RimWorld

RimWorld

Vanilla Weapons Expanded - Heavy Weapons
379 kommenttia
吱吱宸 18.6. klo 19.49 
I found that my character can directly equip these heavy weapons. After a long dichotomy investigation, no result was found. Does anyone know why
ignis 24.5. klo 22.21 
Why exoskeleton frames have quality? It does nothing except inflating wealth.
MangoCobra 17.5. klo 17.32 
Can someone in a Warcasket use these?
Liam 14.3. klo 15.15 
can you make this like a titan from titanfall and add weapons similar to the weapons from titans from titanfall also i dont care if you dont know any lore about titanfall just look at the weapons for the titans add the weapons and also add titans if you want to
Sir-Apex 13.1. klo 15.49 
@Gabthelazy thank you very much, it works! :cozybethesda:
Crazed Ninja Hillbilly 20.12.2024 klo 20.51 
@Gabthelazy thanks so much for this simple fix, this mod has had exosuits half working for long time, and this fixed them for me, and the quality determination is no issue since it makes sense, higher quality exo suits would be able to hold more.
blackrave 20.11.2024 klo 9.13 
Would be great if sufficiently modified cyborgs could wield these weapons too
Say pawns with archotech (or any modded parts with 150% or more) arms, legs and spine should be capable enough to lift and use these weapons
Would be nice bonus for transhumanists who were capable of acquiring full archotech set of limbs and spine.
thehappybub 21.10.2024 klo 15.43 
Small issue, but for some reason this mod's option menu is the only menu refuses to close when pulling up mod options from the title screen. Requires a hard restart of the game to make the option go away.
Stony Rock 21.10.2024 klo 13.12 
Swarm Launcher in hands of friendly pawns of allied faction did more harm to my base than 10 Centipedes that they came to fight against....

I've never been more terrified.
[X]оdoK_za_KvAs0m 16.9.2024 klo 19.24 
What the heck, maybe it's an incompatibility between CE and heavy weapons, but the exoskeleton frame has stopped lifting heavy guns :rq_ko:
Prominous Vale 3.9.2024 klo 15.48 
@Digit It is
Digit 12.8.2024 klo 11.53 
ce compatiavble?
Doctor Worm 4.8.2024 klo 7.56 
everyone keeps asking about making the weapons reloadable but, if you turn off HP loss doesn't that effectively make them 'infinite' ? wouldn't that be the solution people are asking for?
Gabthelazy 19.7.2024 klo 16.48 
If you have issues with the exoskeleton frame weight capacity increase, try swapping "<CarryingCapacity>15</CarryingCapacity>" with "<VEF_MassCarryCapacity>15</VEF_MassCarryCapacity>" in Apparel_Packs.xml.

Note, doing this will cause the weight capacity increase modifier to be affected by the frame's quality.
kyoujouran 1.7.2024 klo 5.01 
Does anyone know of any mod conflicts/settings that prevent carry weight bonuses from taking effect? I have a pawn with Marine armor equipping an auto cannon without issues, however because heavy weapons have a mass of 30 he can no longer carry anything else, even food or medicine. I tried adding a VE backpack but from what I can tell it had no impact on what the pawn as his 'Mass Carried' limit was still 35 and he still couldn't carry meals. If this is an intended limitation let me know, I just wanted to check before I began enabling/disabling mods to find the culprit.
Oskar Potocki  [tekijä] 24.6.2024 klo 5.57 
50 bucks is 2 working hours...
ºSuneeº 23.6.2024 klo 23.38 
I have 50 bucks if you release a reloading version of these weapons.
Starkwood 18.5.2024 klo 2.14 
ok i found it it works .
Starkwood 18.5.2024 klo 2.08 
i wear the exo skelett and still have 100% movementspeed and work speed not +5 and something :>/
Starkwood 18.5.2024 klo 2.04 
can me pls tell me anyone why?^^
Starkwood 18.5.2024 klo 2.04 
hi i have a question i found a exo skelett and wear it but i dont have the bonus from it. why i dont have the bonus. 35kg still max. not faster movement and work speed :(
Morcalvin 26.4.2024 klo 8.07 
How do I tell if an armour counts as power armour?
juless 18.4.2024 klo 7.05 
democratic weapons
Ren 28.3.2024 klo 18.33 
@Gerewoatle considering I've seen a link to Mr Samuel streamers modlists before, I highly doubt it was just some tweaks. That guy seems to have 350+ mods for every run and he's the most popular rim streamer
Nim 20.3.2024 klo 4.42 
Has anyone thought about expanding the heavy weapons ammo system to all vanilla ranged weapons? It always seemed strange to me that turrets and traps require resources but guns and bows don't even degrade when used. They're effectively an infinite resource. Would it be easy to add ammo rules to vanilla weapons in XML?
Gerewoatle 7.3.2024 klo 17.33 
I'm pretty sure most of them are just tweaking the mods.

Remember that they're there for entertainment before anything else. If they have to tweak some stuff to make something more entertaining rather than 100% as-downloaded and unmodified, they typically will.
Ren 7.3.2024 klo 14.33 
@Hazel O'Hare I don't watch any rimworld stuff but it is. Could be a variety of mods. I know Big and Small Genes mod has a gene that lets giant pawns carry heavy weapons. But I've seen other mods too that just give them a "herculean" gene/trait. Forgot the exact name, but it was some Minotaur xenotype mod. You could look through his modlist (I assume he has it linked in the description) or just ask in the comments and someone might know.
Hazel O'Hare 5.3.2024 klo 4.39 
I've seen streamers do it. I suppose it's some sort of mod. I just can't seem to find out which or whats it called. x.x I'll keep looking I guess.
Oskar Potocki  [tekijä] 5.3.2024 klo 3.06 
It can't.
Hazel O'Hare 5.3.2024 klo 1.53 
So, i've read just about every comment here. And I guess I'm blind. Can someone please tell me how, or if, the Exoframe can be used to have pawns weild the VFE pirate warcascet weapons, or if there's a simple mod that allows it. Been trying to figure out how Samuel Streamer did it in his pirate series for like a week now.
Tal'Raziid 25.2.2024 klo 16.56 
What was the update?
Morale -10 27.1.2024 klo 3.36 
Can I somehow disabole it so they don't spawn on raiders?
Because especially for the empire and on 10'000 raid points, you will get a lot of these, it seems unresoanble in how I am meant to deal with them.
glorbo florbo 11.1.2024 klo 22.12 
Brother get the flamer. The Heavy Flamer. * burning ensues *
Oskar Potocki  [tekijä] 11.1.2024 klo 14.36 
No, that would be ticking all the boxes, and part of the fun is having to choose. Consider using a backpack and powered armor instead then, as powered armor also allows you to equip heavy weapons.
Taloon 11.1.2024 klo 12.11 
Ah got it. It's more for weapon use.
mmh a cross mod variant like an "Backpacked Exoskeleton frame" with an Exoskeleton frame and and a Backpack as material would be nice though :steamhappy:
Oskar Potocki  [tekijä] 11.1.2024 klo 9.04 
Exoskeleton frame allows you to equip heavy weapons. The backpack does not.
Taloon 10.1.2024 klo 13.55 
I just noticed that the Exoskelleten Frame increases carry capacity by +15.
The backpack from Vanilla Apparel Expanded - Accessories increases it by +50.
Also the backpack give this as actual bonus to "mass carried" in the inventory.

Unfortunately they take the same slot.

I don't know, but it feels to me that an Exo Skeleton Frame should be more beneficial then an backpack.
Is it possible to either have it in a different slot or have the same if not better stats then the backpack together with the buff in "mass carried"?
::Maethendias:: 30.11.2023 klo 4.11 
is it intended that you can wear shields with the exo frame?
CoolBreeze_75 20.11.2023 klo 11.01 
Is there an unofficial addon to this that disables the consumable state of the weapons, making them infinite?
Oskar Potocki  [tekijä] 30.10.2023 klo 6.28 
Report to CE.
thunderval 30.10.2023 klo 6.13 
Since yesterday and the new CE Patch i have error message on start. So i investigate and find this mod and the one with laser are, for now, incompatible with CE. Maybe i'm wrong but it seems like that to me.
LouIdZarcs 4.10.2023 klo 22.34 
Hi Oskar , i love your mods very much, so i have some other authors' mods , but their power armors can not equip your heavy weapons, could you please teach me how to patch this plz , if it is just xml i think myself can handle it, is it some tags or categories to add ?
Oskar Potocki  [tekijä] 19.7.2023 klo 2.12 
Alternatively, try without any other mods at all and see if it works. If it does, the issue is not on my end.
maniac23 18.7.2023 klo 17.33 
I would be surprised if that's the problem cause I have used it before without this happening
Oskar Potocki  [tekijä] 18.7.2023 klo 16.35 
Try without Combat Extended.
Oskar Potocki  [tekijä] 18.7.2023 klo 4.11 
Logs?
maniac23 17.7.2023 klo 11.00 
The exo suit is bugged you cannot use it with heavy weapons it says you need power armor even though it says it should work
Padlock 11.7.2023 klo 22.44 
I'm with Tollban, a default option would be nice so we can reset everything. I can't remember what the settings were.
ADanniMPA 10.7.2023 klo 23.23 
aight thank you for the answer and I love the mod :D