RimWorld
Nature's Pretty Sweet (Continued)
399 comentarii
Mlie  [autor] 23 mai la 9:40 
@ewaggs99 However, I updated a mod called Simply More Bridges that lets you build bridges of any such material
ewaggs99 23 mai la 8:39 
@Mlie ohh well that makes sense lol thanks!
Mlie  [autor] 23 mai la 8:25 
@ewaggs99 I think the reason would be that bridges wasnt a thing when this mod was created
ewaggs99 23 mai la 8:01 
is there a reason you can make basalt flooring but not bridges? i can make basalt tile that has the same look but i cant make a bridge using it. i have so many basalt blocks and need bridges :steamsad:
ozfresh 15 mai la 18:51 
Thanks for keeping this going! I'm wondering if it would be possible for some form of flood control? maybe sandbags block flooding or something? Thanks
Mlie  [autor] 14 mai la 22:04 
@ozfresh It might work depending on mod options. But I wouldnt recommend it
ozfresh 14 mai la 17:50 
I shouldnt use this with "Water Freezes", Should I?
Kill Moon 26 apr. la 7:31 
Whether you can provide some means to resist the damp, my pieces are difficult to move outdoors in snowy weather, and the damp makes all the clothes less effective at keeping warm
Mlie  [autor] 12 apr. la 21:52 
@sebo2203 Yes, the value is actually halved now
sebo2203 12 apr. la 15:21 
@Mlie
You said you made the lowest setting even lower.. but in my game it still shows 1. Did you change the setting without changing what the number shows? (I assumed it would be like 0.50 or something)
Mlie  [autor] 12 apr. la 12:35 
@BreBearz Its just how the game draws items, not much that can be done
BreBearz 12 apr. la 12:02 
Rocks along with trees seem to clip into the big redwood trees on the redwood biome. They appear on top of the redwood trees. Unsure if this is fixable?
BreBearz 12 apr. la 9:50 
Does this mod work with majestic foliage?
BreBearz 12 apr. la 9:49 
I found a workable mod for the beatification map mod that works with this mods biomes. 1.5 https://sp.zhabite.com/sharedfiles/filedetails/?id=2917260276
sebo2203 9 apr. la 2:42 
@Mile thank you! In the mean time I just turned off the "ground gets dark when it rains" setting.
It seemed to fix my issue, but I am gonna see how your new fix works.

Btw, for some reason, the setting never saves when you restart the game.
I always set it to 1 but on a new game launch, it auto defauts to 6
Mlie  [autor] 8 apr. la 11:17 
@sebo2203 The lowest setting should be even lower now. Tested it on my non-gaming computer and got no noticeable slowdown
Mlie  [autor] 8 apr. la 11:14 
@BreBearz Springs should only spawn in non-moving water now
BreBearz 7 apr. la 14:27 
No worries, I absolutely love the mod. It’s my favorite out of my 500+ to be honest.

Would it be possible to have it where the hot and cold springs don’t load in or they just load in not in a river
sebo2203 7 apr. la 9:48 
I can also say that unfortunately, the terrain change from rain or water freezing tanks even my gaming PC. I even set the slider to 1 on the terrain change and I still find myself struggling at lowest game speed at 20 FPS.

I dont suppose there is any workaround? As I otherwise love this mod.
Mlie  [autor] 6 apr. la 22:00 
@BreBearz I dont have any gfx skill so cant do new textures but I guess them only spawning in non-moving water could be an option.
Mlie  [autor] 6 apr. la 21:59 
@OrAZion Works when I try the link at least, web archive takes a while to load
BreBearz 6 apr. la 19:09 
I’m having issues with the cold and hot springs spawning in rivers. I use clean textures mod and it makes it look sooo out of place. Would it be possible to fix it from spawning in rivers or a texture patch to match clean texture mods plz
OrAZion 6 apr. la 19:05 
The compatibility list URL is broken.
Mlie  [autor] 16 mart. la 2:41 
@雷霆特大番薯⚡ They should be generated on map-generation as all other terrain I think
雷霆特大番薯⚡ 16 mart. la 2:35 
Hello. I'd like to ask when the hot springs and cold springs will be generated. Why haven't I seen them?
VitaKaninen 9 mart. la 20:11 
It is listed as an Animal Product, so it would be treated the same as eggs or milk. It should probably be listed as meat, since an animal had to die in order to provide it.
niggliachia 9 mart. la 19:44 
I think "Shellfish meat" is incorrectly tagged as a vegetarian ingredient item
trouter 8 mart. la 14:28 
@Mlie it only occurs during terrain changes from this mod, like water freezing or soil becoming wet. Not sure what else I have that might be fucking with it.
Mlie  [autor] 8 mart. la 14:23 
@trouter Strange, doesnt do that on its own when I test it
trouter 8 mart. la 14:21 
Seconded, I love the idea of this mod but good god does this thing cause TPS hits like nothing else on the workshop. I have an X3D CPU and it's making my game chug even on a fresh save.
LumberingTroll 6 mart. la 9:52 
I really like this mod but the performance impact is huge, I simply had to disable it. If this ever gets better I will for sure use it again.
Mlie  [autor] 21 febr. la 22:38 
@MauPow Possibly using the regen cells mod option, but I dont recommend it
MauPow 21 febr. la 21:10 
Is it possible to move the springs? A cold spring spawned in the worst place and it keeps respawning when I change the tiles in dev mode. Otherwise love the mod!
Late 9 febr. la 12:35 
Thank You
Mlie  [autor] 9 febr. la 10:18 
@Late Sure, should be added now
Late 9 febr. la 7:50 
I am enjoying this mod a lot. Much appreciated. Is there a way to turn off the feature where things wash up? Thanks
Mlie  [autor] 2 febr. la 8:10 
@Petabread After a while, depending on temperature and/or events I guess
Petabread 2 febr. la 7:55 
@Mlie, but should the lava come back after it rains?
Mlie  [autor] 2 febr. la 7:40 
@Petabread I havent seen any issues with it
Petabread 2 febr. la 7:22 
@Mlie - Is there any issue with volcanic field map? The first time it rained all the lava disappeared and never came back afterwards. Or is there a map event where lava will eventually start spewing again?
Capefear56 1 febr. la 22:23 
Nature's Pretty Laggy
Mlie  [autor] 31 ian. la 21:35 
@Petabread I would assume so
Petabread 31 ian. la 17:40 
I loaded this mod in an existing save. I see now that per the above notes, only a new save is recommended. Is this why my pawns are bugging out and just stand in place?
Mlie  [autor] 27 dec. 2024 la 0:10 
@Slightly_Sane Please see the Reporting Issues section described above
Slightly_Sane 26 dec. 2024 la 23:53 
Just loaded a new world on a basalt mountainous biome and the colonists would path directly through the mountain. Loaded a new mountainous map but with marble and there was no pathing issue.
PB 25 dec. 2024 la 14:11 
thank you!
Mlie  [autor] 25 dec. 2024 la 6:08 
PB 25 dec. 2024 la 3:19 
i wish the biomes were a toggleable setting
Fishkeeper01 19 dec. 2024 la 9:48 
Something that may or may not even be a 'bug' is that if I use devmode to change water terrain (for example: removing hot & cold springs from rivers) the terrain resets to what it was prior to editing it when it freezes over. This is rather annoying because I absolutely hate how the springs always form in rivers despite supposedly forming elsewhere and being surrounded by fertile soil.

That said, I have over 750 mods running so this could just be a mod conflict. It doesn't enrage me enough to remove NPS, though it comes close haha!
Mlie  [autor] 26 nov. 2024 la 21:54 
@Mullymuffinman You probably need to ask them to add compatibility, I have no gfx skill to add such textures.

Regarding the other issue, please see the Report Issues section described above