Stellaris
Viable Feudalism and Imperialism - Empire Federation
500 commentaires
Anti4iteR 12 mai à 21h42 
@Zenchi.Senkusha
Nope. Independent AI states have -1000000000 desire to join Empire federation. Only your vassals
Zenchi.Senkusha 12 mai à 20h42 
Does this version allow non-vassals to join, so they would be like 'Dukedoms' with their own sub-tier feudal level empires under them.
MrFunEGUY  [créateur] 5 mai à 16h38 
Updated for 4.0. Fixed bug with Federation origin where the federation would dissolve immediately.
AGOOD 14 avr. à 6h27 
Same, the Federation just dissolves at the start...
pestrofas79 5 avr. à 23h29 
for some reason when i play the empire origin the federation is immidietly dissolved
synncrytech3 6 janv. à 18h48 
while waiting for the update i made crude 'fix' by adding

federation_leader_diplo_weight_contribution_add = 0.5

to the first federation perk, if anyone else has the issue.
synncrytech3 6 janv. à 18h22 
im having the same bug as cinnamonger, please fix :<
WeWeKeNeMen 5 janv. à 6h07 
is this compatible with feudal expanded?
Cinnamonger 3 janv. à 20h13 
hello! just reporting a bug :3 it used to be that transferred diplomatic influence was removed from subjects (iirc) but in recent games that i have tried with the empire origin the diplomatic influence was not transferred from, just added to. as a result, subjects keep their base diplomatic influence while part of the empire, but the crown still gets the bonus. additionally, upon loading into the game it takes a tick for the game to register the diplomatic weight addition, meaning the crown is at their base diplomatic influence for a tick. this can cause a subject to supersede the crown if they possess a higher base diplomatic weight than the crown nation for that starting tick. wanted to see if its on my end, and if not wanted to make sure you knew! thanks for making my fave origin in this game it really rocks :)
MrFunEGUY  [créateur] 15 nov. 2024 à 14h11 
@Kaiserin - Very interesting. I'll update this mod for 3.14 soon enough, but really don't know how it could be causing a crash in that manner. I'll look into it.
Kaiserin 14 nov. 2024 à 19h20 
This mod might not be fully 3.14 Compatible. In my late game playthrough with this mod as a part of my load order I was experiencing a consistent crash on the first of the month. After turning this mod off and leaving my other ones enabled I managed to get past the crash. I saw that on the first of the month one of my vassals in the federation was getting a rebellion which seemed to be causing the crash. Even with just this mod enabled on a empty load order I still experience the crash on that date.

Just posting this here to see if it's only a problem on my end or not. I also use it with your "Vassals Expanded and Reworked" mod in case that helps. Your mods are great and they are perfect for my feudal empire playthroughs.
Kraffest 10 nov. 2024 à 9h59 
Is this mod compatible with 3.14?
MrFunEGUY  [créateur] 17 oct. 2024 à 15h47 
You'd have to do edit the "allow" section in common\federation_types\vf_empire_types.txt
ᛣ Munin ᛉ 14 oct. 2024 à 12h34 
How to remove the civic requirement? I'm using a species with their own ethic and it doesn't count as imperial so I can't select feudal society.
MrFunEGUY  [créateur] 15 sept. 2024 à 20h12 
Fixed, thanks.
Kali 15 juin 2024 à 14h05 
broken totalitarian_police_control localization is appearing, thing it was removed in base game.
MrFunEGUY  [créateur] 9 juin 2024 à 12h55 
I probably just broke something when updating, unless no one else is having that problem. I won't be able to check for a while.
Sentry 346 9 juin 2024 à 12h19 
There does not appear to be a way to change the federation centralization. There is nothing under the centralization laws. Maybe I missed something. May you please respond at your earlist conveince.
MrFunEGUY  [créateur] 12 mai 2024 à 10h43 
It is mostly translated for Russian, yes.
Anti4iteR 10 mai 2024 à 16h21 
@MrFunEGUY
Also just curious. Your mod "Ethics&Civics Alternative" have russian localization or not?
I'm actually love Classical version for it's immersive, but sinse it's not updated yet (and I always want to try Alt.version) I want check your mod, but still not sure bc didn't know about localization
MrFunEGUY  [créateur] 10 mai 2024 à 16h12 
Oh, and another reason is that Hive minds are very strong because this federation is stronger than all the other ones giving them access to it felt like another bonus for them.
Anti4iteR 10 mai 2024 à 10h31 
Yus. Collective and non-individualistic machine empires isn't about making vassals of organics, just consume and assimilate them (or simply exterminate)
MrFunEGUY  [créateur] 10 mai 2024 à 9h43 
Didn't like how it played. Gestalts also seemed more likely to leave the federation when they were the leader when they started with the Origin, which made no sense.

The idea of a hive-mind having imperial ambitions just doesn't make much sense to me.
яajigurdey 9 mai 2024 à 11h26 
And here I am with my benevolent lord rouge servitor rp idea. Why restrict gestalts?
MrFunEGUY  [créateur] 7 mai 2024 à 11h13 
I updated like 2 things but I did the Russian translation for them using DeepL. If you see anything really bad feel free to let me know and I'll change it!
Anti4iteR 7 mai 2024 à 10h49 
@MrFunEGUY
That's what we needed. Thank you, boss.
Also, any new localization lines are added? Do I need to update russian localization?
MrFunEGUY  [créateur] 7 mai 2024 à 10h17 
Updated. Empire federation members are no longer required to be vassals. As a consequence, Imperialism war goal federation perk has been restored. Gestalts can no longer form Empire federations.
Ocomunepom 28 avr. 2024 à 13h32 
it odd, i dont see the mod in the mod list
felixsimon 10 avr. 2024 à 7h28 
The way i see it, when you bring a vassal into Empire, you grant them more autonomy (they no longer pay you tribute, you no longer have holdings on their planet, they no longer limited diplomatically, etc) and in exchange, they have to pay you military tithe (fleet contribution instead of resources) and abide by Empire laws (aka go to war when Crown tells you to). Basically you are giving up on resources you can squeeze from "vassals" in exchange for "free" federation fleet and no divided patronage, aka unlimited amount of "pseudo-vassals"
Finally, if you have to keep every member of federation as vassal, you essentially have a hard cap on how many federation members you can have, which makes it impossible to become true Galactic Emperor (at least on bigger maps with more AI's) (simple fix to that might be to remove divided patronage on vassals who are members of empire federation but that might be too strong? Might need some additional negatives to balance it out?)
MrFunEGUY  [créateur] 10 avr. 2024 à 2h00 
@felixsimon - "Whats the point of federation, if you need to keep all members as vassals?"

All of the bonuses that you get from the federation perks? This is not a bug, this is intended. They cannot leave as they please, you removed them (by releasing them as a vassal).

If you are part of an empire and not leading it, you are basically, by definition, a vassal. Explain this: if you are the emperor of an empire, and a nation falls under your jurisdiction, how are they not your vassal? If you can make that make sense, maybe I will consider changing it.
felixsimon 10 avr. 2024 à 1h13 
After i subjugate an empire, and then offer federation association status, they automatically join the Federation (they dont join federation at the moment of subjugation even if the subjugation contract set to limited diplomacy - bug?) But once they are part of the federation, i release them from vassalage (to make room for new targets, divided patronage sucks) and expect them to stay in federation, since they are now part of the Empire, not just your vassal, but instead they immediately leave the federation without asking for your permission. Whats the point of federation, if you need to keep all members as vassals? Might as well make your vassals join all your wars and join trade federation or something. Not to mention that Empire is not an Empire if kingdoms can leave as they please. Am i missing something here or is that a bug?
MrFunEGUY  [créateur] 5 avr. 2024 à 22h59 
Huh, how time flies...
328 4 avr. 2024 à 21h21 
Damn, a mod created 4 years ago that's still updated for modern versions. Big respect
Coggernaut 30 mars 2024 à 13h19 
Thank you!!
MrFunEGUY  [créateur] 30 mars 2024 à 10h56 
Updated. Origin bug has been fixed.
MrFunEGUY  [créateur] 3 févr. 2024 à 20h13 
Sorry about that, I'll look into it whenever I get time. No promises on when that will be.
REDbeard 27 janv. 2024 à 8h04 
The origin is busted for me too
Coggernaut 22 déc. 2023 à 14h25 
Origin does not seem to work, is it working on your end?
Anti4iteR 3 déc. 2023 à 5h32 
@vhodnoylogin
Да, в моде есть интегрированная локализация, сделанная мной. В случае чего у меня в мастерской есть отдельный перевод для мода
Vhodnoylogin 2 déc. 2023 à 10h31 
Does it contain russian localisation?
ghosterino 21 oct. 2023 à 1h37 
Sacred Roman Empire says hello. That would be fun, but also very annoying, AI is pretty unreliable already.
MrFunEGUY  [créateur] 13 oct. 2023 à 21h24 
Unfortunately I just don't think it's mechanically possible.
BushCatSidy 13 oct. 2023 à 21h12 
Is there any mod that allows vassals to go to war with each other? conquering the galaxy is boring when you cant watch your subjects fight each other
PhilosopherKing 3 oct. 2023 à 19h49 
just tested it without any other mods
PhilosopherKing 3 oct. 2023 à 19h45 
The federation and neighbours also arnt being generated for me.
krypt1x 30 sept. 2023 à 21h44 
Do you know any incompatibilities for this mod? The mod seems to work but the federation isn't forming. Do you have any fixes?
MrFunEGUY  [créateur] 20 sept. 2023 à 13h29 
Ok, issues should be fixed. Mod is updated for 3.9.
MrFunEGUY  [créateur] 31 aout 2023 à 20h56 
@阿姨我不想努力了 - No one is currently working on one. I would of course appreciate one if you decide to do it.

This mod isn't updated fully for 3.8 yet, but should be by next week.
Timoruz 17 aout 2023 à 5h05 
I think the player should start with a slightly larger force. Would explain how they were able to get 2 vassals early on.
阿姨我不想努力了 17 juil. 2023 à 23h04 
Hi, is anyone working on a Chinese translation? If not I can give it a try, just note that I'm a native Chinese speaker but not a professional translator. I'm not too familiar with modding as well. But, if there's no one doing the translation I can give it a shot