Project Zomboid

Project Zomboid

Dylan's Tile Pack
136 kommentarer
(PlentyT)  [ophavsmand] 6. maj kl. 0:18 
Last update was 8 Jul, 2022, so definitly not something we have done :cherrypie:
[BRE] Julien/Rich 5. maj kl. 16:12 
DylanRandomAssetPacks randomly disappeared from the tilepack. Any reason why? Or is it an issue with my download
SexyMiguel 23. apr. kl. 16:14 
is it normal that MP is stuck with loading this mod? its been an hour
(PlentyT)  [ophavsmand] 7. apr. kl. 9:24 
@LlamaFace These are used by map modders in their maps, so you would need a specific map mod that uses them to find them :spiffo:
LlamaFace 7. apr. kl. 8:28 
Sorry if this is a dumb question, but where do I find these in game?
(PlentyT)  [ophavsmand] 1. apr. kl. 1:02 
@Yubal Good news, Dylan is now actually working for the Devs :spiffo:
Yubal 31. mar. kl. 14:22 
For real the Devs should really maybe start to get some mods into the base game. This is one of them. Guess every Modder would be honored.
Mephisto42 26. feb. kl. 18:26 
all your work is amazing, I hope to find it on B42
Dylan  [ophavsmand] 6. feb. kl. 2:36 
Any new tiles will be included exclusively within our maps, as we are moving away from external dependencies. We will update this pack at a later time
Snip13r 6. feb. kl. 0:09 
Hello, nice to hear you're working on a B42 version for this. Are two-tile barricades/props in consideration?
Dylan  [ophavsmand] 31. dec. 2024 kl. 8:46 
Will add that in the desc.
[+| CL rautamiekka 31. dec. 2024 kl. 8:32 
@Dylan

That's good, but the description doesn't have that.
Dylan  [ophavsmand] 29. dec. 2024 kl. 0:05 
@thesimphany - All our mods will contain 2 folders, one for b41 and one for b42. We know how difficult it can be when you lose a mod for an old version! :)
thesimphany 28. dec. 2024 kl. 16:10 
Please consider to keep a build 41 Version for those of us That will be remaining on Build 41 And the servers and files we have used for Years
Dylan  [ophavsmand] 19. dec. 2024 kl. 3:22 
Yeah, I have taken inspiration from it for sure. Will be looking forward to rebuilding them maps up for B42.
JJ 19. dec. 2024 kl. 2:57 
sorry for overtalking lol this is my last comment, the devs did a absolute amazing job, the new ingame buildings are way more architecturally accurate to america
Dylan  [ophavsmand] 18. dec. 2024 kl. 21:30 
I will see what comes to mind at the time but I would say the devs have done an incredible job with B42, especially with all the new tiles.
JJ 18. dec. 2024 kl. 20:05 
i think project zomboid lacks technology and interior design stuff too, dated furniture also gives good tile ideas to give that 1993 feel
Dylan  [ophavsmand] 18. dec. 2024 kl. 19:43 
@Meatwad Will bring some new tiles and redo some old ones during mapping for B42
JJ 18. dec. 2024 kl. 6:03 
if you do ever bring back a tile or two, that oscillating fan is kinda the only one like it on the workshop
Dylan  [ophavsmand] 14. nov. 2024 kl. 11:34 
@SleepWell We will be returning during B42 to fix issues. Don't worry we will not be removing any existing tiles (I have removed some previously and it caused issues). Nothing will be moved from it's additional tile spot. We may include some new tile sheets and rename the tile pack to something away from my name (Dylan). :steamthumbsup:
SleepWell 6. nov. 2024 kl. 4:40 
Kind remind: your png files need to update for mappers and I recommend not to modify any existing tiles because that brings a lot of changes for saves that contain your tiles:steamthumbsup:
(PlentyT)  [ophavsmand] 20. okt. 2024 kl. 7:43 
@Tommy1dortas The tiles are used in the project zomboid modding tools which you can download on steam to make buildings for map mods, there are some mods like the one we link in the description that lets you craft them in game, use them however you please :cherrypie:
Tommy1dortas 20. okt. 2024 kl. 5:05 
can iuse your tiles for an building?
Matyt90 16. okt. 2024 kl. 16:50 
In my project zomboid map some tiles like barricaded doors appear in forests, any solution?
Jaxx - pshoooo 19. sep. 2024 kl. 12:57 
this is a very minor complaint, but it seems like the garden fencing walls have an unusual texture/box issue when viewing them from the other side that's kind of weird. comparison images from one side and the other. love the tile pack otherwise :)
i[dot]gyazo[dot]com/a3b5c9018482b08981b187ce754e5c56.png
i[dot]gyazo[dot]com/cf37dfa905e622e807d0d13b84cfe7fb.png
GameVoid 16. sep. 2024 kl. 8:32 
wheres the google drive?
(PlentyT)  [ophavsmand] 15. sep. 2024 kl. 0:22 
@LukaOneLove Наш мод не влияет на кусты или деревья. Этот мод используется другими моддерами карт для добавления дополнительных предметов на их карты. Если по какой-то причине он вызывает ошибки, как вы описали, это, вероятно, конфликтует с другими модами или у вас не включена настройка “двойные текстуры” (возможно, это будет написано по-другому в переводе). :cherrypie:
LukaOneLove 14. sep. 2024 kl. 11:24 
Натерпелся я с этим модом, три часа искал какой мод меняет текстуры толи кустов то ли некоторых деревьев, меняет на части текстур с этого мода! ( :steamthumbsdown:
(PlentyT)  [ophavsmand] 12. sep. 2024 kl. 3:20 
@Gut Glad you found the issue :spiffo:
Guts 12. sep. 2024 kl. 3:17 
Ok finalle after hours of testing i found out the solution.
The problem was a mod called "project underground":

https://sp.zhabite.com/sharedfiles/filedetails/?id=3224573169&searchtext=underground

DO NOT DOWNLOAD IT . It makes the whole world really really dark !
Guts 11. sep. 2024 kl. 4:10 
@PlentyT Yeah I´ve downloaded all maps from this link yesterday:

https://sp.zhabite.com/sharedfiles/filedetails/?id=3304958547

These are all compatible map mods u can use together. Since I´ve downloaded it I got the problem with your Tile pack :(

My guess is there is one map mod causing this problem or maybe another Tile Pack...

I will try it out now the way u told me to do. Maybe I will find a solution. Thanks for your help.
(PlentyT)  [ophavsmand] 10. sep. 2024 kl. 13:31 
@Guts This mod only adds tiles to modded maps so it shouldn't affect in-game lighting at all so most definitely a mod conflict if only happening when this mod is turned on with your others, without knowing what mods you use or what could cause this your best bet would be to turn your mods off and one by one add them back until you find the problem mod, if you believe it is conflicting with our mod keep it turned on with whatever maps you use with it until you find the mod that is conflicting with it :cherrypie:
Guts 10. sep. 2024 kl. 13:07 
I have got the following issue when starting this mod. My game gets really really DARK on daytime. The only time i can see something is within a light source. Otherwise the game is pitch black...is there any way to fix this? My guess is there is a conlfict with another mod maybe. Pls help :(
Blue 3. juli 2024 kl. 13:39 
Hi Dylan - I have posted my issue on the forum but hoping you can help. I am getting an error with your mod when trying to start up a online server. The issue is probably something that I have done, but I can't figure it out. The logs are on this link on my post. Thank you.

https://sp.zhabite.com/app/108600/discussions/1/4414172802927166618/
Dylan  [ophavsmand] 21. juni 2024 kl. 11:18 
@Vokun Do not know, never made custom windows. I have only simply recoloured the walls which are not directly connected to windows. sorry I can't be of help.
Vokun Vulon 21. juni 2024 kl. 10:49 
Any idea why window walls from custom tile sets have the default window frame when viewing from behind? Even after installing the correct window into the wall part, seems to happen to all of the sets we are using, not just this one, using it all with Building Menu.
Rather annoying really as I want to use custom shaped windows but its drives me mad that any wall facing the bottom right shows a default window sized outline from the inside
(PlentyT)  [ophavsmand] 1. apr. 2024 kl. 1:36 
@Tnaz.v That error you show below is to do with a name definition, it shouldn't cause any issues. Randomly getting ill and dying however wont be linked to a name definition of a tile as it wouldn't affect any system other than tiles. I would look at mods that affect things like that, such as mods that change health and sickness in-game as map mods wouldn't be affect those systems.
Tnaz.v 1. apr. 2024 kl. 1:31 
I'm suffering from this error, I don't know if it could be your mod or someone else in my pack. The strange thing is that it only happens to me, and it doesn't happen to my friends. When I leave the server and re-enter my character, my character gets sick as if he had been bitten and it dies, I already uninstalled the game and reinstalled it, I restarted the server and reinstalled it and the same thing happens to me, I don't know if it's a bug or what I'm doing wrong, the strangest thing is that I host the server from another PC but with myself Steam account, I shouldn't have a problem being me, am I supposed to? If you can help me, thank you, it's ruining my ability to enjoy and enjoy a great game.

here I explain more about my case
https://sp.zhabite.com/app/108600/discussions/6/4353365802913064673/
Tnaz.v 7. mar. 2024 kl. 16:23 
I got this error, is it something serious?

dylanstiles.tiles
LOG : General , 1709855934796> 273.814.224> [IMPORTANT] MOVABLES: Object has no custom name defined: sheet = DylansGardenStuff01
LOG : General , 1709855934796> 273.814.224> [IMPORTANT] MOVABLES: Object has no custom name defined: sheet = DylansGardenStuff01
LOG : General , 1709855934797> 273.814.225> [IMPORTANT] MOVABLES: Object has no custom name defined: sheet = DylansGardenStuff01
LOG : General , 1709855934798> 273.814.226> [IMPORTANT] MOVABLES: Object has no custom name defined: sheet = DylansRandomFurniture03
LOG : General , 1709855934798> 273.814.226> [IMPORTANT] MOVABLES: Object has no custom name defined: sheet = DylansRandomFurniture03
(PlentyT)  [ophavsmand] 10. feb. 2024 kl. 13:31 
@НЕ ПОХУЙ НАХУЙ It might need a reload or sadly a full new save to take effect im not sure
matt_bad_at_math 10. feb. 2024 kl. 10:56 
@(PlentyT) that help a little bit
some of the tiles now are just not rendering
:p
(PlentyT)  [ophavsmand] 10. feb. 2024 kl. 9:31 
@НЕ ПОХУЙ НАХУЙ That will just need you to select double size textures in your setting, after that it should work fine
matt_bad_at_math 10. feb. 2024 kl. 7:53 
@(PlentyT) it just big for some reason
and it offset from original position
add me as a friend so i could sent you a screenshot
(PlentyT)  [ophavsmand] 10. feb. 2024 kl. 6:44 
@НЕ ПОХУЙ НАХУЙ What is the exact issue/bug? Is it just error codes or something else?
matt_bad_at_math 10. feb. 2024 kl. 6:35 
@vsnegupal me too have this problem
if you did fix it tell me how plz
(PlentyT)  [ophavsmand] 9. feb. 2024 kl. 23:23 
@Mercku possible mod conflict? Try on its own and make sure its working, then slowly re-add mods to find the conflict. If not give more details as to what is going wrong.
Негр-Громила 9. feb. 2024 kl. 19:07 
why dont work "DylanRandomAssetsPack1-8"? @(PlentyT) @Dylan
razboynica 2. feb. 2024 kl. 6:04 
в мультиплеере заменяет траву на обрезанную мебель. пришлось перебрать десятки модов, чтобы найти в чём косяк. + сильно увеличивается загрузка мира
._. 11. jan. 2024 kl. 8:20 
Your mod lags when I put furniture, I have a powerful PC and still lags, fix this, fix this, fix this, fix this :TheSheriffsStar: