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Rapporter et oversættelsesproblem
https://imgur.com/a/fxQlXw1
A single piece of plasteel. Yep.
https://imgur.com/a/MMukW4W
After slowly dev mode destroying groups of items to narrow it down, I confirmed it's the raw meat. As soon as that's destroyed, the wealth graph begins working properly again. No idea why this might be happening, but I'm 100% certain it's the raw meat doing it.
- Nothing changed just recompiled
- Meat
- Poultry
- Human meat
- Insect meat?
I love the way this mod works, but I think it would be nice to have a sorta extra category, effectively having the difference between red meat and white meat
That would be the one fringe case where 'non-icky' meat matters.
In the early days, this mod had an optional feature to merge VFE's fish into one. However, due to bugs caused by an incomplete implementation, I eventually decided to remove that feature.
Looking at this issue again with my improved coding skills, I believe that merging VFE's fish can be accomplished with a simple XML Patch. You can refer to the XML version of the Optimizations: Meat mod( https://sp.zhabite.com/sharedfiles/filedetails/?id=2193772059 ) for an example of how this can be done.
The author of Vanilla Fishing Expanded was categorically hostile to the idea of supporting this. I suspect he gets so many requests that he didn't even look at what it would take.
I am not entirely averse to writing a sub-mod in terms of writing some XML, but I've not done a RW mod before and my time is limited.
Also, your examples both show how to make a meat not optimize. What I want is either for all the varieties of "raw fish" to be merged into one, or just turned into "raw meat". This doesn't happen automatically, probably because he added a new category for "raw fish" under "meats". It may be the case that he did so much C# to add his fish that this can't be done with simple XML.
Do you have any words of guidance, or maybe some time to investigate this yourself?
I'm unsure why it happens.
You can also just make an exception via the mod's options to Pig meat specifically. Just set it to "Vanilla", reload your game, and you should be fine. I had the same issue
Not sure, if I've set this in the mod options or if it works right fromm the get go.
Working it does, though.
That's been removed since a bunch of bug reports and dirty code. I want to re-make that but I'm too busy to develop now due to my college.
@PlinkPinko
Removing this mod from mid-save may cause the hash collision error. But with 'Mid-Saver Saver' by Owlchemist (not supported for 1.4 but I saw that someone made fork for 1.5), you can. try using 'Fix hash collision' in their mod settings.
And that issue probably may not our fault, But I can't be sure. if you having any red errors plz report me
If this mod *isnt* the reason why that's even happening, I apologize, but it's the only mod on my list that makes me think that.
What is 'royale polutry'? From VAE? 🤔 I have no idea..
- added a warning message when you load an existing save that doesn't loaded this mod.
Maybe I should add a feature to show a warning message when an existing save is loaded. I'm sorry for the inconvenience
Author's comment:
After the latest update(August of last year), this mod is not mid-game compatible now.
But, you can solve this problem with Mid-saver Saver.
↓ Mod description
[h1]Save game compatible?[/h1]
- Basically adding or removing this mod from mid-save will cause hash collision error.
But you can use Mid-saver Saver for the hash collision error! Try use 'Fix hash collision' method.
And adding more explanation for it,
1. Load Mid-saver Saver only and load your existing save. and Turn on the 'Fix has collision' and save the save and exit the game.
2. Unload Mid-saver Saver and Load this mod and load the save.
Are you using one of the vehicle mods by any chance? They show up in this mod's options and I assume they "butcher" into steel so the mod ends up processing that somehow?
A guess but extremely frustrating... Has basically bricked two colonies in a row since I didn't notice the issue until quite a bit later.
초록색 Code 버튼 클릭 -> Download ZIP 해주세요
twist meat from Anomaly will not be merged into raw meat.
raw meat(cow meat) is never touched by this mod. because, Meat_Cow, Meat_Human, Meat_Megaspider are ignored in the merge operation.
you may manually remove by Cherry Picker in some reasons, or maybe conflict with other mods which I didn't know, otherwise I have no idea according to my source code. As a result, I need more information about it, for example mod list, log file etc..
- added a configure option both 1.4 and 1.5
I shouted, but it's because I wuv you