Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
We have a "deathmatch meets danger zone" mod server that plays your map.
This map rocks competitive play and gliding around using bump mines & parachutes!
We hope you continue to make dynamically detailed maps like this one.
Visit www.slyshotgaming.com to see a Deathmatch Danger Zone mod on your map.
]\
I really enjoyed it when it was available in MM, the dusty theme is really neat.
This map is added to my collection "PUMP YOUR PUBLIC | The best CS:GO custom maps from the workshop".
http://sp.zhabite.com/sharedfiles/filedetails/?id=256771524
:)
This map is added to my collection "PUMP YOUR PUBLIC | The best CS:GO custom maps from the workshop".
http://sp.zhabite.com/sharedfiles/filedetails/?id=256771524
:)
https://www.youtube.com/watch?v=ku31omq_m5U
ЕБАТЬ Я С ГЛОБАЛ ЭЛИТ ОПУСТИЛСЯ ДО 2 ЗВЕЗД ИБО САМАЯ СУКА,НЕПОНЯТНАЯ МАПА.ВЫИГРЫВАЕТ ВСЕГДА КОМАНДА ПРОТИВНИКОВ СУКА, А МНЕ ВСЕГО 2 ПОБЕДЫ НУЖНО ЧТОБЫ ВЫПОЛНИТЬ ССАНУЮ МИССИЮ. АВТОР УЕБАН
ИГРАЙ ОДИН НА СВОЕМ ДЕРМЕСУКА ВОТ ТЕБЕ ШАРИК
So far, it's the map i enjoy the most of those included on operation vanguard.
This map is added to my collection "PUMP YOUR PUBLIC | The best CS:GO custom maps from the workshop".
http://sp.zhabite.com/sharedfiles/filedetails/?id=256771524
:)
http://imgur.com/a/aiW7O
(these are versions that I fixed myself)
* In the CT Upper/Bombsite A pic, that mesh actually goes underground and has "JUMP" attributes. It basically scares the bots from going that way. I just did some quick splices and then connections to fix it.
* In the Middle pic, that mesh basically floats above the ground and there's no connection between the CT mid and T mid. Again, bots end up doing weird movements instead of simply going up/down mid. To fix it, I just did some more splices along with nav_create_place_on_ground 1.
The nav file that ended up being made is here:
https://www.dropbox.com/s/zz7wm79igtfcfqy/de_bazaar.nav?dl=0
But I didn't know if you wanted to fix it yourself or what. Just wanted to be helpful! And good luck with your map! :D
Please Valve add this!!!!!
I'll apreciate your visit please:
ak-47 | Legend http://sp.zhabite.com/sharedfiles/filedetails/?id=337262062
FiveSeven | Rainbow
AWP | Rainbow
Rate please.
http://sp.zhabite.com/sharedfiles/filedetails/?id=330989249
http://sp.zhabite.com/sharedfiles/filedetails/?id=330990619
http://sp.zhabite.com/sharedfiles/filedetails/?id=331538125
USP-S | Rainbow
FiveSeven | Rainbow
AWP | Rainbow
Оцените пожалуйста.
http://sp.zhabite.com/sharedfiles/filedetails/?id=330989249
http://sp.zhabite.com/sharedfiles/filedetails/?id=330990619
http://sp.zhabite.com/sharedfiles/filedetails/?id=331538125