Garry's Mod

Garry's Mod

[TTT2] Defibrillator [WEAPON]
13 Komentar
Tim | Mineotopia  [pembuat] 13 Feb @ 3:38am 
yes, go to the equipment settings and change the setting :)
Renteks 17 Jan @ 4:40am 
Is it possible to disable the defibrillator refusing a revive if the player was headshot? I've found that to be a very unpleasant game mechanic and wanted to disable it.
Tim | Mineotopia  [pembuat] 8 Nov 2021 @ 12:29am 
@Motorol: Nope, it builds on top of many TTT2 features
Motorolª 7 Nov 2021 @ 3:24pm 
Is this compatible with the original TTT?
Tim | Mineotopia  [pembuat] 23 Sep 2021 @ 1:02am 
@Resdek: No, but you can open an issue on GitHub so I can change this as soon as I have the time
Resdek 22 Sep 2021 @ 1:29pm 
Is there a way to set the health at which people are revived? I'd like to set it pretty low to make the defib a bit less strong.
Tim | Mineotopia  [pembuat] 6 Okt 2020 @ 6:45am 
if you remove it from the traitor shop and the other traitors use the traitor shop as well, you only have to remove it once.
HiJustEli 6 Okt 2020 @ 5:33am 
Possible to limit to detectives only without having to shopedittor every single traitor and killer role?
Tim | Mineotopia  [pembuat] 7 Jun 2020 @ 12:58am 
No they keep their role
seal 6 Jun 2020 @ 5:53pm 
when you revive a player as a traitor, do they change role to be a traitor as well?
Axel The Vampire Slayer 4 Jun 2020 @ 6:43am 
AH nevermind I misread this, thought it was for sandbox lol.
Tim | Mineotopia  [pembuat] 4 Jun 2020 @ 12:05am 
I haven't tested it, but I don't think so. Are there NPCs in TTT? Or do you mean bots?
Axel The Vampire Slayer 3 Jun 2020 @ 9:04pm 
Can I use this on dead npcs in singleplayer?