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Going to be updating this after a bit more testing and balancing, given the problems people have reported with it.
common/archaeological_site_types/ariphaos_archaeology_sites_ai.txt line: 32
Is in the error txt. with this error: Invalid context switch [planet] from AI Site Easy [archaeological_site]
this is repeated with other AI empires. I also see some distant stars errors so its not just this mod. I am trying to see if there is a way to find out which mods are causing dsyncs. I know it can be the games fault too
@Baekbok133 this mod does not touch origin sites, or in general anything that has max_sites over a hundred (e.g. the federation dig site).
I don't want to change them.
@Celador I mean my unofficial patch will help guarantee your single find. Not APA. Giving the AI some relics was on my to-do list, but other priorities have put it aside for now.
Also by "artifacts" I meant relics. Because I've ended up getting all of the precursor ones, and all of the random ones, and most of the mod ones. Literally 4 rows of various relics.
@Celador the lack of AI artifacts is an issue of this mod. I should probably check the minor artifact balance, come to think of it.
For the precursors, my patch tries to guarantee you get the Zroni and Baol to spawn appropriately, if you get those. The original 5 have catch-up events. I'm not terribly familiar with the new ones, however.
I've used it with the "assorted precursor adjustment" and ended up swarmed with the events, sites and artifacts. I've removed the precursor adjustments, and would've just kept this mod, but I don't like AI not getting random sites either. I've checked the generic ones they are getting, and it just feels a bit unfair. After 150 years they barely had any artifacts, in fact some didn't have any at all, meanwhile - I had 30.
A more robust fix to stop player-controlled ships from grabbing ai sites that somehow evaded detection.
I'll try to fix it for tomorrow's release.
Or it's supposed to. I could add a catch to catch this sort of thing, I suppose.
It now also prevents the AI from getting the relic astral rifts.