RimWorld
Project RimFactory Revived
2.895 σχόλια
Playzr 🐵 23 Ιουν, 13:17 
Will this mod be updated in time for the new DLC? It's pretty essential, especially if I'm building a whole space ship, I need auto crafters and drills etc.
Sususu 23 Ιουν, 1:35 
I need to repair and move the workbench, but no one is responding. Right-clicking shows that it has been reserved for PRF_Static, but there is no further action. After inspection, I found that I must move the automatic workstation SAL first.
Kigsfoo 22 Ιουν, 12:49 
... never mind. i researched self cooking and it somehow started working. might be a prerequisite
Kigsfoo 22 Ιουν, 12:43 
cant figure out how to autocraft medicine. am i using the wrong machine? currently trying to use adaptive assembler
SpiderMonkey2470 21 Ιουν, 10:03 
Just submitted a report/Hugs Report in the troubleshooting section of Discord. Thanks for being able to work with me on this btw!
[IoD]Sn1p3rr3c0n  [Δημιουργός] 20 Ιουν, 23:53 
@SpiderMonkey2470
See: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#a-hugslib-log

TLDR: Get HugsLib, Install it, Observe issue, Upload Log (CTRL & F12), Share link at appropriate location.
SpiderMonkey2470 20 Ιουν, 13:19 
No clue whats causing the issue. I deactivated every mod besides this one and still experienced it, and I abandoned my other settlement I had to see if it caused the issue. How would I be able to get that HugsLib log? I'm pretty inexperienced with this stuff, its just been "Install mod, activate mod, autosort, plug and play"
[IoD]Sn1p3rr3c0n  [Δημιουργός] 20 Ιουν, 6:05 
@SpiderMonkey2470
Sounds like you have some incompatible mod causing that issue.
With a HugsLib log I might be able to assist you.
You can also use a Binary Search to find the offending mod.
Please feel free to report Incompatibilities, that way we can look into resolving them.
SpiderMonkey2470 19 Ιουν, 12:46 
Just a slight problem that's annoying but not irreparable. Whenever I put items into the Digital Storage Unit, it doesn't say that the items in it are in the inventory of my colony. For example, if I want to trade gold, I have to drop it from the DSU inventory, haul it to a storage plot or shelf, and then sell it. Any recommendations to fix this?
[IoD]Sn1p3rr3c0n  [Δημιουργός] 19 Ιουν, 5:39 
@Nitsah
If you are running into any issues please feel free to make a Report.
See: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#bug-reports
Nitsah 17 Ιουν, 13:14 
Really wish the DSU wasn't so buggy to use
YouKnowWhoWhooo 16 Ιουν, 16:59 
I apologize for my gross negligence in not reading the rules regarding mod permission use. I have deleted the mod and won't repeat my mistake.
Elgate 16 Ιουν, 1:14 
Greetings,

Just a heads up, someone has taken some part of your mod and re-uploaded it in their own mod. I'm not sure if it was approved or not. Sorry for the bother and have a wonderful rest of your day

https://sp.zhabite.com/sharedfiles/filedetails/?id=3498605357
[IoD]Sn1p3rr3c0n  [Δημιουργός] 15 Ιουν, 6:18 
Regarding 1.6

As University Exams are coming up again, those take priority.
I would not expect much progress from my side until those are done by mid July.
[IoD]Sn1p3rr3c0n  [Δημιουργός] 15 Ιουν, 6:14 
@Mr. Harwood
There is not much I can tell you with the minimal info that is provided. It's probably some sort of incompatibility. A HugsLib Log could help. See: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#a-hugslib-log

@ian.conrad
We can consider that.

@MangoCobra
No Idea. Try it out. Depending on the Implementation you may need the “Generic Animal Harvester” if it works at all.

@Tomoyboy
That report is incredibly vague, I can’t help you if you don’t provide details.
How much is “very low yield”? How much were you expecting and Why?
A HugsLib Log could help as well. See: https://github.com/zymex22/Project-RimFactory-Revived/wiki/How-to-Report#a-hugslib-log
Bronips 14 Ιουν, 8:29 
1.6?
Tomoyboy 3 Ιουν, 23:47 
For some reason my auto butcher is giving very low yields of meat and leather when butchering, is this configurable or a bug? Thanks
Boogie_Woogie 3 Ιουν, 3:18 
bruh
MangoCobra 27 Μαϊ, 22:24 
Does the Milking Automation with Milkable colonists?

Just curious.
ian.conrad 25 Μαϊ, 7:56 
It would be amazing if the DSU's I/O ports worked across maps when Multifloor was loaded.

I have no idea how complex that would be to implement though, given how storage inventory is global at the individual map level.
Mr. Harwood 20 Μαϊ, 14:49 
I'm having an issue when pawns try to craft something and there are both an advanced port and a normal IO port (as input) nearby - both pointed at the same DSU... their status says they are crafting, but all they do is haul from the advanced to the input IO port...
Telescopa 16 Μαϊ, 18:32 
@[IoD]Sn1p3rr3c0n ok thanks bro, i'll give it a try :)
ocssejcam 14 Μαϊ, 1:30 
G'day @[IoD]Sn1p3rr3c0n I just wanna ask about the Automated Fish farm. I am not sure how to make it work. It says "Searching for Ingredients". I can't seem to figure out what to fill it in.
[IoD]Sn1p3rr3c0n  [Δημιουργός] 13 Μαϊ, 13:49 
@Telescopa
Well there Is an Input IO Port.
The standard IO Port can either be a Input Port or an Output where the item on top is available for all possible users.
Telescopa 13 Μαϊ, 6:15 
well hoping a input I/O port in future which will save a lot of time of pawns. thank u for your answer
[IoD]Sn1p3rr3c0n  [Δημιουργός] 12 Μαϊ, 1:05 
@Snow Blood Wolf
We are aware of this issue. This is caused by the vanilla reserving behavior.
Uninstalling, repairing and reinstalling is the way to go.

@Not Alexander
We will look into it

@Telescopa
The Advanced IO Port is an Output only device that only works for Pawns.
Telescopa 11 Μαϊ, 7:30 
pawns can get any item from Advanced AI I/O port, but cant put anything in it even the I/O port had connected to a storage? when workers got materials,had done their work, taking the product to the further storage but not the closer AI I/O port. that's a kind of waste of time
Not Alexander 7 Μαϊ, 21:21 
Just confirmed that removing adaptive storage framework returns the storage amount to what it should be for crates/DSU etc in devtest, so it looks like it's overriding some settings by default
Not Alexander 7 Μαϊ, 20:48 
Anyone run into issues where the DSU only has 9 stacks available? I have a feeling it might be Adaptive Storage Framework since I have that as a dependency for Reel's Expanded Storage.
The overlay on the sprite shows 0/768, but the 'contents' tab which is part of the framework shows 0/9 which leads me to believe that it's changing that property.

I'm able to use Rimmsqol to edit the max storage per tile property of the DSU and fix it that way, but I'm not sure if that's going to cause other issues.
Snow Blood Wolf 7 Μαϊ, 16:44 
Hi there, i don't know if it's me who should touch some settings to fix it or if it's a bug/issue but my prostetic table broke down and it is attached to an assembler, the problem is that colonist won't repair it nor can i force them to do so, i tried moving the table thinking it was blocked but they couldn't because it was already prioritized by the assembler, i had to unninstall the assembler, start fixing the table and reinstall it
[IoD]Sn1p3rr3c0n  [Δημιουργός] 5 Μαϊ, 0:23 
@fridgeBaron
It's intended as an option to get fish, if your map does not have the relevant water source.

@steel of pants
Wall Belts are unlocked with "Basic conveyor networks”.
It should be in the same group as the “Wall splitter”, if you see that instead right click on it.

@El Vice Presidente
Advanced IO Ports are for Pawns only.
El Vice Presidente 4 Μαϊ, 15:47 
Can anyone give me advice on this please:SAL Assembler (mk2) is refusing to take any items from the I/O port. Basically, I have my digital storage away from the workshop, I have a SAL assembler doing its thing on the fabrication bench, and an advanced i/o port right next to it. Paws gain access and use it, but assembler does not., What do?
Maticalfikt 4 Μαϊ, 11:00 
I'd love a creator of the mod. He thought about players than only wants a conveyors.:steamthumbsup:
steel of pants 2 Μαϊ, 21:20 
why don't i have the "wall belt"?
fridgeBaron 28 Απρ, 17:03 
I should add I have vanilla fishing expanded
fridgeBaron 28 Απρ, 16:47 
is the automated fish farm supposed to be a way to make more food or just a way to convert food into fish. Unless I did my math wrong currently making fishfood takes 2 nutrition and the saltwater one makes ~0.9 and the freshwater one makes ~1 on average out of it.
Nanook 26 Απρ, 15:00 
@[IoD]Sn1p3rr3c0n idk what caused the error but after restarting my game its apparently fixed. weird stuff happens sometimes
[IoD]Sn1p3rr3c0n  [Δημιουργός] 18 Απρ, 4:55 
@~Nols~
Currently not, but I will consider it for the Miner rework.

@terrie
Probably not but I can take a look at it.

@King Regicide
Maybe verify that the yellow Output cell is where you want it to be.
If thats not your issue please consider making a Report with more details.

@Dog With a Machinegun
Should be resolved in V2.8.8 It's out on GitHub, hopefully soon on steam too.

@Nanook
Hmm I am unable to reproduce your report.
I tested this with a “Wisent” Truck and it works just fine.
It should also be noted that in case you see that message we don’t alter any functionality.
I would be interested to know what mod causes that conflict.
Nanook 18 Απρ, 4:15 
rimfactory causes error which makes my cargo items on vehicle not listed at all when trading with other settlement.

Report to Rimfactory with HugsLog(CTRL & F12) - TradeDeal InSellablePosition Apparel_Parka857157.MapHeld is Null

log : https://gist.github.com/HugsLibRecordKeeper/da5ca6df3f324e8d7a88d7fb8fded6ba
Dog With a Machinegun 15 Απρ, 22:03 
I am using the Dead Man's Switch mod alongside this, and none of the assemblers are able to place anything from that mod. They grab the materials, and do the work, but it gets stuck at 100%
ignis 14 Απρ, 11:42 
What is the point of fish food? Isn't it just a kibble?
Zé da 12 O Cone 10 Απρ, 5:28 
Finally I don’t need to lock up some poor soul in a room with a crafting bench and steel to make components all day.
King Regicide 9 Απρ, 10:09 
Having an issue with either the I/O Port or the S.A.L Assembler MK 2, the items from the I/O Port keep getting put on the floor next to it is there any fix for this?
gibson8088 2 Απρ, 16:46 
To anyone using SOS2. If you install anything that uses the drones from this mod it will cause problems while landing your ship. Also, set all I/O ports(refrigerated too) to Input or you risk losing a bunch of resources while landing.
terrie 30 Μαρ, 20:19 
Great mod. Just want to know if it is possible to integrate adaptive storage frame with digital storage unit?
~Nols~ 27 Μαρ, 4:12 
Is there any way to adjust the miner resources, or patches available? Any mod that adds rock types puts those rocks into the main resource pool, instead of being part of the 10% rock pool.
[IoD]Sn1p3rr3c0n  [Δημιουργός] 26 Μαρ, 0:47 
@Nyarlathotep
While this is central to the Idea of a Self Learning Machine, you can of course change that for yourself by removing it in the def. At this point this is not something we plan to expose with an GUI.

@Holgast
Thanks for your report. We will look into it.

@Pontifex Maximus
If you are using designator shapes you need to select the Line Tool.
(or click on the GUI)

@Vedrit @Rexplan
We are aware of this issue, its tracked under #810

@EvilCrayfish
You may use the Lite Mode from the Settings. If that's still too much for you consider using Cherry Picker.
EvilCrayfish 25 Μαρ, 20:12 
Is there a possibility of releasing a separate digital storage unit? Please, it is very necessary and not only for me.
Rexplan 25 Μαρ, 13:53 
I have been having the same issue as Vedrit. I am using this mod together with the factory buildings from Mechanoids Expanded, and I want to output exactly 20 steel from my Digital Storage unit into a factory hopper. However, when I build a I/O pusher and set its max output to 20, it instead outputs nothing. The max output option functions fine on the I/O port, so why not on the pusher?
Vedrit 23 Μαρ, 20:58 
I can't get the I/O pushers to output anything if they have max output enabled