Space Engineers

Space Engineers

Exolia - No Dependency Update
139 comentarios
GigaCars 13 MAY 2024 a las 15:55 
Goose 25 JUL 2023 a las 21:19 
does this have a water mod version or is it by default
Schibihx Schiebtnix 10 JUL 2023 a las 17:44 
Water Texture seems broken, its highly reflective and looks weird. Also water mod seems not to work properly as the highly reflective water texture shines through the water
paveway 2 22 MAY 2023 a las 2:34 
your game looks really good are you using graphics mods?
Axel-of-Atheara 21 ABR 2023 a las 13:50 
Beautiful planet. Great work. Is that ship in the third image available on the workshop?
theScriptHD 27 NOV 2022 a las 1:54 
Hi, is it okay to use this planet on my upcoming server with modified oremaps? of course, with credits and link to the original mod + unlisted. :)
scruffted 11 SEP 2022 a las 14:49 
Me love!
Sluggie909 4 SEP 2022 a las 0:44 
What ores can be found on this planet?
Thundercraft 12 JUL 2022 a las 14:11 
I would also love to see a version of this for Jakaria's Water mod. It would be appreciated if someone made it.

(Though, that issue with Doctor Octoganapus' textures doe ssound concerning...)
CanehdianSteve 9 JUL 2022 a las 18:20 
@Mastersgt The planet is called Palomar142c when spawning it in.
Mastersgt 2 JUN 2022 a las 3:11 
Not sure why, but exolia isnt showing up when manually placing. The moon Rothis is however? Will try playing with the load order but any other ideas as to maybe why?
mc_jojo3 20 ABR 2022 a las 14:16 
Do you plan on adding support for Jakaria's Water mod?
nikos 7 ABR 2022 a las 10:46 
Also, are the poles supposed to be snowy/icy ?
Because after fiddling around for like 2 hours, i got all my planets to appear mostly normal. but the poles on this still appear stony. But i quess thats as good as im gonna get it.

PS: all the problematic planets use Doctor Octoganapus' textures it seems.
I suspect the problem is with file names or something, because all the mods with those textures seem to conflict with each other
nikos 7 ABR 2022 a las 10:22 
Just for some more detail. changing the load order can either make Exolia gray, or it turns other planets gray.
Conflict occur with these mods (maybe others too):
https://sp.zhabite.com/sharedfiles/filedetails/?id=1669459989
https://sp.zhabite.com/sharedfiles/filedetails/?id=2567339915
nikos 7 ABR 2022 a las 10:16 
Im having trouble using this with other planet mods.
With this loaded, some of the other planets just turn gray. the voxel textures get messed up.
notjordansime 20 MAR 2022 a las 15:38 
Awesome!!
RagnarDanneskjold 18 DIC 2021 a las 15:21 
Nice Work!
Ferrata Fidelis 17 DIC 2021 a las 3:19 
Is there Platinum and Uranium on this planet?
Bunnies&Cherris 22 OCT 2021 a las 18:17 
Would it be possible for a industrial overhaul compatible version?
StormOfShadows 14 OCT 2021 a las 14:51 
Would you be able to upload a version of this planet without the reflective ice - with regular ice texture? Or would you be ok with me uploading a version with the regular ice texture and crediting you?
Firekill222 11 OCT 2021 a las 14:25 
will it spawn automatically?
Luckaryu 8 OCT 2021 a las 19:16 
Are there any creatures on this world? Cant seem to find any =/
DerpiestTurtle 23 AGO 2021 a las 7:06 
Hey do you think you could post this to Xbox, I don't have great access to see on pc but I play all the time on Xbox. If it's difficult to do I understand, but you should ask Major Jon because he put a variety of planets on mod.io
Master Chief; John-117 6 AGO 2021 a las 12:11 
YES!!
Kilovus Loxic 6 AGO 2021 a las 9:51 
@Mantha I don't think it uses the water mod..?
Mantha 6 JUL 2021 a las 15:14 
An Exolia Remastered would be great, but I'd like to request you also upload a version without the water mod, for the players who don't use the water mod.
Rhea.licious  [autor] 6 JUL 2021 a las 10:40 
Thanks! Um I wanna finish one of the other planets for the star system that Exolia is in first but I'm strongly considering making an Exolia - Remastered mod where Exolia is made specifically for use with the water mod and is over all higher quality, along with revamping Rothis to give it craters and whatnot.
Master Chief; John-117 29 JUN 2021 a las 10:04 
This is my Absolute favorite planet, but i have always wanted a water mod variant.
and if you want a example of a planet that looks amazing with the water mod here's a link
Master Chief; John-117 16 JUN 2021 a las 14:07 
i believe that the water mod has been updated so that it looks better from a higher altitude (Or it might have just been on a specific mod) so you might want to make it a water mod planet/make a version of it?
Mantha 1 ENE 2021 a las 19:28 
Update: I have found the problem. When I have the planet Safina in my mods, along with a number of planets with Doctor Octoganapus voxels, those planets turn white.
I think Safina's textures (or something) are conflicting with this.
Mantha 1 ENE 2021 a las 14:45 
This planet used to work fine a couple months ago, but now the terrain is all white, like a moon.
R3D84R0N 21 DIC 2020 a las 17:47 
I'm not sure why but only Rothis is showing in the Spawn Menu, but not the planet Exolia? Anyone else have this problem? The mod is active on my save.
Rhea.licious  [autor] 18 DIC 2020 a las 12:57 
Don't worry, I've got loads more I'm working on.
Leo2log 18 DIC 2020 a las 12:36 
i would also love it if you made more planets, maybe a Venus like planet
Leo2log 18 DIC 2020 a las 12:33 
You should make the ocean biomes have more dangerous weather so that it would make you avoid travelling on it.
ScoopDaPoop 8 DIC 2020 a las 11:53 
i get the same issus with the two planets, if you want the complete log i can send it to you but here im limited to 1000
ScoopDaPoop 8 DIC 2020 a las 11:52 
19:19:30.2051 [WARN] Keen: PERFORMANCE WARNING: Postprocessing voxel triangle decimation steps not defined for MyObjectBuilder_PlanetGeneratorDefinition/Rothis
EnvironmentId = <null>
EnvironmentDefinition = <null>
HasAtmosphere = True
CloudLayers = System.Collections.Generic.List`1[VRageRender.Messages.MyCloudLayerSettings]
PlanetMaps = VRage.Game.MyPlanetMaps
HillParams = Range[-0.03, 0.03]
MaterialsMaxDepth = Range[4000, 4000]
MaterialsMinDepth = Range[20, 20]
OreMappings = VRage.Game.MyPlanetOreMapping[]
GravityFalloffPower = 7
Rhea.licious  [autor] 3 DIC 2020 a las 23:10 
Idk what the problem is sorry. The errors themselves are displaying incorrect information as far as I can tell. Blame keen. ¯\_(ツ)_/¯
Niosfix 3 DIC 2020 a las 12:25 
Small problem of logs and the following :
here is the screenshot:
https://inspirats.com/image/NSE
Rhea.licious  [autor] 1 DIC 2020 a las 12:43 
"your planet gives me errors"

What are the errors. Simply saying "gives me errors" does not help.
Niosfix 1 DIC 2020 a las 11:53 
Good evening,

I have a small problem on my server
your Planets gives me Errors
with the new update can you patch it?

Sincerely
Rhea.licious  [autor] 26 NOV 2020 a las 12:58 
Everything but platinum and uranium.
ScoopDaPoop 26 NOV 2020 a las 12:41 
Wich ore's are present ?
Randel 18 NOV 2020 a las 13:00 
By far my favorite planet mod. works perfectly with Luma in the background
Mr RocketBox 14 OCT 2020 a las 2:53 
Okay fair enough
Rhea.licious  [autor] 14 OCT 2020 a las 0:22 
My response to previous water mod requests can be found below.
Alex Blues! Pesquisando O.V.N.I. 12 OCT 2020 a las 19:44 
AerospaceMachine, me to!
From Brazil!
:voiddice:
Mr RocketBox 12 SEP 2020 a las 22:53 
Would you consider adding a version of this mod for the water mod? Like just removing the ice? I really don't know how hard than would be, just would love to play with the water mod on this beautiful planet.
Stuxnet Victim 4 SEP 2020 a las 19:04 
@GoodGuyYato I've gotten that problem before on other planets when trying to use a lot of planet mods. I don't know what causes it but for me, if I start disabling other planet mods I decide I can live without, eventually the textures usually come back. No idea what causes it but I'd guess space engineers only has so many slots for textures or something like that, and it defaults to gray dust if you use them all up. It might just be specific combos conflicting though, I don't really know.