RimWorld

RimWorld

EvolvedOrgansRedux (PASSED TO SOMEONE ELSE)
460 kommentarer
infra-dan-accelerator unit 84725 1 okt, 2023 @ 17:17 
can a pawn have 1000 hearts with this mod?
DR.goom 26 dec, 2022 @ 17:04 
@StatistNo1 how do you make the nanomechanites
StatistNo1 27 apr, 2022 @ 18:29 
BatsDark Prime 27 apr, 2022 @ 12:35 
Really wish someone would revive this mod.
lego116 24 feb, 2022 @ 20:34 
what body part is the salamander whip?
BehindTheGreenDoor 11 aug, 2021 @ 9:21 
@StatisNo1 Ty :p2cube:
StatistNo1 23 jul, 2021 @ 10:03 
This mod seems to be abandoned.
But I forked it here:
https://sp.zhabite.com/sharedfiles/filedetails/?id=2424381146
Lord V 23 jul, 2021 @ 4:21 
is this mod currently being updated?
Kamis[Fhtagn] 21 jul, 2021 @ 19:48 
this mod is so much funl take your time with updating for 1.3
Melon_Felon_5565 20 jul, 2021 @ 22:54 
is an update for 1.3 planned?
Vincent Van Glock™ 3 jun, 2021 @ 15:24 
Thanks @StatistNo1 youre a hero
GrimKhan 30 maj, 2021 @ 11:27 
has this been updated?
Erde 19 apr, 2021 @ 8:05 
My bad. Seemed to recall it did. Sorry for wasting your time.
Tkhakiro 17 apr, 2021 @ 6:05 
@Erde hi! The mod you proposed does not add compatibility between "EvolvedOrgansRedux" and alien races.
Tkhakiro 17 apr, 2021 @ 5:21 
@Xahkarias by trial and error, I managed to write a patch for compatibility with the mod "Zeta Reticulans [Player Faction]". Here is a link to the patch itself: https://drive.google.com/file/d/164_i5oWES_4G0v37FIj7GaQ4sDqhJL7z/view?usp=sharing
Information for users of the mod, the compatibility patch must be copied to the mod folder at: ...\Mods\EvolvedOrgansRedux\1.1\Patches\HumanoidRaces
Tkhakiro 15 apr, 2021 @ 12:09 
@Xahkarias hi! Thank you very much for this wonderful mod, it became the main one in my assemblies. If you are still working on this mod, then please add compatibility with the race from the mod "Zeta Reticulans [Player Faction]" https://sp.zhabite.com/sharedfiles/filedetails/?id=2241841840&searchtext=Zeta+Reticulans , they are born surgeons and strongly encourage manipulation of organs, prisoners, etc. , but they themselves cannot enjoy the possibilities of your mod, this is very sad.
Ascythian 4 apr, 2021 @ 19:51 
How do I apply destroyed/shattered/torn-off etc hediffs to body parts that have been healed by adding the mod mid-game?

I cannot find the answer anywhere and 'add hediffs' in dev mode certainly doesn't have the options to do so as far as I can see.
StatistNo1 1 apr, 2021 @ 15:52 
This mod runs without any issues on 1.2. Literally the only change that has to be made is the adding of the version in the manifest.xml.
lakefishHAXX 29 mar, 2021 @ 21:33 
Mod mostly works in 1.2, but could most likely use some tweaks.
Bhaer 26 mar, 2021 @ 12:17 
does this still work for 1.2?
StatistNo1 11 mar, 2021 @ 13:11 
StatistNo1 11 mar, 2021 @ 13:10 
@glencoe2004 That mod is missing some organs.
Kelp 6 mar, 2021 @ 13:38 
@xsnowboardsensei do u know why it says you can have more arms with EOR but you actually need this crafted mutants mod?
stormmagedon 25 feb, 2021 @ 1:53 
@Rege you have to research the right thing and you'll get a "lower shoulder" when you open the médical opération tab.
You Can only implant evolved organs there tho
NeglectfulNerd 25 feb, 2021 @ 0:17 
@Rege use Mythos's Crafted Mutants (continued + extended) (mod to install extra arms
Shira 13 feb, 2021 @ 11:30 
how do i install the 3rd and 4th arm
stormmagedon 7 feb, 2021 @ 12:25 
Hi , quick question,
What does the research "bio weapon symbiosis" actually do ?
And thanks a lot for the mod, it's awsome
Tkhakiro 1 jan, 2021 @ 4:56 
@Glencoe2004 add a link to the original mod and its author. Otherwise, I see no reason to subscribe.
glencoe2004 31 dec, 2020 @ 11:55 
That One Guy 30 dec, 2020 @ 3:49 
I also would be thriddled to see this mod come back to life.
Hobbit 21 dec, 2020 @ 13:39 
1.2?
Phyph 20 dec, 2020 @ 6:20 
The masses demand 1.2
Willow the Harlot 11 dec, 2020 @ 14:06 
1.2 would be great.
2207756091 4 dec, 2020 @ 4:55 
1.2?
MoonlitShade 2 dec, 2020 @ 14:01 
Would love a 1.2 update, if anyone is willing to do so.
Gunseeker 26 nov, 2020 @ 21:49 
I'll join the hivemind.

1.2?
Moscow Leshey 25 nov, 2020 @ 6:55 
Hello. I'm currently working on version 1.2 for this mod. please wait.
JessieFeathers 23 nov, 2020 @ 12:28 
1.2?
(T)horstum 20 nov, 2020 @ 1:55 
Can someone summon Mlie?
PraetorNZ 19 nov, 2020 @ 20:57 
1.2 update would be pretty cool
JessieFeathers 12 nov, 2020 @ 14:33 
1.2?
The Kidney Stealer 12 nov, 2020 @ 5:48 
hey, the tri plated limb as an extra arm gives -20% manipulation instead of -20% or at least shows as such
did i do something wrong or is that a bug that needs fixing?
AVE 6 nov, 2020 @ 15:07 
It works for me fine in 1.2, no issues, except for some debug log errors when reactive shimmerwormed pawn goes invisible on damage and attackers seem to bug out who to attack for a moment, then they change targets and everything is fine.
F1tgal911 3 nov, 2020 @ 6:43 
Does it work with 1.2?
Putti I 29 okt, 2020 @ 15:09 
Does it still work?
Livetrout 27 okt, 2020 @ 10:51 
this is a fantastic mod and i can't say i'll ever uninstall it.

As for ideas... how about beauty modifiers on certain parts? Like, the claw arms cause a -5 or something but the eyes/nose cause a +5?

Other than that i wouldn't mind this getting expanded to include animal species. For example, imagine turning your run of the mill Warg into a large, hairy, xenomorph. Or a pack of dogs that can tear apart mechanoids with ease?
Kleptomaniac 23 okt, 2020 @ 7:18 
Just test the mod not all mods with 1.1 are completely bugged and don't work with 1.2
Vikrim 16 okt, 2020 @ 23:20 
This is my #1 favourite mod. All the names, descriptions, and effects of all the organs are so creative and cool!
IronSquid501 14 okt, 2020 @ 5:18 
still a really overpowered mod but i love it nonetheless