Stellaris

Stellaris

( Twinks Atlanteans )
376 Komentar
Red Fang 9 Mar @ 7:48am 
@Azona link you provided is broken
Red Fang 26 Feb @ 1:11am 
Since when did they add the DLC requirements? The change pretty much destroyed my save game!
Azona 7 Feb 2023 @ 7:53am 
those got issues with it like I did with orignal https://sp.zhabite.com/sharedfiles/filedetails/?id=2892234907 is fix by someone els seems to fix atleast the issues I had.
Malikto 27 Des 2022 @ 2:05pm 
The mod now results in a destroyed empire from the start only allowing observer mode. I removed it and the problem went away.
Malikto 26 Des 2022 @ 11:09am 
Updating for 3.6?
It's UwU 24 Nov 2022 @ 4:52pm 
so i take it you dont start out as a very OP empire? if not, considered me a new subscrber. if yes, can you make one where its just the ship set? love the looks in the screenshots
also NCS compat?
TheBrickedWall 15 Nov 2022 @ 3:45am 
Anybody else having the issue where you are insta killed upon game start?
n.pedrazalis 12 Nov 2022 @ 3:56pm 
Hello with the mod more events i am almost sure is that mod or maybe reaper shipset continued , at the start of the game Twinks Atlanteans are wiped out of their system and killed by another crisis , maybe you could put them on another place if its possible to have more events mod as well ? or i dont know what to do to make them survive ;'(
n.pedrazalis 10 Nov 2022 @ 8:53am 
Hello the dreadnought , carrier and battle cruiser respectively are having merging shipsets problems and missing textures please repare it i love this mod , thank you for your time
Rawr'kraine 🐉 1 Nov 2022 @ 7:23am 
As I said to someone else: life often gets the better of us more than we'd like it to.

I only ever got to fight against an AI Atlantean and didn't get to play as them yet. But oh well.

Thanks for the update Twink and do what you gotta do, we'll wait for as long as it takes to be able to play this amazing mod again in the modern game <3
Android Identity 25 Okt 2022 @ 5:55am 
Best wishes and safe travels!
Twink315  [pembuat] 25 Okt 2022 @ 5:30am 
Dear Mod users. I am currently on a modding pause for idk how long. IRL is very busy. New Job and moving to a diffrent city. Thus i currently cant provide you with any update for the mod for the moment.
Homeless@theBeach 15 Okt 2022 @ 10:11pm 
All I get is a destroyed empire when I start even when this is the only mod on any help?
Metalsie 30 Sep 2022 @ 6:01pm 
Go to 281990\2079398322\gfx\portraits\portraits, there are 3 txt. files. Open them and in each of them ctrl+f to find and replace all instances of "hair_selector" to "attachment_selector" and save. Hair is now fixed.
Azona 30 Sep 2022 @ 2:12pm 
if people not aware of it I made several fixes for custom species mods that I use in my collection.

so your race does not have to suffer form space radiation and hair loss that comes with it.
One Proud Brazilian 29 Sep 2022 @ 10:55am 
hoping for an update o/
Jean Martin 25 Sep 2022 @ 4:20am 
help. everytime i try to load this in game, the game finishes, i can't play at all. my race is destroyed for some odd reason :S anyone know how to help?
BrokenMidnight 24 Sep 2022 @ 8:43am 
I can confirm naj30004's comment. All species in your mods, or in general added by mods, got broken and now hairstyles can be picked anymore.
naj30004 22 Sep 2022 @ 2:00pm 
@Twink315 The 3.5 update changed something with the species portrais breaking the hairstyles. The Atlanteans now appear bald with a wierd hairstyle covering the face and you cant change hairstyles in the custom-empier-creator anymore. Probably broke all your other species mod in the same way
Rawr'kraine 🐉 18 Agu 2022 @ 7:00am 
I can see the Age of Mythology inspirations on this one.
3 titan gods, hell it even has Favour. I feel like this mod adds that touch of fantasy the game really needed, thank you, words cannot even ammount to how much I appericate this!
Astrid Liligant 23 Jul 2022 @ 11:20pm 
as a huge fan of your work, and a massive nerd, id love to see your take on the Asgardians, either from the MCU or just from norse history, thanks for the amazing mods!
WolfintheWheat 22 Jul 2022 @ 6:02pm 
This is perhaps the best mod on the workshop for Species/Ships. The new playstyle is kind of hard to wrap my head around personally, but I love the ships and the species. I tend to use them and the traits even when I'm not playing the full Atlantean custom empire. Beautiful models, beautiful clothes, beautiful ships. :Gifting:
xiragana 24 Jun 2022 @ 3:31pm 
Enigmatic infrastructure dont work on habitats?
uFuqinwitme 21 Jun 2022 @ 6:32am 
No worries, I found a way. Just removed all the stuff that was in the text file in prescripted_countries, that removes the premade one. Thanks and keep up the great work.
Twink315  [pembuat] 19 Jun 2022 @ 2:54am 
Hmmm.. I think if you save the empire seperately and then disable it from spawning that should work. Otherwise i might need to think of something else.
uFuqinwitme 15 Jun 2022 @ 3:02am 
Hey Twinks, this mod is really good. Just had two questions though, the Atlantean empire you added to the premade empires pretty much always spawns in my games. Is there any way to prevent them from doing so? Or just have the portraits for the Atlanteans? The portraits look absolutely incredible but the Atlantean origin doesn't work well with one of my mods I use.
Twink315  [pembuat] 20 Mei 2022 @ 10:55am 
The update will be done as soon as i can. It should be working fine however.
Qrow 20 Mei 2022 @ 6:48am 
Twink will the oppdate for 3.4 come soon? i realy like this mood and thx ^,^
Mythez 27 Apr 2022 @ 4:25am 
It shall be done, thank you!
Twink315  [pembuat] 27 Apr 2022 @ 4:23am 
@Mythez Yeah you should always ask in advance. Most modders are quite tolerant but like to be asked first. I give you the permission to use the portraits from my mods. I prefer it however if for the Atlanteans and the Kaldorei you put a link on your side to the original. Thanks.
Mythez 26 Apr 2022 @ 11:47pm 
Wonderful work - I have included parts of your mod in mine but then got banned for not asking for permissions. Do you have any objections to your work being included in mine? I have already added you to the credits list.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2796778215
Twink315  [pembuat] 23 Apr 2022 @ 5:49pm 
@naj30004. Hmm i see. That must be the lgate system flag which actually has the purpose of blocking empires from using jumpdrive into the systems. I will look into it and think of how to solve it.
naj30004 23 Apr 2022 @ 5:05pm 
@Twink315 Bug regarding L-Gates : Opening the L-Gates and getting the Dessanu Consonance outcome deletes all your Starbases in the Titan-Cluser and replaces all Nanite-Worlds in it with Gaia-Worlds under Control of the Dessanu. You still keep control of all Titan-Cluser-Systems you had control of and can access the Starbase-build-menus but cannot build anything in them.
Twink315  [pembuat] 13 Apr 2022 @ 6:02am 
I will contemplate on removing that. I completly forgot about that mechanic. I need to think on what to do with it and if to remove it or not or to change it in a diffrent manner.
UNSCSpartin 13 Apr 2022 @ 5:52am 
so they are always spwan I usually duplicate the types of nations so I can control if they show up. also I play as a custom human with medium sol sector and it always causes a gate way to spawn there could this be fixed or how is it fixed thanks love the mod
UNSCSpartin 13 Apr 2022 @ 5:06am 
same here I would like to see a way around that and there is always a wormhole in my home system. I usually duplicate custom empires like this so I can determine if i want them to show up. Otherwise great mod
Nerfed 11 Apr 2022 @ 4:00am 
They are spawning in for me almost every game.
Twink315  [pembuat] 7 Apr 2022 @ 8:50am 
I thought i updated in i a way to force spawn that. x) I must've messed up something!
AlphaLoures 6 Apr 2022 @ 10:34pm 
@jrbushman
You could find the atlantis_species_classes.txt file in the mod and change randomized = no to randomized = yes
jrbushman 6 Apr 2022 @ 5:36pm 
Hello! Is this a player only empire? I cannot get them to spawn in my games no matter what I try. I have them on forced spawn and have ensured there are no conflicts with their origin/start location.
Twink315  [pembuat] 5 Apr 2022 @ 1:52am 
@Philosopherking Could you provide me some screenshots or something? Maybe reach out to me via the stellaris modding den on discord. Since i could not replcate your issue i cannot do much but maybe the screens would give me a hint of whats the matter.

And yes the edicts have been changed to be permanent and no cost favour per month to be more in line with the rest of the edicts but also to make favour more valuable.
PhilosopherKing 4 Apr 2022 @ 8:57pm 
also is favor supposed to be subtracted by the edicts?
PhilosopherKing 4 Apr 2022 @ 8:24pm 
Its just producing mineral for me
Twink315  [pembuat] 4 Apr 2022 @ 4:22am 
@naj30004 oh curious. I will look into the automaton integration and see what went wrong there.
The astropolis does indeed not remove planets. I am still fiddling with it to see what gives the best results since i want the player to be able to place it into the main atlantis system where it looks greater if its surrounded by planets. For now you can work around with it in the console command by clicking on planet and then write into the consolecommand "planetsize 0" if i remember right that should get you rid of the planet. However, i may change that in the future.
naj30004 4 Apr 2022 @ 3:31am 
@Twink315 thanks for the update. just two problems: First, Automation Integration seems to be broken. It only Integrates on robot pop per instance of the building and then stops working. Second, Astropolis does not remove planets from the system it is build in. Not sure if that is intended since the Astropolis looks wierd with planets sticking out of it/clipping in the pillars.
Also does the Erebos Titanic Shroud world do anything or is it just aesthetic?
Twink315  [pembuat] 4 Apr 2022 @ 12:55am 
@philosopherKing
I am a bit confused on the question since the enigmatic production is meant to produce according to the districts of a planet and not according to designation. So if you got only mining districts it will only produce minerals. Or is it only producing minerals in general?
PhilosopherKing 3 Apr 2022 @ 11:35pm 
I really like the update. One problem, the Enigmatic production district is stuck on minerals no matter the designation
Twink315  [pembuat] 3 Apr 2022 @ 4:26am 
Update is out! Enjoy the new features and the Titanic cluster!
Twink315  [pembuat] 1 Apr 2022 @ 4:13am 
@naj30004 yes i will update all my mods slowly but steadily. I will look into what you mentioned. Did not see that occuring so far.
naj30004 1 Apr 2022 @ 3:50am 
@Twink315 will your other mods also be updated? the bloodelves-mod has the problem, that whenever you have "magister"-jobs you get unemployed pops in the ruler-catogory of the same number. the unemployed-pops and the magister-pops constantly "switch" places, slowing down the game