Cities: Skylines

Cities: Skylines

Labrador citizen
19 kommentarer
SvenBerlin  [skaper] 4. aug. 2022 kl. 10.35 
Thanks for helping
Neverminder 4. aug. 2022 kl. 10.02 
https://sp.zhabite.com/sharedfiles/filedetails/?id=2844027561
Here's the fix for animal title name not showing up appropriately, this fixes all animal mods.

Thank modmaker algernon for the effort!
;D 16. mai 2022 kl. 10.58 
when I click on a dog in-game, its title shows "ANIMAL_TITLE, etc etc", is there a way to change this? the default dog is simply "Dog", I'd like to change it to simply "Labrador" or something
timstim_x 9. aug. 2021 kl. 14.19 
Could we get black + chocolate too?
m4gic 4. aug. 2021 kl. 17.06 
I am going to run with it for now, but I want to understand what is wrong so I can make better dogs and/or other animals.
m4gic 4. aug. 2021 kl. 17.05 
Here is how it shows when it is animated: https://sp.zhabite.com/sharedfiles/filedetails/?id=2566228431
m4gic 4. aug. 2021 kl. 17.04 
Here is what I made and am trying to import: https://sp.zhabite.com/sharedfiles/filedetails/?id=2566234158
m4gic 4. aug. 2021 kl. 16.28 
I am. I am just not doing something correctly, and I have tried on my own to figure out what I need to do differently but it is frustrating because each time I have to close CS and reload the Asset Editor it takes like 10 minutes! I think if someone who has made a Dog asset using the Vanilla Dog skeleton can take a look at what I am doing maybe you would know what is wrong? I certainly don't want to bother you or take a lot of your time, and I can appreciate that these kinds of requests must get old, but I know that if people help me I will pass the favor forward and help others.
SvenBerlin  [skaper] 4. aug. 2021 kl. 13.49 
I think you need to use the skeleton from the vaanilla dog.
m4gic 4. aug. 2021 kl. 12.06 
Hi SvenBerlin, would you be able to assist me with a small problem I am having? I am trying to import more "dog" assets but I am doing something wrong with the mesh and dog skeleton and I am not sure what I need to change. The model shows fine as a LOD but when it is animated (idle or moving) parts of the head clip all the way through the body and back into the ground. I think it has something to do with the bone groups I assigned to the mesh, but I have tried a few alterations and nothing seems to change the problem. I can send you images of what I have if that would be helpful. Any time you can give will be very appreciated and I can promise I will be an earnest taker of any advice or information you can give me for making this model work!

Thanks in advance, will also send you a friend invite if that makes this easier for you.
Fast-♥♥♥♥ Neons 15. okt. 2020 kl. 1.07 
insane love it
^^legitplier303^^ 12. sep. 2020 kl. 16.31 
#dogrights
Doug 1. mai 2020 kl. 18.27 
pupper's so big oh my god its also very detailed its more detailed than the dude walking with it
Sp3ctre18 29. apr. 2020 kl. 18.30 
DOGGO
craigrz 27. apr. 2020 kl. 17.29 
Awesome! Love it.
0xyl0n - #K0L3M Brody# 26. apr. 2020 kl. 11.36 
Wau super gemacht!
Fehlt nur noch ein Berner Sennenhund wie in meinem Profilbild;)
LG von Neelix und mir (0xyl0n):steamhappy:
DENNiS 26. apr. 2020 kl. 1.19 
Ich finde total super, dass du den Fokus jetzt auf Citizens hast. geil ;-)
Justin Credible 26. apr. 2020 kl. 1.15 
Ein Lappi in CS, nice :)
sebesams 26. apr. 2020 kl. 1.13 
Danke!