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Rapporter et oversættelsesproblem
Going to your main game files and under "FX", you'll find a file called pdxmesh.Copy it and paste it to the ringworld graphical improvement files - replacing the old mesh in the mod. Then open the file you copied to the mod and add the following lines to it:
Effect PdxMeshCloudsAnimateUV #//custom shader added by corsairmarks - I just want ringworld clouds to animate!
{
VertexShader = "VertexPdxMeshStandard"
PixelShader = "PixelPdxMeshShip"
BlendState = "BlendStateAlphaBlend";
Defines = {
"IS_PLANET"
"IS_CLOUDS"
"ANIMATE_UV"
"NO_ALPHA_MULTIPLIED_EMISSIVE"
}
}
Then save it, and you're in business.
If you combine this mod with the Machine Shipset submod - you can get clouds and empire colors, but the clouds can't be animated anymore. That appears to be an underlying change in Stellaris - I spent hours experimenting.
@Frai7ty Please don't reuse my mod code. Instead, put this mod as a dependency in Steam so your users will be prompted to download it. And/or put it in a collection with your mod.
I found there are some gfx films about sheild ringworld under \gfx\models\planets\apocalypse_planet_effects,but I can not find they are effective.
I think it is a bug,I tried to fix it,but failed.
Could you please try to fix it?
As an Origin: Shattered Ring empire w/o this mod, you always start with the default ringworld appearance: darker version of Fungoid; but restored sections match the empire's shipset. This mod also adds scrolling cloud-cover to ringworld segments, which did not work properly except for the starting segment of Origin: Shattered Ring empires (https://www.screencast.com/t/72hSfadi) . Same empire, new save w/mod: https://www.screencast.com/t/B32EkQXjeind
If you have a dds file viewer, you can see the textures in this game folder: gfx\models\planets - look at the various _diffuse graphics for ringworlds.