Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
it says incompatible with latest version and I get stuck loading forever when loading or creating a new save
Here is a demonstration video: https://www.youtube.com/watch?v=RryHpiuG0YM
I am on MultiTool 1.2, but I guess as the issue is being reported here in the 1.3 page, it must be present there also. As some people are not having the issue, perhaps it's related to a mod incompatibility?
I think I did have one occasion where it worked properly, but I've not been able to recreate it since. I've tested with both vanilla and Workshop roads
I have a peculiar issue which is consistent with both regular and beta versions of this mod, where parallel roads have been duplicated when I try to use them.
If anyone could help with this issue it would be much appreciated.
Thanks.
1. Toggle "Ground roads will follow terrain" within the drop down UI so we can swap between a perfectly level bridge or a road that hugs the topography before building it would be great.
As it works right now, if you place a curve that extends over an area where the topography slopes down it makes a flat bridge (not saying thats bad) but the only way i can currently think to "fix" that if you want a road that hugs the terrain was with move it mod... but when i drop it to terrain level it STILL has the bridge sides / aesthetic as if move it purely buried the rest of the road supports but made it "level" for the road surface.. hope that explanation makes sense.
2 . button in drop down UI or ctrl+z undo would be great, even if only one step backwards (but multiple would be amazing)
Keep up the great work, this tool has really changed the way people play for the better!
Game loading fine now with beta.
I had few feature requests.
1) An option to show slope angles for the proposed segment and height of the proposed nodes compared to local terrain in connection and loop mode. It'll be wonderful to carve out the roads in mountains and make a smooth road going up/down the hill without a lot of terrain deformity. I think this will be relatively simple to add.
2) Very complex and rough feature idea. Ability to make elliptical turns in the connection and loop mode, so you change the radius of not just the circle, but change radius of major and semi-major axis. It'll allow for even more custom road shapes. If possible you can rotate the eclipse as well.
First one is a request, second one is rough idea and wishlist.
Thanks again.
https://discord.com/channels/727463293253582967/842808135117701151/868543225265270835