Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
OR it could be it uses the old VJ directory for gibs that may have changed for the newer version??
As for the new update, it's still coming along. When, I'm not sure. My work is not helping since I'm getting less free time.
Yes, BMCE:R is also getting the rework treatment.
Just wait until the next version :), heh
can we expect BMCE:R SNPCs?
Hmmm, this is a new one. I'll have to check that out.
@LoG4
Hiya. The rework is still planned, however my time has been very limited now since I have a part time job :(. It will still be worked on my free time. As for the revised models being included in the base, I'm quite unsure, as I don't want to really bloat it up. Would like to be modular with it.
good job Racun, now everyone shall suffer the consequence of your ACTIONS
It's likely due to me not hexing the models that causes these issues. In the next version, this won't happen.
Here are the maps that are used.
Sadly, the ones taken in Sector C was removed from the workshop :(
https://sp.zhabite.com/sharedfiles/filedetails/?id=1943824957&searchtext=Black+Mesa
https://sp.zhabite.com/sharedfiles/filedetails/?id=2118255542&searchtext=Pre+Disaster
and I think this one, https://sp.zhabite.com/sharedfiles/filedetails/?id=2119121012
I had all the maps down in the description, but I was planning on redoing the description, but I scrapped it since I wanted to move away from this one, and onto the next iteration of VJ BMCE