Stellaris

Stellaris

Legendary Worlds 3.2.x ONLY
191 opmerkingen
Angry marines 7 mei om 11:33 
pls update
cybrxkhan 1 jul 2022 om 18:04 
Just wanted to thank you for keeping this mod up to date in the older patches while the original wasn't up to date!
༒Wanheda༒ 7 mrt 2022 om 14:21 
The Mod is fully updated using the very old link.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1373224279
༒Wanheda༒ 5 mrt 2022 om 16:43 
A big update (not only for 3.3) will come in the next days. Still implementing more features and less bugs.
Kyllian  [auteur] 5 mrt 2022 om 9:24 
Edit: Original author WILL update the original mod shortly! Have patience, some things left to iron out
Sjru 🐲 4 mrt 2022 om 13:42 
I don't see it being updated it has not been updated since 2019 according to workshop.
Dustreaper 4 mrt 2022 om 12:57 
links are the same from 2019.
Kyllian  [auteur] 4 mrt 2022 om 12:54 
Original author updated the mod on the original link! cheers
alex.p80 28 feb 2022 om 4:18 
Any plan to update the mod for the 3.3? the mod is still working but some buildings need a revamp after the sprawl change
Sjru 🐲 23 feb 2022 om 20:28 
Is this up to date?
Dr. Dinosaur 17 feb 2022 om 20:44 
Ancient Abandoned Laboratory gives wrong jobs to machine empires
Kido Virp 7 feb 2022 om 23:05 
Can i see, where to build legendary habitats? It's Ok with planets, but no Ok with habitats (for those who roleplay only on habs). I was shocked when i build hab on ordinary planet and got legendary modificator on this hab.
Dustreaper 20 jan 2022 om 10:41 
So i am using this with gigastructural engineering and i got a legendary megastructure modifier on my maginot world which is a fortified planet. The modifier increases orbital bombardment damage (+100%)... which is not great...Any way to not have this happen on those worlds?
Dr. Dinosaur 12 dec 2021 om 7:26 
Fully Functional Dimensional Gateway gives the wrong job type for gestalt
Urbydizzy 29 nov 2021 om 9:54 
What I meant was, I got the mirror planet outcome but a different gateway outcome spawned on the planet. Did the AI get to the event first and put it there?
KGSpace 25 nov 2021 om 17:11 
Kyllian. Thanks.
Kyllian  [auteur] 25 nov 2021 om 9:58 
@Inny Added GPM check.
@KGSpace Load order is irrelevant, mod doesn't overwrite any files.
@Urbydizzy They were not. Broken gateway is one of the possible outcomes. The negative one. That was just bad luck.
@StormyStrife will update next version. Sorry
Slimurgical (Stormy) 24 nov 2021 om 10:33 
The descriptor file makes this appear as 2.7.x in Irony, a tiny bit confusing x3
Urbydizzy 18 nov 2021 om 22:51 
Were mirror planets removed? I got the mirror planet event from a dimensional gateway on a planet but when I looked at the planet it said it had a broken gateway and no mirror bonuses.
KGSpace 3 nov 2021 om 21:28 
Question on load order - should this go after PD and Guilli's mods and features?
Inny 30 okt 2021 om 10:46 
Hello, can you make it so your mod checks for a given planet flag to avoid adding anything on them (like GPM does) please? Also avoid touching worlds who have the flag forbid_guillis_planet_modifiers.
That would help not breaking other mod's special worlds.
Spider 28 okt 2021 om 1:19 
Planetary Diversity just added another new world, the Reef World.
elderiel 7 sep 2021 om 8:43 
could you update it to 3.0.4 ?
Grumbler 26 mei 2021 om 6:06 
Every 3rd or 4th habitat becomes legendary. I don't know if this should be the case, but it's kind of weird.
Spider 20 mei 2021 om 9:05 
Planetary Diversity updated with some new habitable worlds and arcologies.
MaulMachine 10 mei 2021 om 15:34 
I encountered an error in the game.

[23:20:47][effect.cpp:547]: Script Error, attempted to execute an effect on an unsupported scope!
Event: legw_shipevent.10
Location: file: events/legw_ship_events.txt line: 77
Effect Type: add_deposit
Scope:type=ship
id=16777622
random={ 0 2382791568 }
root={
type=ship
id=16777622
random={ 0 916977132 }
from={
type=ship
id=16777622
random={ 0 3486731412 }
from={
type=ship
id=16777622
random={ 0 2382791568 }
from={
type=planet
id=1365
random={ 0 2675296079 }
}
}
prev={
type=country
id=7
random={ 0 2345606593 }
}
}
}
from={
type=planet
id=1365
random={ 0 2675296079 }
}
prev={
type=ship
id=16777622
random={ 0 916977132 }
from={
type=ship
id=16777622
random={ 0 3486731412 }
from={
type=ship
id=16777622
random={ 0 2382791568 }
from={
type=planet
id=1365
random={ 0 2675296079 }
}
}
prev={
type=country
id=7
random={ 0 2345606593 }
}
}
}
El Yahpo 23 apr 2021 om 19:24 
So um... I seam to be knee deep in legendary worlds. I have 2 legendary crashed armada's near by to each other, not to mention 2 or 3 others. Any idea what might be causing this? Currently I am on a medium map and I don't think I have any mods effecting planet generation. (I have a lot though)
Storm 20 apr 2021 om 15:26 
I was able to get people to start filling up housing slots on a world with the legendary Deep Sea trench modifier. I had to unsubscribe, delete all files I had in both my steam mod folder for Stellaris, and within the Paradox/Stellaris folder. Once I resubscribed, this mod started working again. I built city districts and the negative housing number started going down (since the modifier has a -10 house affect on it).
Kyllian  [auteur] 19 apr 2021 om 6:48 
@davidsen324 doesn't matter!
davidsen324 19 apr 2021 om 6:41 
Wher should this go in my load order, and also above or below PD and GPM?
Requiem_Phantom 19 apr 2021 om 1:31 
@Kyllian What do mean? Like you don't have a Rollback version or can't do post one?
Kyllian  [auteur] 19 apr 2021 om 1:17 
@Requiem_Phantom Sorry but no. Previous versions are unsupported :(
@davidsen324 Fully and recommended.
Requiem_Phantom 19 apr 2021 om 0:55 
Do you have a version for 2.8 still cause that new update is terrible and I won't play on it. So would like if you had a 2.8 available thank you?
davidsen324 18 apr 2021 om 11:01 
Is this compatible with Gullies planetery modifers, and planetery diversity?
Storm 17 apr 2021 om 18:23 
I should also say, when I deactivated this mod, the people on the world in question were instantly able to find homes.
Storm 17 apr 2021 om 18:22 
I was unable to get my people into homes on a world with the Legendary Deep See trenches trait. I am also running the Planet Diversity mod. Did not matter if I built city districts, nor if I cleared a blocker as well.
EliseArtemia 17 apr 2021 om 16:57 
Ok apparently broken the Legendary Crashed Armade makes you unable to get housing even when you build multiple housing districts/luxury residence buildings. You'll just progressively more and more overcrowded.
EliseArtemia 17 apr 2021 om 15:12 
I adored this mod and finding Legendary Huge Worlds, so thank you very much for this. It truly is a pleasure to have it back.
Kyllian  [auteur] 16 apr 2021 om 15:04 
It probably wont work. Sorry
Slimurgical (Stormy) 16 apr 2021 om 13:48 
Does this work still with 2.8?
Pontifex Monarka 16 apr 2021 om 9:31 
@Kyllian, it works now! Thank you for your great work
Radishgast 16 apr 2021 om 8:06 
Love this mod! Thanks for the quick updates. You have a Kofi or Patreon link so we can support your work?
Kyllian  [auteur] 16 apr 2021 om 3:12 
@Pontifex Monarka that's strange, i'm not getting any errors. Could u try to unsub and sub again?
Pontifex Monarka 15 apr 2021 om 16:22 
legw_script.6 and legw_script.8 fire up as blank textboxes every day.
Spider 5 apr 2021 om 18:24 
Guilli updated his own mod recently.
MaulMachine 28 mrt 2021 om 19:35 
The effect of the Ancient Shipyard doesn't seem to do anything. The Empire Effect doesn't kick in. Fleet and Naval command limits remain unchanged.

Also, I would wager that the original author would not be a native English speaker. Would you permit me to join up with the mod team and make a few spelling and grammar fixes?
No Name 7 mrt 2021 om 12:40 
Why do cold worlds not get their own legendaries like hot worlds and more temperate worlds?
Kailyndis 1 mrt 2021 om 19:24 
Is there a place where I can find IDs for the various planitary modifiers and planetary features?
The debugtooltip command allows me to see ids for some of the modifiers but nothing for the features.
aanikron 19 feb 2021 om 8:16 
Would this be compatible with Real Space: New Frontiers?
[JdG] Pejman 15 feb 2021 om 3:48 
Also You should remove the "expeditions" blocker from the legendary treasure planet and make them into decisions instead, it's easy to get -100% blocker removal time and just spam the shit out of it while there are less things that affect decision speed (plus it is less bug prone, current way the thing works by adding a modifier and then calling a trigger on EVERY blocker clear to check if the planet has the modifier is kinda shitty)