Stellaris
Pirate Ship Set (standalone)
댓글 70
idkynot 2025년 6월 9일 오전 6시 04분 
hey any possibility of an nsc patch?
Antares93 2025년 2월 3일 오후 7시 35분 
I would also like a downscaled version of this, please
Barbed wire 2023년 10월 3일 오전 11시 06분 
Is there by a chance a downscaled version of this?
FulcrumGhost 2023년 9월 18일 오후 9시 20분 
@pilgrim so what ever problem i had a while back hasn't cropped back up yet (was probably a load order issue)
i wanted to know if you would consider adding a compatibility with the next NSC release. both mods work together without issue at the moment (as far as i can tell). but i would love to see the new ship types have the same theme that this mod provides.
Regardless, i'm sooo keeping this mod installed :D
Pilgrim  [작성자] 2023년 9월 12일 오전 5시 58분 
@FulcrumGhost ty
FulcrumGhost 2023년 9월 12일 오전 5시 56분 
@pilgrim https://sp.zhabite.com/sharedfiles/filedetails/?id=3008423376
haven't confirmed that this is the issue, especially seeing as just the two mods alone with new game version works fine as far as i can tell. ill test my usual loadorder when The UI mod is updated
Pilgrim  [작성자] 2023년 9월 12일 오전 4시 24분 
@FulcrumGhost Only 100? Those are rookie numbers :)

What is the extra star base mod? There might not be much I can do within the ship set but I am curious.
FulcrumGhost 2023년 9월 12일 오전 2시 40분 
think i figured out the problem. i was using a mod that allows me to build extra star-bases in system. i think it confused the star-base and habitat appearance
FulcrumGhost 2023년 9월 12일 오전 2시 25분 
@pilgrim probably i had 100+ ill do some checking. might be a mod that effects habitats, i have more of those. this is a great mod btw, sooooo cool.
Pilgrim  [작성자] 2023년 9월 12일 오전 12시 46분 
@FulcrumGhost Seem fine here. Do you have any mods that affect marauders?
FulcrumGhost 2023년 9월 11일 오후 11시 52분 
not sure if this is a mod conflict or not but the habitats dont have textures for me
Pilgrim  [작성자] 2023년 8월 30일 오전 10시 56분 
@Railgunner2160
I have already swapped around the habitat models a little in preparation. Minor orbitals are tiny so I am using the PDX pirate asteroid base, major orbitals are using the marauder enclave and the complex uses the kitbash.

Hoping they buff the district cap you get from orbitals though. It's a bit low on the beta.
Railgunner2160 2023년 8월 30일 오전 10시 53분 
Can't wait for 3.9 to come out! With the revamp of the Habitats first thing I'm going to do is play as a Void Dweller Barbaric Despoiler using this shipset! Hopefully with the revamp to Habitats I can finally get a proper spaceborn pirate faction going. Or maybe I'll go Criminal Enterprise megacorp!
Pilgrim  [작성자] 2023년 8월 28일 오후 8시 16분 
@Caffeine Dependent Lifeform
Debris field size has been reduced by 20%
INoble KnightI 2023년 7월 27일 오후 1시 34분 
I wish this was NSC2 compatible :(
SomeJetPack34 2023년 6월 29일 오후 8시 56분 
I just relized that the pirate battleship is the Eclipse from star wars
TarraingMeek 2023년 6월 29일 오전 11시 03분 
Any updates?
SAM 2023년 5월 17일 오후 1시 23분 
update Galactic Paragons 3.8.2??
Caffeine Dependent Lifeform 2023년 4월 27일 오전 5시 39분 
@Pilgrim I really like the shipwrecks, for me it's purely the amount of debris and how far out it spreads from the main structure.
Pilgrim  [작성자] 2023년 4월 27일 오전 3시 12분 
@Caffeine Dependent Lifeform
I probably like the junk and wreckage a little too much. I don't want to remove it completely but I'll look at options for reducing the size of it maybe.

Is it just the debris field or are the shipwrecks an issue?
Caffeine Dependent Lifeform 2023년 4월 27일 오전 2시 49분 
Is there any way to tone down (or remove) the debris that floats around stations once they're upgraded to Star Fortress and above? I love the shipset and the station model itself but the debris tends to clip through mega and gigastructures and the console command to clear debris doesn't seem to affect it.
Pilgrim  [작성자] 2023년 3월 20일 오전 4시 02분 
@Railgunner2160 Thanks! Good idea with the pre-FTLs. I was thinking of using one of them for a colossus kitbash but what you are doing might be better. Although if I were to publish that it would make the DLC a requirement to use the mod which would not be great for every player.
Railgunner2160 2023년 3월 19일 오후 5시 51분 
Thank you for this mod, I've been tweaking it a little for my personal use. Surprisingly the new Pre-FTL ships look really good alongside the pirate ships. I personally edited them in as replacements for the standard science and construction ships. Still tweaking scaling and such. Again thanks for the mod!
Sinewave/Slymambo 2023년 2월 12일 오전 11시 43분 
Man really thanks, i always wanted to make some shipsets mods but i was stuck on some parts like turrets locators.
Pilgrim  [작성자] 2023년 2월 11일 오후 4시 06분 
@Sly Mambo https://www.reddit.com/r/Stellaris/comments/el7do3/custom_shipset_tutorial_for_version_251/

The PDX launcher is the main thing that has changed since that guide was written. If you like fallen empire ships I can also recommend the Ascendant ship set elsewhere on the workshop.
Sinewave/Slymambo 2023년 2월 11일 오후 2시 38분 
Mate could you link me the shipset tutorial?

It would be nice something like that using fallen empire ships
Pilgrim  [작성자] 2023년 1월 2일 오후 1시 02분 
@Sam in theory fine
SAM 2023년 1월 2일 오전 9시 58분 
@Pilgrim 3.6?
MightyThor769 2022년 6월 1일 오후 1시 34분 
my game is fine now :)
MightyThor769 2022년 6월 1일 오후 1시 33분 
i'm going to sleep now, there was no error message. the mod keep freezing my game multiple times.
it freeze's then, my game just quit;s it's self for not reason before i got rid of the mod.
Pilgrim  [작성자] 2022년 6월 1일 오후 1시 21분 
@ColdSpaCe7 I'll check for issues but there have been no recent changes. Could you check your log files and see what the error message said?
MightyThor769 2022년 6월 1일 오전 11시 04분 
your mod made my game crash twice, uninstalled it
Zalera 2022년 4월 25일 오후 6시 06분 
Anyway you could add these in for NSC compatibility? https://sp.zhabite.com/sharedfiles/filedetails/?id=2458217640

Paragon - The original mod author has already given people permission to use his mods as long as you credit back to him. he posted and i quote "I hope that my mods will be judged worthy of continuation by this community and people will maintain and develop them going forward."

The ships included in that mod aren't enough for a full shipset, but they may fill the gaps for NSC?
Just and idea to throw up in the air. you of course are under no obligation to fulfil my selfish request but you would be my hero haha xD

I'm trying to create an Ork Slaver empire and these two combined would be the perfect shipset for them.
Devil_Devonaire 2022년 2월 2일 오후 9시 23분 
NSC compatible?
Confused Fox 2021년 12월 6일 오전 6시 08분 
Is it possible to make an aquatics (or other default shipset) replacement version so it won't mess with checksum?
Confused Fox 2021년 12월 6일 오전 2시 55분 
THANK YOU! I love those ships and wanted them playable for like ever.
Visari 2021년 11월 23일 오전 12시 39분 
@That Random Alien should be able to use it without DLCs, you just won't have juggernauts and citadels. Everything else should work fine
That Random Alien 2021년 11월 20일 오후 8시 30분 
So wait, could you play with this without the DLC if you don't have juggernauts and citadels? Are these two ship types in base game? Kinda coming back to Stellaris after a long time
Lancer 2021년 10월 21일 오전 5시 39분 
@Pilgrim you good Sir are a gentleman!
Pilgrim  [작성자] 2021년 10월 21일 오전 1시 51분 
@Brother Lucis
entity = {
name = "vpraider_01_corvette_M1S1_entity"
pdxmesh = "pirate_01_corvette_M1S1_mesh"


######### WEAPON LOCATORS #########
locator = { name = "small_gun_01" position = { 0 1.41 -2.89 } }
locator = { name = "medium_gun_01" position = { 0 1.43 -1.24 } }
##################################


default_state = "idle"
state = { name = "idle" state_time = 5
event = { time = 0 node = "engine_small_01" particle = "generic_red_05_exhaust_circle_idle" trigger_once = yes keep_particle = yes }
event = { time = 0 node = "engine_small_02" particle = "generic_red_05_exhaust_circle_idle" trigger_once = yes keep_particle = yes }
}
<REDACTED FOR SPACE>
}
state = { name = "death" state_time = 5 }
# scale = @corvette_scale
}
Pilgrim  [작성자] 2021년 10월 21일 오전 1시 50분 
@Brother Lucis
Notes:
* Everything is an entity
* Name is the internal name for that entity
* Pdxmesh is like a hyperlink to the 3d model file, the paths for each of these are set in the .gfx file so open those up from the game folders
* Copy all the default state, event and animation stuff from the .asset file for the ancient ships in the Stellaris folders. Tweak ambient sounds etc if you want.
* BE AWARE, scale can be specified in the .gfx file, in the overall frame of the ship and then in all three sections of the ship and it is multiplicative. gfx * frame entity * section entity scale.
* Starbases / stations take the most trial and error. Have to get the construction entity right before the final base looks right.
* Look up the console commands for reloading assets
* Look at the error log text file in the Stellaris folders after each test run
Pilgrim  [작성자] 2021년 10월 21일 오전 1시 48분 
@Brother Lucis
Yes. Use the cheek guide and download a copy of a ship set mod like this pirate set to use as an example. If you want to have turrets I recommend this pirate ship set and if you don't want turrets you could use my swarm set or unbidden set. If you are using assets that are already in the game the key file is the .asset file(s) in the \gfx\models\ folder of the mod. Edit it and you will see stuff like below (maybe paste this into Word or Visual Studio for easier viewing).
Lancer 2021년 10월 20일 오후 5시 52분 
Greetings, first of all thanks for your work and effort, sencondly i was looking for a mod that made the ancient ship types usable and the only one available has been abandoned sadly (models were so cool), is there any way i can update it myself since the ancient ships are an available game asset, will the Cheek guide be of any help?
Beaver 2021년 10월 7일 오후 12시 25분 
Amazing thank you so much!
Pilgrim  [작성자] 2021년 10월 5일 오전 1시 44분 
@Beaver If you google "reddit stellaris custom shipset tutorial" you will find it. It was written for version 2.5.1 but apart from some differences in the Paradox launcher it is basically good. Cheek assumed you would make your own models but if you open up some other shipset mods to use as a reference it will be easier. I took the time to label sections and add comments so my shipset mods are probably good for that purpose.

Be aware that if you are not importing new models then most things you can do in the .gfx file you can also do in the asset file. After a while I only used the asset file because specifying scaling in up to 4 different places for the same ship section was too confusing.
Beaver 2021년 10월 4일 오후 2시 03분 
oh man where can I find that tutorial by Cheek?
Sovereign 2021년 9월 20일 오전 5시 19분 
I cant even tell you how long I looked for an up to date mod for pirate ships.
Thank you kind sir. Nine Devines smile upon you.
Inquisitor 2021년 8월 26일 오전 8시 01분 
wait a minute
Pilgrim  [작성자] 2021년 7월 11일 오후 2시 18분 
@Inquisitor Just looked at the Unbidden game files. I could certainly try.
Inksitor 2021년 7월 11일 오전 10시 53분 
any plans for the Unbidden?