Slay the Spire

Slay the Spire

Ruina
289 comentarii
毕方灰 12 iun. la 9:40 
和苏联同时使用时的bug:对鲜肉使用傀儡政府闪退
风采 10 iun. la 3:49 
数值太高了太难了
Cardboard 17 mai la 4:08 
Awesome mod, haven't even played library but I might try it after this
Patrick 20 apr. la 3:57 
is there any future plans to have this mod work for together in spire? i really want to play it with my friends. i don't know if it's something you or the TiS Author would need to make work
Edanshei 21 mart. la 10:35 
hello. i've been a fan of this mod for a while now, but had a gap in playing. question: why ozma isnt boss now? she was a really interesting one, even tho onehp run ruiner
伊尔翎 17 mart. la 13:44 
Many relics in mods that activate at the start of combat and on the first turn do not function during the final encounter, making it seem as though the first turn is skipped. Could you try to fix this issue
Luc¿fer 14 mart. la 18:49 
It's an endless archive that's been playing off and on for over a month:steamsad::steamsad:
Luc¿fer 14 mart. la 18:46 
Can you modify the winning conditions of the Little Red Riding Hood battle? Today's fight against Endless in order to avoid special circumstances, the Big Bad Wolf seconds, but did not trigger Little Red Riding Hood stage 2, when killing Little Red Riding Hood judged a direct failure:steamsad:
Darkglade  [autor] 25 febr. la 14:24 
That's because you picked up the magical girl relics from the character mod, which triggers their fight when you get all 4, don't pick those up if you don't want that to happen.
Silver 25 febr. la 8:31 
Hi, when I started the Blue Band receptions, I'm supposed to fight Philip at Malkuth but somehow the fight turned into the Jester of Nihil fight, with enlarged sprites. I don't think this is meant to happen?
Inarie 16 febr. la 11:57 
Cant click Proceed button after killing Act 4 boss, the Blue Reverberation ( think thats what its called ) fight. Anyone have any ideas?
Clown 15 febr. la 22:39 
하지만 최종 보스는 그저 내가 사서덱을 들고 왔다는 이유하나만으로 컨트롤 적면에서 아무런 소용이 없었다.
이게 문제인 것이다.
내가 만약 정제된 카운터 덱을 만들어 왔다면 잡힐 꼬라지로 만들어진 보스 앞에서 단순히 사서덱을 했다는 이유로 강제 패배가 예정 되었다는 사실을 깨닫게 되는 그 순간 말이다.
Clown 15 febr. la 22:39 
최소한 보스의 체력, 천하무적 조건, 시간 왜곡 에 대해서 너프가 필요하다고 느낀다.
원작에서도 죽지 못하게 설계 되었다지만 대항은 가능했다.
쭉정이 3으로 대항은 커녕 처형장의 순번을 기다리는 사형수의 기분 밖에 느껴지지 않는다.
4시간 동안 즐겁게 등반하다가 마지막에 이런 엔딩을 겪으려고 한 플레이가 아니기 때문이다.
그것도 완성된 사서덱으로 아무런 주의사항도 없는 상태에선 더욱이
확실한건 마지막 보스 이전엔 힘들지언정 달성감이 있었다.
시간 왜곡 기믹을 사용하는 보스를 상대로 어떻게 하면 적절한 카드로 대응한 뒤 패턴을 소모시킬 것인가
카드 사용마다 패턴이 변경되는 보스로 적절한 패턴을 유도시키는 등의 상황에선 말이다.
Clown 15 febr. la 22:25 
피통 5500에 시간왜곡에 천하무적을 달아두고 힐에 힘 저하 불가, 광역기에 힘 강탈 기믹을 다 넣는것은 너무 과함
최종보스의 불합리함 때문에 그것까지 가는 여정의 보람을 싸그리 쓰레기통에 넣는 경험을 하게 된다
제작자가 이 게임은 덱빌딩 게임이라는 것을 망각한 채 제작한 먼치킨이다.
어떤 덱이라도 완성 시킨 시점에선 공략의 여지를 줘야하는데 그게 없다
Clown 15 febr. la 22:25 
최종 막의 강력함을 표현하려 했으나 너무 과해서 그냥 덱을 카운터로 짜지 않는 이상 1막부터 사용한 시간을 휴지통에 넣는 수준의 벨런스
조력자의 기믹도 결국 최종장에선 아무 짝에 쓸모 없는 보스보다 못한 시간왜곡을 가진 쭉정이 천하무적에 화력을 쏟아 붙고 있다
무력한 힘 상납 자판기 딜은 개미 뒷다리와 자웅을 겨룬다.
그나마 유의미한 보스 패턴 하나 제거하는 조력자 그러나 10도 안되는 요정을 달아봐야 먼지만도 못하다.
Enderman2617 6 febr. la 18:37 
Genuinely the best StS mod i have ever played, it's a phenomenal story and gameplay experience that any StS player should try
CorvaVespera 4 febr. la 21:33 
Oh yeah, the gameplay. This stuff this mod accomplishes is truly insane, with all sorts of new mechanics, the most revolutionary of which is the concept of allies . It can get a little insane at times, trying to figure out everything that's going on, like spectating a game of modern Yu-Gi-Oh. But even the scope of what this mod has accomplished is amazing. It can take a while to get things done because of the extra time devoted to thinking about your best move, though - my last run (the first time I was victorious against everything the Library had to offer) took six and a half hours, done over two days of obsessive gaming. Worth it.

Oh, and this has definitely put Library of Ruina on my radar - along with its soundtrack. Seriously, the music is amazing and I want to start up another run right now just to hear some of the boss tracks again.
CorvaVespera 4 febr. la 21:33 
So... at one point, I subscribed to this mod, then completely forgot about it. Then recently, I noticed the between-act prompts, and saw the option to go to an act I didn't recognize. I thought, "Oh yeah, I did download a new one, let's see what it's like." Let me tell you, going into the Ruina acts with no idea what to expect and no context is a fascinating experience... and a horrifying one. I quickly thought, "I don't know what anime or gachapon this is based on, but it looks messed up and I want to know more." Going through the stages, witnessing the various monsters and events in various flavors of East Asian horror is not something I'll soon forget.
云漠瓈 29 ian. la 22:27 
Why can't my Ruina be used together with Library of Ruina?
RWBYxJNPR 27 ian. la 13:58 
this genuinely the best mod i ever played. this absolute beat my expectation from when i downloaded the mod
Aveline 18 ian. la 12:02 
And indeed, redownloading worked. Thank you !
Aveline 17 ian. la 21:25 
Really ? Doesn't seem to appear on my end, i'll re-download the mod and see if that fix anything, thanks !
Darkglade  [autor] 17 ian. la 12:25 
@Aveline there is a setting to change it back in this mod's config menu.
Aveline 17 ian. la 9:43 
I've had this mod for a long time now but didn't play for a while; did the Black Silence's fight music change to an instrumental only version of the song ? Because i liked the vocal one much much more so i'd like to know if there is a reason or a way to change back to the vocal
space is cool 16 ian. la 18:31 
except the rest of the games effects would be too quiet then.
Darkglade  [autor] 16 ian. la 14:52 
@space is cool - if you think the SFX in general is too loud then you can just turn down the overall SFX volume in the main game's settings.

@GODhyper - TiS compatibility is not possible until Draco releases TiS v7.
Cuppa (they/them) 14 ian. la 23:02 
I had no idea half this stuff was possible in Slay the Spire mods. I love how high-effort this mod is.
space is cool 14 ian. la 19:19 
pretty much every attack from most enemies kept making a loud noise every time they attacked. they should be noticeable act 1 and 2, haven't been to act 3
Darkglade  [autor] 14 ian. la 19:01 
@space is cool - if you provide a list of which attacks you think are too loud I can look into reducing their volume.
space is cool 14 ian. la 5:25 
the art is great but the attacks for certain monsters are just way too loud. way louder than the rest of the game, it's incredibly jarring
No Toast ( °□°) ︵ 10 ian. la 20:10 
If you manage to kill the Arbiter and Beholder on the same turn that the Red Mist attempts to use Greater Split Horizontal, everyone will be like "We defied the head and lived!" "Good game everyone!"

And then she still does the cutscene for the attack, making it look like she's using it on YOU.

This isn't gamebreaking or anything, the rest of the ending plays out as usual, but it was funny so I thought I'd share.
Guldflips 3 ian. la 15:49 
Is it possible to add the enemies attacks as cards you can not obtain legit?
Star River 3 ian. la 5:53 
打完忘川川BOSS之后点前进没反应
John Automata 2 ian. la 14:21 
This might be the coolest thing I've ever played. I have 1500 hours in slay the spire and I expect I'll have 1500 more hours in this mod. This goes so hard. My favorite so far is the horse enemy. The art the sound design everything. The special cards. It's all so cool. I seriously can't stress this enough. This is the first mod I've ever left a comment on. It's actually so unbelievably sick.
TSkillet 31 dec. 2024 la 11:19 
This is genuinely the best mod for StS that I've ever played.
Seo Fiddle 12 dec. 2024 la 3:39 
If you can't enter the Act 4 boss, play only with Ruina, Act Like lt, Basemod, and StSlib mods. If you play with other mods, you may not be able to enter the Act 4 boss room due to a mod conflict. Or, it may be a conflict with the Spire with Friends mod.
Pressure Points 10 dec. 2024 la 1:29 
peak mod:btd6thumbsup:
hoofawted 4 dec. 2024 la 3:43 
Love the mod, it feels refreshing and well polished- it was balanced enough that it took atleast 4 1-2 hour long runs to actually beat it, I appreciate the hard work!
Windar 30 nov. 2024 la 22:02 
更正是与together in spire的多人模式
Windar 30 nov. 2024 la 21:54 
这个mod里的个别精英怪和boss与spire together的多人模式冲突,会导致游戏直接崩溃。
duy. 18 nov. 2024 la 4:35 
nvm it's caused by spirebiomes's windy effect
duy. 17 nov. 2024 la 4:11 
Good mod, but the Mountain of Smiling Bodies broke the game after killing (Elite encounter). Is there any fix for this?
stebobibo 3 nov. 2024 la 22:26 
Wow, I'm blown away by this mod! It offers so much. I think this is the most content-rich mod for STS that I've played, even more than downfall mod. And the content is all well polished, balanced, interesting, and fun (as far as I've seen). Great work, mod creators mod! Having a blast with it, and I'm only on my first playthrough, and haven't even heard of this IP before.
DetaBlue 27 oct. 2024 la 17:02 
I an unable to advance to the final boss of act four unfortunately, don't know what happened. Everything seems to be working beside unable to click on the boss.
Pandemonium 3 oct. 2024 la 11:03 
Super cool mod! definitely way harder than base game (i was only able to beat it after getting an extremely lucky synergy with a different modded character) The enemies are all super unique and some really encourage you to think of it as much as a puzzle as a fight.

SPOILERS

The act 4 went on so much longer than i expected. A boss rush with teammates that you have to work with/around for each fight is such an amazing concept and it all culminates in a final raid boss and a sweet ending cutscene! At the risk of sounding repetitive, its so so COOL!

Thank you for what is easily one of my favorite mods I've found for for this game.
Elit3zinhu 25 sept. 2024 la 11:37 
uninvited guests crashed my PC
源泉 25 sept. 2024 la 6:55 
打不速之客,最后会和紫音(shion)mod冲突,要注意。
源泉 24 sept. 2024 la 10:16 
boss战最精彩的mod!
bretz2014 15 sept. 2024 la 14:04 
I love the allies mechanic so much hftfjhf
Twister1M 24 iun. 2024 la 12:41 
In case anyone is having issues with this mod crashing when used with other mods, "Optimize the Spire" and "RAM Saver" workshop mods fix it. It is likely this mod using a boatload of RAM.