Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
I added 2 new convars for you: ttt_uno_reverse_bullet_damage_only 1 and ttt_uno_reverse_ignore_incendiary_grenade 1
Do note that some mods/maps re-use the fire from the incendiary grenade, so the UNO Reverse won't reflect damage from those mods/maps either, if you use the second convar.
Also, this mod is overpowered (OP) because you can activate this item with 'T', go into incendiary fire from another player and the player gets killed or burned. This is too OP for meta plays."
can you look for another solution to prevent this maybe?
[weapons] addons/weapons/lua/weapons/weapon_unoreverse.lua:572: Tried to use a NULL entity!
1. SetNWEntity - [C]:-1
2. unknown - addons/weapons/lua/weapons/weapon_unoreverse.lua:572
Here's the actual link: https://sp.zhabite.com/workshop/filedetails/?id=2202345999