RimWorld
Vanilla Ideology Expanded - Splits and Schisms
208 件のコメント
Ersatz 6月12日 6時23分 
this mod is absolutely non-functional in the current version, every single schism completely breaks the existing rituals of your main ideo. it is not possible to undo this breaking until the new schism religion is stamped out, and since conversion can take a long time to pull off from 100% certainty this mod encourages you to kill every single pawn of the split ideology immediately to avoid ruining the ideo you actually spent the whole game making.
Опарыш мощный 2月27日 8時41分 
Just gor some random idea in my head. I think it would be cool (but strange af) to have a very low change for a revolution/civil war to occur (and you will be forced to pick your side), and other side's pawns will be put under AI's control.
Trivia Vanille 2月7日 14時23分 
@rabbit warzone is free, though?
Вистан 2024年4月27日 13時18分 
Any ideas to add mechanics from cult of the lamb? It would be cool if the ideology was formed as a choice between random tenets to simulate the agenda in the colony. Or a choice between tenets that occurred after the events that happened in the colony - for example, after a fight between representatives of different xenotypes, one of them initiates a choice of tenets, where you can choose - either you stick to the xenotype, which is the majority in the colony and the attitude between its representatives will improve, or choose a tolerant attitude to all xenotypes, but will worsen the attitude to the initiator of the controversy.
Alu 2024年4月13日 14時51分 
Good change in the new version, making it a punishment for not keeping certain things in check. Rather than some annoying unending shakeup with no counterplay.
EnderSlend 2024年4月6日 21時52分 
Nice, thank you my good fellow for epic modding
Rat Bastard 2024年4月3日 2時27分 
@Oscar Potocki
Now this is an awsome change
Oskar Potocki  [作成者] 2024年4月3日 2時10分 
1.5 Update is out now!

This mod has undergone a big change in the 1.5 version. Now, a split will only happen if a large percentage (set in mod options) of your colony has low certainty. You will then be prompted to customize the split ideology. Not doing that will make the new ideology random, but it will retain the general meme composition of the main ideology, except it will change 1 or more memes (also customizable in mod options). Schisms can now be prevented by ensuring high certainty in the main ideology.
La Kato 2024年3月29日 19時09分 
Is it possible to enable schisms even if the two original ideologies from a previous schisms are not gone. I tend to play with very large colonies and essentially want ideological fragmentation as my colony grows. Thank you.
Flamangos 2024年3月18日 13時36分 
This is top quality (as VE always is) but be warned it's a bitch to play with sometimes. The schism mechanic is really impactful!
Candle 2024年3月15日 19時00分 
Nah imagine finally uniting the republics from vanilla expanded classic and some randome Schima happens
Rabbit 2024年2月19日 23時07分 
"Q: Does this work with Combat Extended?
A: Yes. In case of a split it actually deletes Combat Extended and installs Call of Duty Warzone on your computer."

Well shit if I get a $60 game for the price of a free mod sign me up:steamhappy:
Oskar Potocki  [作成者] 2024年2月7日 3時39分 
Please report it using the form above.
Waladil 2024年2月6日 18時39分 
I think there's a bug in this, I've noticed a few times where as soon as I hit the colonist minimum for a schism, it instantly happens. As I'm reading the documentation, that's not supposed to be how it works.

I think that the game is rolling for a schism even when you're underneath the colonist count, and if the roll ever succeeds, it causes a schism the moment you hit the minimum.

Anyway, having played with this a few times I think I don't really enjoy it. Even if it only changes one meme, the precept changes can be massive. I've had things that were very important to a colony turn into evil. I'll probably not play with the mod anymore, but I wanted to leave a report to fix the bug.
🙏BASED SURAEL🙏 2024年2月3日 1時19分 
@四笑行者 你是受虐狂?不喜欢别用啊:steamfacepalm:
Madkasse13- 2024年2月3日 1時05分 
thank u me hate this
(≡◉‿‿◉≡) 2024年1月27日 18時10分 
@四笑行者 dumbass why subscribe to this mod then lmao.
AgitatedAlice 2024年1月19日 5時00分 
This mod reminds me of Life of Bryan and Trotskyists IRL
"SPLITTERS!!!!"
Oskar Potocki  [作成者] 2024年1月3日 3時39分 
Whatever dude. Not renaming anything.
Diego Dela Vega 2023年12月21日 20時17分 
@oskar If your are playing with a fluid ideology and a split happens, are both ideologies fluid or is the new one fixed?
Linniz 2023年11月20日 18時12分 
Meh, unsubed
代號:鱷魚 2023年11月4日 6時48分 
A very good MOD, but the difficulty is too high. I split in the later stage and almost lost the entire stronghold.
:ALshockemoji:
WarKittyKat 2023年10月13日 7時28分 
Does this affect only your primary colony ideology, or can it happen to other ideologies in your colony that have sufficient numbers?
jkonjkfelsnfjnf 2023年10月4日 4時17分 
Great mod but very annoying if your ideo has diversive thoughts belief. Schisms usually barely differ from the main ideology, do it doesn't make sense for old ideologists to hate the new one so hard (when they just like to smoke weed or something). Maybe the mood debuff could be less than original?
Zeph 2023年9月18日 14時25分 
not really
LEMAN_RUSS 2023年9月8日 8時21分 
This is good mod, congrats to modder
Benlexlin 2023年9月5日 3時07分 
Most historians would probably say that divisions happens when people are surviving but not happy, but you do you. Your mod, your rule.
Every single revolution and every christian divisions happens when there's an economic crisis, a war happening, or a social problem people are not happy about (for example, 95 Thesen happened during a period where German nobility are at constant clashes with the Habsburgs, leading to political instability and stagnation in trade). If we move east to China and Japan, schisms and revolutions always, always happens after a famine. I don't think people are "happy" during economic crisis, wars, and famines, and most splits in history happens either due to instability or cultural difference (the only example I can think of for the ladder would be the great schism as the West Roman Empire was long lost and caused a great cultural difference between the east and the west. Even the muslim schism was caused by internal power struggle.)
[Zerg03] MrHydralisk 2023年9月4日 14時55分 
I had few colonists that had been married to one other colonist. But one day split happens on that colonist, which makes him allowed to have only one spouse, that makes him unmarry almost everyone. Thus throwing half of the colony in low mood for a long time. Took some time to change convert them, but he was back on his tracks of remarrying them. But then after some time another split happens and same repeats. So I lowered odds of schism happening to 0.1% till I ready for them. But guess what happened again few min ago... Ig it's this pawn's destiny to fail.

I don't really mind splits, since they add some random, but I wish it wouldn't trigger change of sprouse limitation precepts each time, esp when changed meme wasn't related to it. Would be nice to have some blacklist for what shouldn't be changed during split for additional control over it. But Ik it wouldn't be the case, so just sharing the story of one colonist, who failed to get his harem.
Oskar Potocki  [作成者] 2023年8月16日 2時49分 
Most of intellectual and spiritual division happens when everyone is happy, as they don't need to worry about food in their belly and have time for philosophy. It'd say that's very realistic and intended.
Beathrus 2023年8月15日 18時40分 
I agree with @Kendov and @TheStorySmith, Having the Schisms/Splits when everyone is happy is a bit eh. Maybe put a slider to choose what % a Schism can occur when X amount of paws are at or below that %

Just for a suggestion.
Kendov 2023年8月13日 11時05分 
Agreed with TheStorySmith, when everyone's happy and dedicated to the cause I don't see why a schism at level of the colony would appear.
TheStorySmith 2023年8月3日 12時17分 
Is it possible to make it so that Schisms/Splits only occur if Certainty and Mood is below a certain threshold (Settable or 35%)?
I just downloaded a mod that has low mood drop Ideo-Certainty per day and I think that would be a good mechanic if possible
Animal 7 2023年7月15日 11時52分 
I think he just like to have all VE mods enabled. That seems like an actual issue, considering i know quite a lot of people who just always have the mods enabled for every playthrough.
Oskar Potocki  [作成者] 2023年7月10日 2時59分 
@art
Are you seriously using an ideoloyg mod for a non-ideology run? What the hell man. No, we won't be fixing it. There is nothing to fix.
lorxy 2023年7月9日 16時47分 
@art

There's nothing to fix as this mod is for ideology, so you need to have the dlc installed and "on". Reading comprehension/not understanding much.
lorxy 2023年7月9日 16時43分 
GenéricoAnão, Bastardo 2 Apr @ 1:08am
This mod is broken when using it with Ideos off, as it forces them back on at some point.

It's a mod for ideology, so of course it throws errors when you dont have ideology on. It literally also say you need the dlc.
BIG SOUP 2023年7月7日 16時30分 
"This mod is broken when using it with Ideos off, as it forces them back on at some point."

Yeah sooner or later even in a save that had ideos off from the start you'll receive a broken/error one, as long as this mod is enabled this can happen

Probably should have disabled it before going into an ideo-free run, now I have more demanding colonists that I don't want there, and the only way to fix it is through dev mode

Any idea if you could look into fixing this? Seems to happen when an ideo-enabled pawn becomes your colonist, but since you yourself had ideo off it creates a "new" one, apparently that's the idea behind Errorism appearing
BIG SOUP 2023年7月7日 16時06分 
What is "Errorism"?
Oneironaut 2023年5月14日 15時24分 
If I wanted to run a colony with two ideologies (e.g., one for servants and one for a ruling class), could I use this mod to do so? Or would a schism always drive toward one of the ideologies "winning" and the other dying out?
Dizzy Ioeuy 2023年4月24日 21時36分 
I hear ya. If only he'd added the % check range to maybe once every 2 years or so.... :DSTpoop:
Daniel 2023年4月23日 21時02分 
god this mod is annoying... should read mod description before adding them :steamfacepalm:
Rokk 2023年4月12日 0時58分 
Had to remove this one because the new schism ideology is too different from the original.

The memes remain mostly the same, but the precepts are so different that it's essentially an entirely new and random ideology. I think all the precepts are being reset back to the defaults, only deviating when forced by one of the memes. Or maybe it's not default and it's just being randomized.

Looked back in the comments and apparently I'm not the only one with this issue. Shame. This mod is a detriment and not in the spirit of ideology if a schism won't preserve even the tiniest bit of the precepts of the original.
lagking 2023年4月4日 21時57分 
This mod is great when you want different religions
god awful and annoying when you have intense bigotry constantly at war with oneself both physically and mentally permanent -3 mood and -25 opinion
I'm not masochistic enough to continue using this on my 25 pawn colony right now

I don't know if this intended or not but when a split happens it sometimes does it 2+ times and messes up the notifications.
genericdwarf 2023年4月1日 16時08分 
This mod is broken when using it with Ideos off, as it forces them back on at some point.
Kylo 2023年3月18日 7時21分 
It won't let me me assign roles to the new ideoligion after a split
Senilia 2023年3月14日 5時04分 
I think we can add a precondition for "splitting" to make it more reasonable and preventable.
Enrico 2023年3月6日 3時56分 
@vertelgyus you gotta go into developer mode and then remove the ideo of each person manually every time a split happens.
Vetelgyus 2023年3月6日 1時58分 
DO NOT HAVE THIS MOD ENABLED IF YOU ARE PLAYING WITH IDEOS OFF, IT WILL RUIN YOUR GAME AT SOME POINT.

I am probably 50 hours deep into a playthrough, and now my save has been ruined because I accepted some refugees, and within the day of their arrival, it triggered this mod despite me having Ideology disabled for this playthrough. Half of my colonists are now inflicted with some random shit ideoligion from the refugees that I cannot remove from them no matter what I do, and attempting to do so via editing the save file simply breaks the save.
Kay Turner 2023年2月25日 22時35分 
I had to turn off the mod because the schisms happen too often and too many of the precepts change up so a third of my colony start breaking when a schism happen. I tried to edit the mod settings so schisms didn't happen too often and when they did they wouldn't be as big of a problem to deal with but it didn't seem to work.

I feel when a schism happens it shouldn't be a big divergent from the original ideology with only like the core precepts of the new memes being the only change. If people are looking to make this game even more difficult this is a good mod for you.
super_jqp 2023年1月21日 0時26分 
I hate you. jk, but I hate this mod