Stellaris
Real Space - Ships in Scaling Lite
댓글 251
Annatar  [작성자] 2023년 7월 5일 오전 7시 49분 
This mod is no longer relevant, use this version: https://sp.zhabite.com/sharedfiles/filedetails/?id=1915620447
Argonaut 2023년 6월 30일 오후 10시 09분 
Hi, when ships are in transit for reinforcements they travel without the cruise modifier, so it takes a very long time, like it would in the hard version of the mod.
HOBOwthAsword 2023년 6월 23일 오후 12시 13분 
for some reason a lot ships will just fly in circles whenevre they enter combat
Annatar  [작성자] 2023년 6월 19일 오전 3시 16분 
Guys, I'm currently working on an update to Ships in Scaling. There are a lot of tests to be done. Please write to the channel #ships-in-scaling on Discord of the Real Space server about the problems you noticed. Be sure to attach a detailed description of the problem and a game save file where I can look at it and test it. This is very important, because in my tests I can miss a lot.
Shotlov 2023년 6월 17일 오전 10시 42분 
In my case this mod just make my game freeze and crash at day 2 of the month i am actually at the endgame and by disabling this it fixed it
rms7402 2023년 5월 31일 오전 2시 26분 
this version has a fatal problem

invincible as long as you build a hangar in the spaceport as the aircraft's engagement range reaches the end of the system!:steamthumbsdown:
黄油炖牛奶 2023년 5월 26일 오전 8시 25분 
找到原因了:是因为舰载机交战距离太大,导致舰船误以为自己进入战斗状态(武器打不到)。不造舰载机就行了
黄油炖牛奶 2023년 5월 26일 오전 4시 57분 
炮击电脑不能用了。估计是射击范围小于炮击电脑认为的舰船安全距离,于是我的战列舰就只会跑,结果被护卫舰追来追去。哈哈
MopxyxH 2023년 5월 24일 오전 7시 53분 
Корабли время от времени отказываются сражаться. А точнее, линкоры просто выпускают штурмовиков, и остальной флот просто не идёт на сближение. А иногда даже штурмовики просто начинают бесцельно кружить.
shrome 2023년 5월 20일 오전 3시 13분 
unfortunately this mod massively bugs out fleet combat, like others have stated
bubble_chicken 2023년 4월 16일 오후 5시 33분 
@just.dont.do.it i changed the engagement ranges for strike craft and all collision distances, is there anything else i should be aware of? also thanks for pointing the issues out. always thought there was something off when using the mod.
just.dont.do.it 2023년 4월 5일 오전 4시 46분 
@Spectre unfortunately, it ended up being even more bloated than the source - there are plently of stuff that buffs ranges all across the files; adjusting it all is extremely tedious, and without adjustments it's hilariously unbalanced. So there's really no point in publishing it, this approach won't fly unless we get better modifiers from Paradox (which will likely never happen).
Liseq 2023년 4월 5일 오전 4시 14분 
@just.dont.do.it: will you publish your fork? I would love to play this!
just.dont.do.it 2023년 4월 3일 오전 10시 27분 
Also on another note, I tried reimplementing SiS via global range modifier (-80% to range, which corresponds to 1/5th normal range), and actually it works quite well! Unfortunately, unlike ship speed, there's only one modifier to work with (ship_weapon_range_mult), and it's already used quite widely across the game - and all those instances have to be adjusted to be 5 times smaller.

It does remove SiS inherent incompatibility with modded weapons, but unfortunately it does make it incompatible with all usages of ship_weapon_range_mult modifier. The end result is not terribly pretty and is not worth uploading, but still it's an interesting direction to think about.
just.dont.do.it 2023년 4월 2일 오후 1시 23분 
Reinforcement and lost ships huge timeouts could likely be resolved if the mod wouldn't be making everything slow then speeding up ships x6 out of combat, but rather keeping speeds normal and then slowing ships x6 in combat (same approach as ASB).

@Jolyne doesn't seem so. But you can take behavior files from NSC and edit them yourself.
TenguBones 2023년 4월 2일 오전 8시 14분 
Is there a patch available to make this compatible with NSC's new ship behaviours?
just.dont.do.it 2023년 4월 2일 오전 7시 46분 
Also if you're using any modded ship components with anything range-related: YES, you have to adjust their ranges (dividing by 5) to be compatible with SiS, otherwise rather comical battles will ensue.
just.dont.do.it 2023년 4월 2일 오전 7시 43분 
Also note: SiS seem to be pretty outdated in the weapons department. It adjusts "range" parameter of most normal weapons, but less straightfoward weapons (strike crafts, stuff with min_range, etc) are often not adjusted by SiS. You might want to adjust it yourself by dividing all the range-related values by 5; e.g. right now strike crafts in SiS attack from much longer range (10-20ish, which is artillery range in SiS) than they should.
just.dont.do.it 2023년 4월 2일 오전 4시 16분 
To anyone struggling with ship engagements: you might want to drastically reduce "collision_radius" setting in all ship_behaviors (whether in this mod or in an overriding one, such as BSB). Vanilla value is 2.0, which is WAY too large for real space scale! This mod sets it to 1.0, which is STILL too large in many cases. You might want to start at 0.33, and maybe go even lower for behaviors focused on shooting (artillery and such).

What happens with too large values is that your ships spend most of their combat time avoiding "collisions" with each other (even though visually they aren't even remotely close, because real space scaling makes them really small).
Montroz 2023년 3월 17일 오후 1시 29분 
yeah I'm getting similar issues, ships upon engagement spread out hugely, way out of weapons fire range, meaning they just get smashed by strike craft
Kropolis 2023년 2월 23일 오후 2시 40분 
Yeah ships just refuse to properly engage Star Bases. I don't have any other gameplay altering mods.
LEVEL_cat 2023년 2월 17일 오후 4시 39분 
Hello.
Pls, fix reinforce time.
I ordered reinforcements for the fleet in 5 jumps (~750 days on tier 1 technologies) and it was 7 years
Texamer 2023년 2월 8일 오후 1시 25분 
I've noticed odd ship behavior in combat with this mod that used to not exist, my ships often circle uselessly out of range of the enemy resulting in either endless battles when both fleets cannot attack eachother or, in one instance, an asteroid destroying my colony despite the intervention of my fleet because the asteroid moved out of range of my ships.
darlf 2023년 2월 6일 오전 6시 41분 
my ships sometimes stuck when they try fire enemy out they range, and is only happend if this mod is active
Alcatraz David 2023년 1월 30일 오후 10시 31분 
I don't know what is going on, but sometimes the cruids mode active, sometimes it don't, with that said my ships randomly fly at 1600 sub-light speed or it just refuse to work and fly at 400 sub-light speed :)))) How does this work really? I failed to gasp the mechanic.
Annatar  [작성자] 2022년 11월 29일 오전 5시 18분 
I adjusted the behavior of the ships as close as possible to the original settings, taking into account the speed scaling. I consider this necessary, since I don’t know how the new ship behavior system can affect this mod. But I do not have time for tests, so write if you find any serious deviations.
Guinto 2022년 11월 12일 오전 8시 11분 
Should I put ASB above or below this mod?
The Green One 2022년 10월 23일 오전 9시 35분 
Not sure if this is an issue with this mod specifically or an incompatibility but my ships were refusing to fire at an enemy starbase until I disabled this mod. Afterwords, they shot it down fine. Could the developers potentially look into this? Thanks.
Doom Random 2022년 10월 17일 오전 2시 06분 
Yeah, I know we're under no obligation to use a mod we don't like, but the neutered weapon ranges makes fleet engagements go from the intended slowed combat to 'Kill me now this is taking too fucking long JUST SHOOT AT THEM ALREADY'
Michigancubed 2022년 10월 16일 오후 3시 52분 
range scales for combat behaviours, like 40-60-80-120 range
Michigancubed 2022년 10월 16일 오후 3시 51분 
I'm finding that this mod is poorly compatible with mods that add new weapons and combat behaviors like NCS2 and ACOT, as they still use standard range scales which make for really horrible, ranged engagements of ships flying and chasing each other barely firing if at all.
John Shepherd N7117 2022년 10월 12일 오후 6시 47분 
Is anyone having issues with ships firing from the Star bug?
The Wriggler 2022년 10월 8일 오전 8시 18분 
Never realized how much I wished Stellaris would overhaul the formations until using this mod and watching battles. Thanks a ton for making this.
sommio 2022년 8월 24일 오전 12시 29분 
The localisation is Ships in Scaling Hard which looks odd. And the range of the missiles is not updated to half of the vanilla
Rexous 2022년 8월 15일 오전 2시 36분 
its thruster and cruise acceleration im going insane it will not stop bothering me
helphelphelphelphelphelphelphelphelphelphelphelphelphelphelphelphelphelphelphelp
AdeptusAmogus 2022년 7월 30일 오후 3시 18분 
Has anyone else noticed the issue where when reinforcing a fleet, if your fleet isnt in the system where the shipyards are, it sometimes takes up to two decades for the individual ships to reinforce and move to your fleet? I had my fleet reinforce from a station maybe 4 jumps away, and it took 8 YEARS for the reinforcing ships to join my fleet. I'm only using the realspace mods btw.
Cepherion 2022년 7월 28일 오후 4시 47분 
@Annatar in the lite version you also got the text about cruise speed for components, although there is just the static modifier :)
Cassian Valtos 2022년 6월 24일 오전 1시 45분 
Nevermind, I just wasn't positioning ASB and this mod correctly in the mod list. I apologize (._.')
Cassian Valtos 2022년 6월 23일 오전 2시 38분 
Ditto with the last comment.
With both the hard and lite versions of this mod, specifically attacking starbases just doesn't progress at all because of ships slowing to a halt before they can get into weapons range
Törbsz 2022년 6월 21일 오후 12시 21분 
I get that battles are meant to last longer but mine are lasting months and months, is this meant to happen or is another mod of mine fucking up?
🎀Hara🎀 2022년 5월 31일 오전 3시 31분 
the effect also makes fighting fleets too easy since your fleet will sit back and take no damage while creating an endless swarm of fighters
🎀Hara🎀 2022년 5월 31일 오전 3시 30분 
an annoying thing is that carriers launch their fighters from halfway across a system meaning all the ships in the fleet slow down, so any battle with carriers in it is just watching fighters pointlessly throwing themselves on the enemy point defence while your fleet goes super slow.

it actually makes capturing systems take a long time because the carriers launch low damage fighters and you need to wait forever for your fleet to get into weapons range to use their guns
Annatar  [작성자] 2022년 5월 24일 오후 6시 01분 
@Константин Стрел Сложно сказать, нужно тестировать. Буду обращать на это внимание.
Константин Стрел 2022년 5월 24일 오전 4시 19분 
Добрый день. Волнует вопрос. При экстреном побеге... Или подкреплении скорость такая же как в харде(видимо для этих функций берётся изначальная скорость). И это не исправить верно(надоело то что корабль встречается в соседней системе с амёбами и в итоге улетает лет на 5 в стазис, и подкрепления что легче построить полностью флот, чем дождаться их)?
Sabnack 2022년 5월 9일 오후 12시 22분 
Seems like doesn't work with NSC2 :(
Ronin 2022년 4월 24일 오전 3시 32분 
Does this affect AI decision making?
Annatar  [작성자] 2022년 4월 16일 오전 5시 19분 
@asimbox Это очень странно, никаких глобальных обновлений не было. Такого не должно быть.
Annatar  [작성자] 2022년 4월 16일 오전 5시 19분 
@Dorim I will have to do a lot of testing on my own to develop a finished solution. I will do this when I have time. But I don't promise to do it very soon.
asimbox 2022년 4월 11일 오후 12시 35분 
Похоже что мод перестал работать. Версия hard - работает. А при активации этой нет никакой разницы с ванилью...
Dorim 2022년 4월 8일 오후 2시 46분 
Hello?