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This and other updated portrait mods have already been updated with the fix.
Did you ever get a response as to whether pop groups only using uniform, default portraits was intended or a bug? I've been wondering the same since I became aware of the behavior. IMO, it would be a weird decision if it were intended.
run.sh, unsurprisingly, runs the whole thing.
The build scripts are the ones that do a mass find/replace on the templates with lists of textures. This is where you would change clothing. Just add/remove/alter the textures listed in the blocks.
You could alter the templates too, but you do have to know what you're doing.
As of 4.0, many of the blocks in the clothing selector scripts are now unused, since the job checking trigger has been removed from the game.
Defaults are specified in generate_clothes.sh. They also include a comment block explaining how the codes for the textures are set up.
Where do I find the portrait dds files? My "gfx/models/portraits" directory doesn't have the folders for soft or plus. Perhaps this is something to do with the way mods are installed on Steam that I'm not understanding? The clothes appear ingame. I think I need to know the appropriate filenames to know what modifications to make to the scripts.
Would I run the "build_female_clothes_sb_master.sh" script or the main directory's "run.sh" script? I'm not sure what the next step would be either, but perhaps that would become more clear after running the script..
I'm mainly hoping to just choose different clothes as the defaults. Also, would it be within the script selector that I could delete outfits?
If the info is available somewhere else, I apologize. I would be appreciative of any help in this matter, though, if you are willing. Thanks!!
1. SE Asset Repackage
2. Portrait Trigger Package
3. SE Restyled
Thanks for your efforts Droid!
This is designed to be configurable, so everyone can use the settings they want. Yes, that means not accidentally nuking other mods. As a portrait mod (and nothing but) at worst you'll get the wrong hair and clothing if set up wrong.
If you want nipslips you'll have to set it up that way since not everyone likes them.
I just want as many options/everything without fear that I've hosed my game,.
The removal of job checking in the game means having to redesign the checks.
Rulers now generally dress per politician job swaps, specialists dress per ethics, fallen empires and primitives are less granular.
There is a known issue with Ethics & Civics: Bug Branch causing pop groups phenotypes to be set to defaults, but not hair or clothing, they will have appropriate clothing and hair for their phenotype. This is strange since the checking is the same...
Pop groups only show defaults in planet view, regardless of choices in empire creation (even in vanilla, seeking clarification if bug or intended behaviour).
Trigger used for job checking has been removed so even if code for pops is usable again it might only be possible to check for other things like government and stratum. Will investigate once the issue with default pops is resolved.
Please report any issues with rulers/leaders in 4.0.
https://pastebin.com/UVTNkeCv
Still running the same mod list as previous post
If you use the vanilla portraits, this will not occur. In that case only the UNE and COM will spawn with the UNE as parent empire.
If you use the COM with these portraits, a third random human nation will spawn besides the UNE.
Portrait Trigger Pack - Core
SE - Asset Repackage
SE - Restyled
SE - Restyled - Everything
and they are the only mods running. I have also reinstalled the mods but only the default portraits appear. Love the mod so I hope im just missing something
I took one look at the hundred or so files in the original I would have to update by hand every time and went "nope", so here we are.
1. Only way I know of is by editing the save, which can be quite painful
2. You would have to edit the hair and clothing selectors to use everything instead of checking stuff like jobs and governments. Grab the selector scripts linked in the description and gut the template to just use a copy of the block with everything at the start of the clothing selector template, for example.
Pack the results into a patch mod, feel free to upload and share with others who would also like clothes to behave that way.
The first thing is, is there a mod anywhere that allows me to change the portrait of a character during a game.
If not then is there a way to randomize all of the outfits so I can enjoy unique looking characters. At the moment they only use a handful of the vast amount of options you have implemented.
Thanks again!
I suppose someone (not me :P) could go in the reverse direction and make one, but keeping it updated would be a nightmare. Maybe write a bunch of scripts that recreates templates but replaces the scripted triggers with inline code pulled from all the various trigger pack mods.
Thanks for all your work.
I've tried to find an answer to this but to no avail ... Is there an Achievement friendly versioni of Restyled ?
Looks like it's working just fine. Thanks
I'll try this order tonight. As far as keeping in mind the fickle nature of the steam workshop playing with paradox launcher, oh yes I'm very aware. It's certainly a factor in why I spend several days playing with load orders and cache cleaning and reinstalling and subbing/unsubbing etc before I said anything here. When a fully cleaned install plus no mods save the two bare minimum ones listed here still didnt work, I was at a loss.
I also agree that Droid with googly eyes should be commended for their hard work. It takes a level of dedication I can hardly fathom to do what they do.
Portrait Trigger Pack - Core
SE - Asset Repackage
SE - Restyled
SE - Restyled - Everything
Keep in mind that the paradox launcher and steam workshop don't play well together. You may have to unsub/resub, clear caches, restart, etc to get everything working.
SE - Asset Repackage for example, was "red flagged" as missing dependencies for me yesterday, but now is loading fine. SE- human 2 is seemingly bugged atm, and the fixes don't fix major problems.
I cannot fathom the amount of work that goes into getting this old mod to work, let alone the additional content. Thank you droid.with.google.eyes, I really deeply appreciate the effort you and other modders put in to maintain this and other mods. All so I don't have to look at suboptimal faces.
I did, yes, and I'll admit I might have been a bit confused. Did the mod load order page show me that I needed additional mods aside from Se-Restyled and the trigger pack core? I mean I saw many additional mods that were mostly variants of restyle and compatibility patches for the trigger packs, but I the issues I describe persisted regardless of mod load order up to and including when Ive removed all mods except for restyle and its listed dependent trigger core mod.