Stellaris

Stellaris

2.8 defines for 2.7 mods (pop growth bug fix)
55 kommentarer
OldEnt  [skapare] 1 maj, 2021 @ 14:05 
@TheBigE The values in this mod are identical to vanilla 3.0.3. There is no harm in keeping this mod, unless you have other mod overwriting said values.

That said, if all your mods are updated to 3.0 you don't need it.
TheBigE 1 maj, 2021 @ 12:03 
Is this mod still relevant in 3.0? As in, should I keep it in my modlist just in case, or would it be better to remove it and treat it as a legacy mod from here on out?
OldEnt  [skapare] 15 apr, 2021 @ 16:38 
This mod won't be updated to 3.0 as it serves a very specific purpose.
GLaDOSkiller 13 mar, 2021 @ 11:13 
Thank you kind sir
Ewan Cooey 26 feb, 2021 @ 9:43 
This worked for me, but I had to put it above my other mods
Fu.ta Connoisseur 20 feb, 2021 @ 22:14 
Thanks bro I started a heavily modded run with Glavius AI and about 60 years in I hover over my pop growth and see it's 1046/100. This mod fixed it.
Maritisa 18 feb, 2021 @ 12:08 
Some mods are also abandoned and haven't been maintained (Or the mod maker might be on hiatus and planning to return when the next expac drops, but not for this version)
there's a couple reasons fixes like this can be useful.
SteelCrow 13 feb, 2021 @ 6:19 
So, this just adds the new default values from 2.8? The better solution is to educate people on how to mod 00_defines.txt properly.

Of course, some people pay attention to what they're reading, so they get the hint given here. That's cool. Why stay subscribed, then? I don't understand.
Joan of Arc 11 feb, 2021 @ 11:57 
Thank you i kept trying to find out which mod was the culprit for this issue and lo and behold, there is a fix!
joe cool 11 feb, 2021 @ 2:30 
Absolute king
KoTL 7 feb, 2021 @ 14:10 
Thank you :Miller:
OldEnt  [skapare] 30 jan, 2021 @ 16:51 
Yes.
Dellar 30 jan, 2021 @ 12:52 
Does it work mid game?
OldEnt  [skapare] 18 jan, 2021 @ 10:04 
Hi, I treat my mods as free and open source, feel free.

Take care when merging ACE and ACE modifiers fix into the pack (if you do so), crisis country types with AI switched off option should be in 00_country_types.txt. File zzzzzzzzzzzzzz_acemod_country_types.txt should be blank after merger and the merged pack should be at the bottom.
JenkoRun 18 jan, 2021 @ 7:00 
Hi, I took this mod and a few other fix mods and merged them together to cut back on my mod list size, may I make it public? (I've posted this question on the other mods)
kojak 17 jan, 2021 @ 3:26 
thank you hero
OldEnt  [skapare] 3 jan, 2021 @ 22:33 
If anyone is experiencing "the other" bug (pops not taking jobs) it's most likely 'Ethics and civics alternative' (or name similar sounding). There is a link to fixed version on that mod's comments section.
Delryn 1 jan, 2021 @ 20:40 
Thank you! It took me waaaaay too long to notice something was not right with my colonies. Applying this retroactively fixed my issues.
OldEnt  [skapare] 29 dec, 2020 @ 17:53 
It won't break anything, except if you have a mod which chagnes any of the values visible in the description (I don't see which mod would do that as these are new, 2.8 defines).
Joexer 29 dec, 2020 @ 17:50 
If I've never experienced this issue, is it still worth it to have this mod "just in case"
OldEnt  [skapare] 29 dec, 2020 @ 13:21 
@Sarnen: Roger, roger. I see people on Discord complaining about it too, although I personally never experienced this bug. If I ever hear about the solution I will post it here.
Sarnen 29 dec, 2020 @ 12:59 
@oldent reread it. I didn't accuse your mod of CAUSING this. I'm expressing frustration and hoping someone knows what the issue is, since another commentator had the same issue.

I was explicit in saying this occured before your mod.
OldEnt  [skapare] 29 dec, 2020 @ 12:44 
This mod has literally nothing to do with jobs, its whole source code is in description.
Sarnen 29 dec, 2020 @ 11:52 
I have the same issue, evne before downloading this mod. I'm about to just give up onstellaris because all pops change to workers
Drunk Demoman 28 dec, 2020 @ 10:36 
Hmm, I don't have any mods that alter job weights. The only thing I have that alters anything planet-wise is the Upgradable Refinery Building and Lv 3 Admin Building mods, which both say are UTD and I wouldn't think alters pop behavior.
OldEnt  [skapare] 28 dec, 2020 @ 10:23 
You have a mod which changes weights of jobs, probably.
Drunk Demoman 28 dec, 2020 @ 8:57 
Downloaded the mod to fix the issue of pops not growing, which it fixed, but now I have a new issue. Every time a pop grows all the pops will all swap to worker jobs from specialist jobs, causing me to lose basically all outputs aside from energy and minerals. Not sure if this is your mod or another conflict with something else.
The Hammer145 27 dec, 2020 @ 18:08 
Seems to be working now. Wonderful fix. Thank you. Unfortunately I think I discovered this bug too late into the game. The AI will never recover, lol. Just as well, got bottle necked pretty early. Only had 9 systems. Anyways, thanks again for the great mod!
OldEnt  [skapare] 27 dec, 2020 @ 17:44 
It does work with existing saves. Try to move this mod at the very bottom. If that does not work you may be experiencing different kind of bug.

Or maybe your mod did not properly download, Steam was acting up badly tonight. Try to resubscribe.
The Hammer145 27 dec, 2020 @ 17:15 
Does this work on existing saves? Does it affect habitats? I'm playing a void dwellers campaign. All three of my habitats have 10 pops, and now just don't get any more pops. Tried a few in-game months with the mod on, but it doesn't seem to be having an effect.
dmorr 12 dec, 2020 @ 19:48 
Thank you so much, I've been rearranging my load order and trimming down on my mod list for a few days trying to fix it.
LegendaryLycanthrope 10 dec, 2020 @ 21:30 
I had the problem of NO jobs being filled by any pop a few months ago, even with having more than enough, no restrictions, no slavery, trying to use Priority, etc.. - it turned out to be Starnet AI, or possibly a conflict between Starnet and something else, though I thought I got every compat patch I could find between it and mods I had installed - I don't know why, since they were filling jobs just fine when I started the game, then they just suddenly...stopped.

It's probably not why you're having the issue, @angpetru, but I figured I'd bring it up anyway in case you have an AI mod installed, maybe you can try disabling it and see if that does anything.
OldEnt  [skapare] 10 dec, 2020 @ 21:17 
I would not know, probably not. There might be multiple reasons for this bug. If the jobs get stuck on zero you could always try to prioritise job by clicking on job icon and then deprioritise.

Also, some pops are illegible to fill specialist jobs.
Aliksander 10 dec, 2020 @ 20:49 
Does this also fix pops not filling specialist jobs?
WSH7778 5 dec, 2020 @ 8:14 
good
Asteros'arius 3 dec, 2020 @ 11:48 
Thx a lot man, i was wondering why my pops would not grow
UwUthinization 28 nov, 2020 @ 7:51 
I FUCKING LOVE YOU Literally spent 4 hours turning mods off one by one moving them around and everything i had no idea what was causing it till i went on the workshops front page on accident! You're literally the most amazing person in the world <3
emberwood 26 nov, 2020 @ 20:56 
Finallyyyyyyyyyyy!!!
Thank you!!!
ranma100 26 nov, 2020 @ 9:17 
Brilliant mod. I was pulling my hair out trying to figure out why my pops would not grow.
Gene Pool Lifeguard 26 nov, 2020 @ 0:15 
Real livesaver. Thanks a ton!
barkingnoise 25 nov, 2020 @ 16:11 
Holy hell, thank you!
Mogekov 24 nov, 2020 @ 12:55 
thank you
A POOR FARMER 24 nov, 2020 @ 7:33 
I couldn't even think that AI mods can in some kind be relevant to pop growth bugs. Spent 3 hours trying to figure out what the problem is. Thanks for this fix, you've made my life better!
Morelsmile 23 nov, 2020 @ 3:23 
Thank you very much:steamhappy:
MC_Lovecraft 22 nov, 2020 @ 8:59 
This is a godsend, I just spent the last 2 days trying to fix this bug without having to just ditch my whole modlist. Thank you!
Mordrehl 21 nov, 2020 @ 23:32 
Good lord, glad I found this. Wondered why pops were suddenly not growing. Bonus effect ... game is loading from scratch a hell of a lot faster now too.
Leremyr 21 nov, 2020 @ 13:15 
Thank you very much, works perfectly!
Bluegills 21 nov, 2020 @ 10:14 
Based
Crazed Dutchman 20 nov, 2020 @ 23:48 
Thanks!
Reffet 20 nov, 2020 @ 21:36 
Thanks!