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Een vertaalprobleem melden
I made the French translation of this mod which I really like, I can send it to you on Discord if you wish.
What other mods are you using? It is possible (although unlikely) some sort of conflict is happening on your end.
Beyond that, try unsubscribing and resubscribing in case your download is missing files. If it's still not working, please upload a savegame in my Discord channel (click the Modding Den image for an invite).
If you use this mod and a multi-ascension path mad, you'll get all the relevant traits. I of course recommend my multi-ascension mod, but there are a lot of them out there. https://sp.zhabite.com/sharedfiles/filedetails/?id=2908463208
effect every_owned_leader = { limit = { leader_class = scientist } add_trait = leader_trait_towel }
Unfortunately, I can't build a mod that allows adding an arbitrary trait - there's no way I can get the game to list all available ones.
If you want to add a trait to a particular leader, you can use random_owned_leader = { } and a limit that more-or-less uniquely identifies them, e.g. age 45 and an admiral. If you want to learn more about scripting, click on the Modding Den logo to join my channel, but also check out the #beginner-help channel - it's where I learned everything I know!
event leader_species_traits.8
So when I want to make Admiral with the most traits stronger, this event makes me unable to get what I need
As for making a Chosen/Chosen of X mod - I'll look into what it would require. It will depend on how much overwriting I would have to do.
I am working on setting up a mod for 3.6 that does allow all 4 forms of ascension to be taken by regular empires (and hives/machines to take the both kinds normally available to each of those empire types), but it's required a lot of code changes. It's still in the alpha testing phase but do watch my workshop!
So... I guess it's just my current save game that's fucked up or corrupted somehow? Good to know it's not mod incompatibility at least
In any case i appreciate the help and suggestions, cheers!
As for other mods, it is possible that something else is interfering. In order to test, I recommend using a new, non-ironman game and the game console. Grand yourself a lot of unity, select traditions to unlock ascension perks, then gene-mode the main species to have Erudite. Try with just Ariphaos and this mod, then add in 1-2 more at a time until the Erudite trait application stops working (new empire every time).
As for Erudite being incompatible with the Enigmatic Cache's Uplifted trait - that is intentional in the game design by PDX. Erudite is similarly incompatible with Intelligent.
I'm also currently using your Merge-Add Species Traits mod. (below this one in load order)
Planetary Diversity and submods, Guillis mods for tech and planet modifiers (all above your mods in load order)
And a few small tweak mods that increase trait picks, leader level cap, building slots... the universal resource patch, universal modifier patch. The rest are just music addons and shipsets etc. None of those should affect this mod at all so I don't know.
I also have a small request. I noticed the "Uplifted" trait from the enigmatic chache event chain is incompatible with the erudite trait for some reason, would that be possible to fix with this mod as well?
As for Brainslug - it's a 20% chance for a leader to get the trait (as per the base game), so it is more rare. This is also how Psionic works for species with the Latent Psionic trait. All leader classes have a chance to get it, as long as their species has the Brain Slug trait.
Load order is irrelevant for this mod because it does not perform any full-file overwrites. However, it is possible that it conflicts with another mod in terms of the one effect or 3 events that it overwrites - that is a matter for file load order, which is determined by the ascii-betical order of the filenames.
I'll add it to the description of this one soon.
Due to how overwriting traits functions, it will unfortunately be incompatible with other mods that edit existing species traits (specifically two files are impacted: 04_species_traits.txt and 06_distant_stars_traits.txt). Mods that add new traits or edit other traits files will work just fine.