Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
do i have to give it to the players by some command?
Remember when I said this should be such a straight-forward edit that it would be impossible for me to mess it up? Well, first time I hopped into a game with a friend to test it out, it turned out I messed it up, badly.
I missed an "End" somewhere, so Holstered/Unarmed actually wouldn't load at all. I also noticed later that I had a redundant copy of your crowbar's .lua in my add-on (I used it for reference at one point, and forgot to delete it)- although I don't think that would have made an actual impact on the test, as the file location would have just been the same as your original add-on's.
The result was spectacular. Every time you threw the crowbar, Garry's Mod would panic - as it couldn't work out what weapon you should now be holding (as 'holstered' no longer existed)... So it would just create a new throwable crowbar in your hand right away. By holding down right-click, you could just throw infinite crowbars. It was a thing of pure beauty.