Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
If you get the option to get 3 random potions at the start of your run.
If one of them is a home made potion, the game will crash when going into the first room.
the run then needs to be abandoned.
then we get to choose if they get to turn us into a frog or a boar for the next combat (effectively giving us 2 less strength but more dex, or more strength and less dex for the next battle)
- what happens for players who already have games with all of the stand alones?
- will a "better" merged mod save on memory usage overall?
- is the programming effort to merge worth the savings
- are stand alones easier to bug fix in the case of some incomatible mods.
just some thoughts :)
can i check if the mod can detect if we have that relic already? just so that we dont pick it by mistake, if it would not give us anything?
(do you also know if events are similar to most relics, in that they only happen 1 time? it could be fun, especially in endless mode to be able to visit a better lab, multiple times.) :)