Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
https://sp.zhabite.com/sharedfiles/filedetails/?id=3296386597
win 11 41,77.9
LOG : Network , 1695419655144 > 0 > [23-09-23 00:54:15.144] > ZNet: CloseConnection: checksum-File doesn't exist on the server:
media/lua/shared/EMU_InventoryFunctions.lua
D:\Steam\steamapps\workshop\content\108600\2617575303\mods\EggonsModdingUtils\media\lua\shared\EMU_InventoryFunctions.lua (1201).
It is this library that prevents the game from starting, and this message appears after creating a character. Then there is no option other than to click the button below “exit the game”
Too low fps
This would include you extending your creative license to us, allowing our mod team to add/edit/use your mod to suit our server. As such we would not publish our edits to the workshop. We will include credit to you as the original creator of the mod, of course.
If this is agreeable to you or would like to discuss this further, please let us know. Thank you for all your effort.
Kai, Day’s End Mod Team
FYI: The Workshop's author has turned off Comments for all of their mods. That said, a Discord channel is listed. I checked on this Discord and it was reported there yesterday, though no response yet. Here's hoping a solution can be found.
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@3df725a3
function: render -- file: ISToolTipInv.lua line # 78
function: render -- file: --EMU_Event_BeforeInventoryTooltipDisplay.lua line # 27
function: render -- file: P4VideoMeister.lua line # 66
function: render -- file: zNATT_Tooltip.lua line # 43
ERROR: General , 1659318628648> 2,251,914,155> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor1967.invoke.
Caused by: java.lang.ClassCastException: class zombie.inventory.types.InventoryContainer cannot be cast to class zombie.inventory.types.Clothing (zombie.inventory.types.InventoryContainer and zombie.inventory.types.Clothing are in unnamed module of loader 'app')
I've removed EMU and mods that use it for the moment, affecting multiple users.
About EWC, no problem... just tell me what you need me to do.
I tried to post the error here, but it reaches the character limit.
-----------------------------------------
Callframe at: se.krka.kahlua.integration.expose.MultiLuaJavaInvoker@13c01ba3
function: render -- file: ISToolTipInv.lua line # 78
function: render -- file: --EMU_Event_BeforeInventoryTooltipDisplay.lua line # 27
function: render -- file: GEAR_ISToolTipInv.lua line # 26
function: render -- file: VCItemOwner.lua line # 33
function: render -- file: zNATT_Tooltip.lua line # 43
function: render -- file: zTooltipPatch.lua line # 81.
[28-07-22 17:53:51.447] ERROR: General , 1659052431447> 2,424,311,858> ExceptionLogger.logException> Exception thrown java.lang.reflect.InvocationTargetException at GeneratedMethodAccessor680.invoke..
[28-07-22 17:53:51.447] ERROR: General , 1659052431447> 2,424,311,858> DebugLogStream.printException> Stack trace:.
[28-07-22 17:53:51.450] LOG : General , 1659052431450> 2,424,311,861>
function: perform -- file: ISInventoryTransferAction.lua line # 253 | MOD: Superior Survivors Update 17
function: perform -- file: --EMU_Event_AfterItemTransfer.lua line # 41 | MOD: Eggon's Modding Utils
function: perform -- file: ISInventoryTransferAction.lua line # 309
function: perform -- file: --EMU_Event_AfterItemTransfer.lua line # 41
ERROR: General , 1651185060931> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: items of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1651185060931> DebugLogStream.printException> Stack trace:
java.lang.RuntimeException: attempted index: items of non-table: null
Thanks for the help! Sorry to have bothered you with something like this.
When launching the server, we get the following message:
File doesn't exist on the client:
media/lua/shared/--EMU_Init.lua
D:\SteamLibrary\steamapps\workshop\content\108600\2617575303\mods\EggonsModdingUtils\media\lua\shared\--EMU_Init.lua
We've checked, and the file is indeed there. It worked fine before, too. The anti-cheats have all been set to false, in case any mods were falsely flagged, no dice.
Thanks in advance!
But my advice is - just try not to die, all right? ;)
LOG : General , 1645564782782> 27,525,716> -------------------------------------------------------------
attempted index: attachedItems of non-table: null
LOG : General , 1645564782783> 27,525,718> -----------------------------------------
STACK TRACE
-----------------------------------------
function: getHotbarItems -- file: -EMU_InventoryFunctions.lua line # 132
function: equipPrimaryHandler -- file: EHT_OnEquipPrimary.lua line # 4
ERROR: General , 1645564782784> 27,525,719> ExceptionLogger.logException> Exception thrown java.lang.RuntimeException: attempted index: attachedItems of non-table: null at KahluaThread.tableget line:1689.
ERROR: General , 1645564782784> 27,525,719> DebugLogStream.printException> Stack trace:
Perhaps getPlayer () still works correctly in multiplayer, I'm just confused. I didn’t think that this was implemented on the client side, and therefore most likely the getPlayer () method gives the desired player. Thanks, I'll try to do this:)
Why do you think getPlayer() would not work? Are the events triggered globally or per client? If per client it might work? Surprisingly there's no info on the player object on the ISInventoryPage object, so the only thing I could do in my code is expose player from getPlayer() - as this code runs locally it should yield correct result. But maybe it is not necessary and getPlayer() in event handler will yield same result?