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[TTT Randomat 2.0 for Custom Roles for TTT] lua/randomat2/cl_events/cl_poltergeists.lua:20: attempt to call method 'IsSpec' (a nil value)
1. v - lua/randomat2/cl_events/cl_poltergeists.lua:20
2. unknown - lua/includes/modules/hook.lua:96
Thanks for the info, though! Will give it a try.
Not sure what's going on there.
All that should happen is the randomat events that require Custom Roles will simply be disabled, and others will trigger instead.
The most likely cause is an error, so check your logs to see if something is happening.
If there is an error, it's mostly caused by a conflict with something else so make sure this is the ONLY Randomat version you have. Packs of events by people like The Stig, NoxxFlame, and Spaaz are OK but you shouldn't have other Randomats.
I originally came here to ask how would I change the barrels to the regular non exploding type, because as far as I can tell the call for that is built into the Randomat itself and I didn't want to go changing that for a few reasons. I tried to take that code, change it, and make it work within the event but that was a no go. We just feel the idea is to smash the opponent not blow them up. But I mean feel free to steal the idea, we call it "Dodgeball" :P
There is a "Randomat 2.0" that this is based on that was for Town of Terror and that is based on the original "Randomat" which is for vanilla TTT. That will get you some events but it hasn't been updated in quite a while.
Can i add this addon to my server or its only to servers with custom roles?
Would appreciate your anws
[TTT Randomat 2.0 for Custom Roles for TTT] lua/randomat2/events/typeracer.lua:276: attempt to call method 'IsEventActive' (a nil value)
1. Condition - lua/randomat2/events/typeracer.lua:276
2. TriggerRandomEvent - lua/randomat2/randomat_base.lua:120
3. unknown - gamemodes/terrortown/entities/weapons/weapon_ttt_randomat.lua:100 (x5)
Thanks
There are also specific hooks that we added in CR for TTT that would either need to have their equivalent found in TTT2 or those events wouldn't work.
If you're willing to look into it, you can submit a pull request on GitHub (linked in the description) and I'd be happy to merge it in =)
[TTT Randomat 2.0 for Custom Roles for TTT] lua/randomat2/randomat_base.lua:364: attempt to call method 'Enabled' (a boolean value)
1. CanEventRun - lua/randomat2/randomat_base.lua:364
2. GetRandomEvent - lua/randomat2/randomat_base.lua:447
3. TriggerRandomEvent - lua/randomat2/randomat_base.lua:471
4. unknown - lua/randomat2/randomat_base.lua:1038
5. unknown - lua/includes/modules/concommand.lua:54
[TTT Randomat 2.0 for Custom Roles for TTT] lua/randomat2/randomat_base.lua:364: attempt to call method 'Enabled' (a boolean value)
1. CanEventRun - lua/randomat2/randomat_base.lua:364
2. GetRandomEvent - lua/randomat2/randomat_base.lua:447
3. TriggerRandomEvent - lua/randomat2/randomat_base.lua:471
4. fn - lua/autorun/_randomat_loader.lua:62
5. RunHook - lua/ulib/shared/hook.lua:109
6. unknown - gamemodes/terrortown/gamemode/init.lua:1005
or in one of The Stig's Randomat packs, here: https://sp.zhabite.com/sharedfiles/filedetails/?id=2428342861
As for "Lonely Yogs", there is also a 2 second (configurable) delay so it will definitely be more difficult for a melee role but still doable (except for Vampires who won't be able to convert in time). I can add a check to not do Lonely Yogs if there's a Vampire just to be nice =)
If not, would it be possible to add an option for those randomats to not trigger if someone is one of those roles?
My randomat mod: https://sp.zhabite.com/sharedfiles/filedetails/?id=2428342861
adds a fixed version of the 'modelswap' randomat, it's called 'Who's Who?' (id: 'whoswho').
Try mine and Malivil's randomat mods together if you really miss that randomat event.
Thanks again for all your work! You'll save me a lot of annoying swapping between models to get my original height back^^
The "Random Size" event from "MORE EVENTS" probably has the same problem because it also resets the ViewOffsets to the defaults in the "event end" code.
Anyway I tested your change and it DOES INDEED FIX IT, so thank you for the quick fix^^
I just needed to unsubscribe to the TTT Randomat 2.0 MORE EVENTS (https://sp.zhabite.com/sharedfiles/filedetails/?id=2068742309) to make it work.
Don't worry I also tested your Randomat by itself, to make sure what causes problems.
Still I am a bit sad, that the MORE EVENTS Randomat isn't working properly. The modelswap event seems to be a ton of fun, but it's causing some error, no matter how I combine it with other addons.
Anyway thank you for all your dedication
In addition to making sure it doesn't reset your view, please test the "Honey I shrunk the terrorists" event and make sure it still works for you
Working on the fix now though
I would be sad to use another randomat, since yours is by far the most optimized for the custom roles.
I can make an update to save the previous offsets and use those values instead of the defaults. That should make it compatible again -- I'll work on that in a bit.
The addon "Enhanced Camera" is not working properly because of the randomat. Means that the randomat seems to adjust the height of each player to the default height at the start of a new round. This takes away the height you originally had when playing with smaller/higher playermodels.
Swapping to a different model just to re-apply the playermodel I originally had solves the issue until the next round. Still can you perhaps look into the matter if you have time?
Good find =)