhabite.com/sharedfiles/filedetails/?id=3219540305
Raiseo 3 mai la 17:30 
A simple and elegant mod, great job!
slesovoy 2 mai la 9:52 
Fortunately, the reverse installation of the mod fixes the save
slesovoy 2 mai la 9:48 
Warning. This mod cannot be safely removed from the save, as underground fuel deposits will remain, and the deep drilling interface will not work properly because of them. Also, the mod has no settings, so now half of all deposits on my map are fuel, and there's no way to fix it.
amis2 30 apr. la 10:31 
sick mod dude
WIND76 27 apr. la 8:27 
can i remove midway ?
Cobrastan 8 apr. la 15:36 
strange that some people hold so much hate in their hearts that they feel it is necessary to insult and threaten such talented people, over nothing! thanks for the mod
Commodore Schlippy 7 apr. la 8:56 
Clementine?
"Yes sir?"
They have Chemfuel.
"So they do, sir."
I want it.
"It will be done."
10/10 can't play without.
scemv 6 apr. la 18:15 
I like the simplicity of this compared to other mods
FireflyShady 2 apr. la 20:01 
Thank you for this and ever other game transcending mod you have given us.:spiffo:
神崎次郎 24 mart. la 22:58 
I use Rimefeller but I must say both of you work great and I appreciate it.
Bot3 22 febr. la 16:36 
Building a Deepchem Pumpjack seems to have added ~$50,000 wealth to my colony... I checked the item and it says it only worth like ~$700 but its definitely this building adding to wealth. Tried deconstructing it and building it again, same deal. Refinery doesn't seem to do anything
BigPopa 22 febr. la 9:58 
OIL RAHHHHHH
lobotomized larry 17 febr. la 5:06 
DEMOCRACY
John F. Kennedy 11 febr. la 20:38 
What the hell happened that people were tellin you folk to go an kill yourselves??? Ridiculous kinda behavior to do that
Foxtrot 813 3 febr. la 12:55 
Thank you for the mods, ignore the negativity. You guys are doing a great job.
chernoboogaloo 31 ian. la 14:07 
I have only used Rimefeller and have not tried this yet, but after reading the disclaimer at the beginning of the description, I want to say that it seems to fit Rimworld's aesthetic far better than Rimefeller, and does not seem to require its own wiki to actually use. There's another bonus of not having to mentally say "rim a feller" every time you play the game
TB_urton 29 ian. la 12:18 
Nice stuff. Need to get those gennies up and running so i don't burn through all my wood.
Froggowo 27 ian. la 15:08 
Great mod as always! You can really tell how much effort and work is put into the vanilla expanded mod series. Thank you for providing these for us!
🐲Nyinxie🐲 25 ian. la 6:54 
Christ, people are harassing you over "stealing" shit from dubs? the fuck?
jld88 23 ian. la 7:18 
Just wanted to say - I have been playing this game for years but I was afraid of mods. I love all your mods, thank you so much
yeastus 20 ian. la 16:56 
@Shrimp God it should be pretty simple, just make the tap a higher priority storage.
Eric 17 ian. la 23:04 
should i use this or helixien gas?
Sammich 12 ian. la 20:30 
could a there be a "dumping" mode for the toxic waste tap? im thinking like it will spit out 5 waste, pushing other items out of the way, that way you can automatically dump waste out into the environment!
悲嬴欢阙 9 ian. la 8:00 
The deepchem refinery doesn't stop work while there have no space to store chemfuel and don't export. This waste many resources.
Eyeless Deceiver 6 ian. la 12:20 
+1 Acco
Accolyptus 27 dec. 2024 la 21:27 
Gosh mates, such commotion! The amount of coppied "like" content is aloud as we all agree on the greatest mods out there to be the ones which will work best in conjunction with all the rest like which Vanilla expanded provides us all.
Creating mods which coexist is the key to a better Rimworld experience beyond the vanilla scope.

Especially when creators leave their awesome ancient mods to rust.
How can someone NOT be respectfull for all the work that has been done by Mlie and others for reviving some old jewels?
Best be grateful for these creators work and support throughout the years dear Rimwalkers. :valentinos: :dbzk_db7: <=== Make a wish. :steamhappy:
Dracon 15 dec. 2024 la 3:38 
A request regarding the Chemfuel tap. It seems to be limited to only allow an output of 20 max, could you please raise this to 30? Reason for the request being is that Vehicle expanded Car fuel tanks need exactly 30, so you are 10 short of building it.
YaBoyMims 15 dec. 2024 la 2:46 
Im extremely sad to read about the abuse you all got for this. You make amazing mods!!!! Me and a lot of other people see you as gods in the rimworld modding scene, thank you for your continued support
batatafritada 14 dec. 2024 la 10:20 
you're a legend
K 9 dec. 2024 la 7:54 
I preffer rimefeller, but this is a nice one!
Wormweed 7 dec. 2024 la 21:07 
My name is Wormweed and I approve this message.
JamCom 7 dec. 2024 la 18:01 
I am Commander JamCom and this is the best fuel mod on the workshop.
TKTom 6 dec. 2024 la 15:13 
Taps are too expensive and the stack size feature is unnecessary.

Considering they are how these tanks interact with the hauling system it should cost 5-10 steel (costing 60 steel when a tank is 140 is excessive) and it should just fill to a whole stack, that gizmo can be removed.

You already have the valve to turn off the flow.
klvlt 6 dec. 2024 la 13:39 
@Soren @littlekoala I think this was mentioned before: You can increase the chemfuel amount drawn from the tap when there is nothing stored on it. You need to pause the game at the right moment to do it. (If chemfuel is stored on it, you can increase the stack size no further than the amount resting on top.)
Shrimp God 2 dec. 2024 la 11:33 
As others are confused about how do I deal with the chemfuel tap and hauling? My haulers end up in an infinite loop hauling the 1-10 chemfuel from the tap back to the drain over and over. I figured the tap would just be a spot where pawns would be able to pull chemfuel from the system instead of it auto dispensing it to the spot always.
litekoala 2 dec. 2024 la 4:06 
my only complaint with this mod is that the max stack size for the chemtaps is 10 and 99.9% with all the mods i have installed need atleast 100 chemfuel at a time
WJSabey 16 nov. 2024 la 7:03 
Can you please add the various buildings as being related to each other, so when we select one of them it adds gizmos to build the others rather than having to go to the architect tab each time? Selecting a fuel tank giving buttons to build pipes and taps/drains would be so useful.
IForever 10 nov. 2024 la 14:16 
@Soren: You need to clear our the tap before changing the stack size. You can only choose from 0-10 if there is chemfuel stored in the tap. For some reason, when clearing the tap (set stack size to 0 and haul the chemfuel away) you can change the stack size as high as you want. This seems to be an initial "bug" when the tap is built, after doing so you can change the stack size all the time as intended.
XxN1GHTMAR1SHDEM0NxX 9 nov. 2024 la 11:16 
so much better than dubs broken buggy mod i hate that guy
Soren 6 nov. 2024 la 15:58 
Seems like the taps are capped at 10 for some reason. Really annoying if you are trying to drain a ton of chemfuel
Haraise no Tenshi 13 oct. 2024 la 10:30 
Am I to stupid or is this just how the hauling logic derps around? (Probably also something todo with pick und and haul or while you are up I guess)

How do you guys set up your Taps/Drains?

As in why I go and raid something for Fuel I obviously want to put it into my tanks. But for building some things I also need it as an Item. But if I have both a drain and a tap my haulers are happy to half the time haul from the tap to the drain :/
Ishchyaboi 27 sept. 2024 la 17:44 
Is it supposed to be that the chemfuel in the tank isn't counted in storage? I have about 550 chemfuel in a tank but the output on the left only shows the amount sitting on a chemfuel tap, and "build until" order for processing don't take it into account either.
Tourist 21 sept. 2024 la 15:51 
Just wanted to say that this has elevated our multiplayer playthrough :-) Thanks for the great mod as usual Oskar!
ED-9527 19 sept. 2024 la 8:30 
Hey, no matter what anyone says, it seems to me that you guys took the time and effort to give me a great game experience for free. You're the real hero!
RexEverything 16 sept. 2024 la 13:39 
Hey! I love this mod but for realism, is there a way I can make Deepchem deposits limited instead of infinite?
Commander Link 6 sept. 2024 la 21:48 
hey everyone, is there a way to create custom deepchem deposits? I like the pumpjack for aesthetics for my factory base and just want it to keep animating, but even if i forcefully place it with devmode it wont pump unless theres a deepchem deposit underneath, and they run out pretty quickly.
Psyckosama 4 sept. 2024 la 19:02 
I'd personally like to see you guys to a hygiene mod.