Space Engineers

Space Engineers

LiDAR Platform with Cameras [Vanilla]
7 件のコメント
farm fam 2021年10月25日 9時09分 
Edit Custom Data in the Lidar Programmable block. Turn "Use Firing order" true.

Then, if you want the torpedos to work, paste the entire Lidar Platform again, detach the rotor head, and delete the Large grid, leaving only the missile column.

Then edit the programmable block inside each of the 8 missiles, and change one line of the code from Kinetic to:
MissileType missileType = MissileType.Explosive;

Add either a Camera to the very top of each missile, on top of the warhead, or a sensor half way up each missile. Or both!

Blueprint the editted missile sprue, and delete it. Go back to the original platform, turn the main programmable block OFF to keep the welders off, and disable the welders.

Once the welders are off, change the blueprint in the projector to the one you just made, and set vertical offset to +2. The images should line up.

Turn the main programmable block back on and toggle the welders on. The system will now work, and the missiles will actually do damage.
jTurp  [作成者] 2021年2月19日 15時32分 
@thegrandslam2002

Yeah I think the Lidar script has UseFiringOrder set to false in the config - I had to change that in my test as well the other day. Set it to true and it should fix itself
thegrandslam2002 2021年2月19日 13時52分 
Currently not working - lower missiles fire first and explode/get stuck immediately
jTurp  [作成者] 2020年3月11日 9時49分 
I’ll update the scripts when I get home - just dropped an update yesterday
Paintballno1 2020年3月11日 4時53分 
Cant wait to play with this later
jTurp  [作成者] 2020年2月12日 6時25分 
Ah, I’ll update the scripts in the BP.
Stuxnet Victim 2020年2月11日 23時50分 
I'm getting compilation errors trying to play with this - says

Program(323,26): Error: 'IMyRadioAntenna' does not contain a definition for 'AttachedProgrammableBlock' and no accessible extension method 'AttachedProgrammableBlock' could be found (are you missing a using directive or an assembly reference?)

I tried dropping in the version of your script currently on the workshop but I think it tried to turn the entire station into a missile instead of targeting something (the PB is now called missile.lostofnumber)!