Stellaris

Stellaris

Useful Heirs
208 kommenttia
Heavy 21.3. klo 15.54 
@MrFunEGUY i'm actually pretty new. like I barely managed to find the edicts tab, or I think its the edicts? but theres nothing on the page? what is the button for edicts or where is it? I'm also using the UI mod so maybe its diff?
MrFunEGUY  [tekijä] 21.3. klo 8.43 
@Heavy - If the edict is not there, something is broken. Idk how that would happen. Stellaris evolved would not break it. Dynasty name shit has been deprecated I believe, it's too finicky
Heavy 21.3. klo 6.09 
no summon heir in edicts. I'm using stelaris evolved mod too btw
Heavy 21.3. klo 5.58 
Thanks. I thought I looked all over, Also 1 more question. I read some older comments talking about how the heir doesnt retain the dynasty name? But the default chosen heirs retain the name? So say my first heir I choose, then the second heir I let the system choose will this 2nd heir have the old dynasty name? Or is this just all some old bug that got fixed already?
Xherdos 21.3. klo 5.12 
You can see it in the Screenshots on the top of this Page, go into Edicts and click summon Heir.
Heavy 21.3. klo 4.38 
How do you use this mod? where do I go to select the heir?
razgriz821 3.2. klo 11.10 
Amazing! Thank you! Really adds more RP options for my imperial playthroughs
Vasanum 29.1. klo 9.45 
Thanks for the trait change, makes the imperial heirs way more useful.
MrFunEGUY  [tekijä] 26.1. klo 11.52 
@razgriz821 - I have changed it so that now they can get non-council traits when they are not on the council.
razgriz821 18.1. klo 16.21 
i would like to specifiy, this is for imperial heirs, where their that specific trait blocks "non council traits" from being given to the heirs, so they would only get traits that activate when theyre in the council and not when theyre leading armies and fleets. is it possible to bypass it so that traits like supreme warrior can be added to the imperial heir?
MrFunEGUY  [tekijä] 18.1. klo 8.39 
Hmm, not sure. Could you explain the problem a little more?
razgriz821 18.1. klo 8.33 
anyway to make the heir have non council traits? i want my heir to lead as a commander but all the traits are council exclusive
MrFunEGUY  [tekijä] 12.1. klo 18.50 
Just compatibility stuff
Tal'Raziid 12.1. klo 18.48 
what was the update?
MrFunEGUY  [tekijä] 9.8.2024 klo 17.03 
It's just not a big enough bug for me to want to create a new leader class, especially when I think that it'll eventually be fixed by paradox. New leader classes can be so annoying and a lot of other ways that are more hidden.
Donofett 7.8.2024 klo 18.11 
Correction, the heir *following* an appointed heir does not receive the dynasty name. The originally appointed heir does receive the dynastic name.
Donofett 7.8.2024 klo 18.08 
Hey, I think I figured out a solution to the hidden leader bug. From my testing, setting a leader to hidden DOES remove them from the Leaders menu, but if they can be assigned somewhere then they will still be visible.

I solved this by creating an entirely new leader class, using Envoys as the template and changing any potential assignment tasks to "no". Then I changed the class of the hidden dynasty-named leader to the brand new leader class, and I can no longer see them in game. Basic testing showed that succession still works properly, although an appointed heir does not seem to adopt the dynasty name despite my saying to do so. Hope this helps!
Xherdos 7.8.2024 klo 15.31 
Is there a way to tell Ai not to Abdicate their Rulers?

Like if i have a mod that increases a Leaders Lifetime to like 10K i would like to see that the Ai keeps them for much longer or just don't abdicate them at all.
MrFunEGUY  [tekijä] 28.7.2024 klo 7.57 
It is probably kinda possible, but would be a bit hacky.
tricky 29.6.2024 klo 19.09 
what do you mean by that?
MrFunEGUY  [tekijä] 8.6.2024 klo 10.27 
Kinda in a way maybe
tricky 6.6.2024 klo 6.31 
I have a quick question-Would it be possible to make a mod where your ruler, if they are a military one and your government is dictatorial or imperial, could serve as an admiral/general?
MrFunEGUY  [tekijä] 14.5.2024 klo 8.37 
@mad-rocky - Yes, I use that leader for something. They are supposed to be hidden, but a bug in 3.12 makes them visible. Hopefully it is fixed in the next patch.
mad-rooky 14.5.2024 klo 1.27 
When starting a new game (3.12) with this mod, and I made sure to test with all other mods disabled, there is a duplicate of the ruler as official (regardless of the actual ruler role) that is not listed in the leader pool, but can be selected as a planet governeur. It has only a last name, no first name, but its the same last name of the ruler.
Can be used as a planet governeur, but when leveling up one must go to the planet and select the new trait from there.
Once this duplicate exist it seems using the mods options does not seem to affect it.
Not game breaking but not pretty either. :)
MrFunEGUY  [tekijä] 12.5.2024 klo 13.54 
Sounds more like a duplicated leader, not a duplicated position. Regardless, not sure how this mod would cause it. I think I've removed all cloning stuff. If anyone else reports something similar, I'll look into it.
hi3r0ph4nt 12.5.2024 klo 10.47 
is it possible that this mod is causing duplicated council positions? my leader died, and now both my heirs previous council position and the leader position are occupied by him
MrFunEGUY  [tekijä] 30.3.2024 klo 10.57 
Updated.
MrFunEGUY  [tekijä] 1.3.2024 klo 9.44 
I imagine this mod still works fine.
otaviofilipe4 28.2.2024 klo 16.34 
is it working?
Anakin1773 23.2.2024 klo 8.59 
Thanks.
MrFunEGUY  [tekijä] 23.2.2024 klo 7.07 
The load order does not matter, it will use its mechanics. If I dont explicitly state a load order for my mods, load order does not matter.
Anakin1773 22.2.2024 klo 16.19 
@MrFunEGUY

Question for the author: Should this mod come after Civil Wars, so that it can use its mechanics?
Anakin1773 10.2.2024 klo 15.27 
Thanks.
MrFunEGUY  [tekijä] 10.2.2024 klo 11.25 
I think so.
Anakin1773 8.2.2024 klo 17.19 
Can this be added midgame?
MrFunEGUY  [tekijä] 16.11.2023 klo 21.56 
Should be fixed.
otaviofilipe4 16.11.2023 klo 21.51 
This mod is causing me a bug that is causing all scientists, for some reason, to count as if they were on the council, which is why I can't explore the rift
MrFunEGUY  [tekijä] 14.10.2023 klo 18.59 
Ok, this is now properly updated for 3.9. Switching your heir's leader class works again, and most bugs that I know of have been fixed.
MrFunEGUY  [tekijä] 11.10.2023 klo 20.23 
Ill look into that, thanks for the report.
_bluepilledkiwi 11.10.2023 klo 19.21 
I noticed when an imperial ruler abdicates and remains as a leader that they get the "imperial heir" trait, but does not actually become an heir. It seems like this prevents a new heir from being spawned in by the game. I don't know if this is an oversight on my part or if it is a bug. If its a bug, I might recommend seeing if there's any way to replace the "Imperial Heir" trait with "Retired [Rule Title]" or just "Retired Ruler", which prevents unity upkeep similar to the "Imperial Heir" trait.

Of course, I may be doing something wrong, I didn't play with the retired ruler for too long out of fear it would break the game so I dismissed them and immediately an heir spawned (which is why I am suspicious of it being a bug).
MrFunEGUY  [tekijä] 10.10.2023 klo 13.36 
Nah, no real benefit.
Xenmor empire 26.6.2023 klo 8.08 
so is the multiple heir coming or not?
TheAshby 25.6.2023 klo 17.37 
This mod is amazing, but, How can I change the kind of leader my heir is and how can I choose my heir? within the game, I have not seen what option it is yet
MrFunEGUY  [tekijä] 14.5.2023 klo 14.50 
So, this appears to be a vanilla glitch where a cloned leader will not switch classes correctly. It will be fixed whenever Paradox fixes the bug.
otaviofilipe4 12.5.2023 klo 9.33 
only one leader appears to hire with the same name as the heir, but the heir continues with the same professional
otaviofilipe4 12.5.2023 klo 9.33 
I can't change the profession of the heir
MrFunEGUY  [tekijä] 9.5.2023 klo 12.55 
In Vanilla its just set so that they can only be between some certain ages. Yeah, this mod does change them a bit more than I had realized.
SBlack 9.5.2023 klo 12.54 
Also abdication isn't in vanilla I think. And the way the age for generated heirs is calculated is different, which can cause some issues.
MrFunEGUY  [tekijä] 9.5.2023 klo 12.46 
So this mod has been updated for 3.8. It was still useful because you still may want to change your heir or their profession. The Adoptive Dynasties civics has been slightly changed. As with all new Civics (if you have the Paragons DLC), there is now an associated Councilor position. This Councilor position can only be used by the heir, and provides them with 5% exp gain per level and 1 Empire-wide stability per level. With this change, the base stability of Adoptive Dynasties has been lowered to 5. However, this means with a max level heir on your council, you can now have up to +15 stability. Check out the new picture.
MrFunEGUY  [tekijä] 3.5.2023 klo 20.43 
Yeah that was actually brought up in the discord. Definitely something I could do, a line of succession.